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Why is "Resident Evil 4 Remake" popular (Chef Ka is worthy of being the Lengfan Tianzun)

Why is

If you want to ask what the game I am most interested in in 2023, there is no doubt that it is "The Legend of Zelda: Tears of the Kingdom" and "Resident Evil 4 Remake". There is no need to say much about the "Legend of Zelda" series, it plays an important role in the history of the game. The series has brought about game design and game understanding far beyond the time, and has a profound impact on the subsequent open world and RPG games.

As one of Capcom's leading IPs, the "Resident Evil" series has an influence not only limited to the gaming industry, but also the title of "Resident Evil" series is equally well-known for non-game players. There are currently six live-action movies derived from the series, and there are also many CG movies and various peripheral works. The excellent quality and rich plot of the game itself have always been a topic that players are talking about.

Therefore, the "Resident Evil 4 Remake Edition" released at the end of March undoubtedly filled the expectations of players. Lengfan Tianzun Capcom has a well-known refrigerated rice technology most of the time, and the high ratings given by the media have given this classic work more reasons to look forward to.

1. The cold meal process of "Resident Evil"

The super high value of the IP series of "Resident Evil" naturally made Capcom enjoy the cold rice of "Resident Evil" and made a lot of money by using it.

To talk about other series of works, I don’t know how many times Capcom has made the protagonist of this article “Resident Evil 4”: in 2005, “Resident Evil 4” was logged into Nintendo’s NGC platform, and then in the second half of the same year, the PS2 version of “Resident Evil 4” was released. This is not the end. A year later, Capcom ported "Resident Evil 4" to the PC side with a high profile, followed by the Wii version, and finally the IOS side (a large amount of content was deleted due to platform functionality restrictions).

Do you think this is over? Then Capcom is no longer called "Ka bitch". In September 2011, Capcom released the HD version of "Resident Evil 4" and also logged in to XBOX360 and PS3. Then in 2013, Capcom directly moved the original IOS version of "Resident Evil 4" to the Android system; later it moved the previous high-definition remake of the PS3 version to the PC, and Capcom also gave this transplanted work a very awesome name, called "Resident Evil 4 Ultimate HD Edition", which is now "Resident Evil 4 (2005)" on the Steam platform. Finally, on March 24, ten years later, (this year), the protagonist of this article, "Resident Evil 4 Remake", was released on the entire platform, and this cold rice that was almost twenty years ago was once again ripe for new tricks.

However, as the saying goes, "Where is no one who is not killed when he is in the world." Is Capcom, who has been frying so many times, not "successful"? That must be there, in "Resident Evil 2 Remake"After its great success, Capcom made the "Resident Evil 3 Remake", but the response this time was very unsatisfactory. A game that costs more than 400 yuan, but only has 6 or 7 hours of game flow - although this is related to the short process of "Resident Evil 3", the more the reason is that players feel that this remake is completely unsatisfactory. The high game price is not worthy of such a short process experience. The game is still bundled with an irrelevant online confrontation game, and no more game content is added to enrich the player's game experience.

Fortunately, the remake of "Resident Evil 3" also sounded the alarm for Capcom. This time, "Resident Evil 4 Remake" has received unanimous praise from most media around the world, among which IGN and GameSpot both gave full marks. Games that get double full scores are basically the best in the game industry. Here are two examples of double full scores: "Persona 5: Royal Edition" and "The Legend of Zelda: Breath of the Wild". I believe players can see how valuable the double full score is.

2. Only you can surpass yourself

Think carefully, "Resident Evil 4 Remake" can actually receive consistent high scores from the media and praise from players. In addition to Capcom's sincere remake, it is also attributed to the excellent quality of "Resident Evil 4" itself. The gameplay innovation of "Resident Evil 4" had a huge influence on the gaming industry at that time. "Resident Evil 4" was considered one of the most influential games after the millennium at that time.

Resident Evil 4 is the fourth generation of the "Resident Evil" series, and has made earth-shaking changes in design. In addition to retaining the series' characteristics of the "hard" style with tight resources and fixed perspectives, it boldly added action elements. Perhaps nowadays, people have long been accustomed to this game mode, but at that time, this bold innovation can be described as "change": the traditional horror and puzzle solving components are relatively reduced, the fixed perspective has been changed to the third-person shoulder-sided perspective common in FPS games, players can counterattack through fighting techniques when facing enemies, and interspersed with QTE operations from time to time during battle.

These mechanisms that can improve the player's gaming experience are all given in the game "Resident Evil 4", which has extremely rich content and is highly playable. Therefore, thanks to the excellent foundation of "Resident Evil 4", as long as Capcom is not lazy and remakes it properly, "Resident Evil 4 Remake" will undoubtedly receive good reviews.

3. Familiar and unfamiliar "old games"

Get back to the point, although the game quality of Resident Evil 4 itself is well guaranteed, it is undoubtedly difficult to get unanimous praise from increasingly picky players and media. However, Lengfan Master Capcom has successfully done this again this time.

What exactly did Capcom do to make "Resident Evil 4 Remake" famous? Can an old game "come out" new tricks? Let me introduce the new changes after the remake based on the four major perspectives of writing composition in my student days.

1. Ashley no longer gets in the way, and Louis no longer dies early

I believe that many players have a strong yearning for "Resident Evil 4 Remake" from her - Ashley Graham, the daughter of the President of the United States of America in the game, and the target of rescue of the Lyon Scott Kennedy mission in this game. Let’s not mention other game content for the time being. I believe that after the remake, many players will rush to pre-order this game. Hoho, man!

As for Ashley, players who have played the original work know that she is actually an "hate" existence. During the game, the high difficulty of the game has already made most players overwhelmed with a large number of zombies, but the game actually requires players to pay attention to Ashley's personal safety at all times. If you are a little distracted, Ashley will be carried away by the zombies or beaten to death by the enemy (even the damage caused by the player is also considered). In the original game, Ashley's presence throughout the whole process was limited to the call to Lyon. Therefore, Ashley seems very burdensome in the original game, and it also makes many players angry and hate during the game.

Fortunately, Capcom's cold rice technology has been experienced, and Ashley has many problems in the original version, and has been dealt with very humanely in the remake. With the upgrade of game functions, Ashley also "upgrades" accordingly.

In the remake process, if the player keeps Ashley away from him, Ashley will find a relatively safe place nearby, but it will not be too far away for players to find it. In terms of interaction between characters, Ashley's reaction is also more natural and real than the original version. Although Ashley will still be injured, she will still be carried away, and she will still be squatted down and hugged her head when she should be squatted down and hugged her head. However, when Lyon and Ashley act together, they will trigger some dialogues that are in line with the current plot. Some are chatting, and some are prompts for the next action, and they are no longer a robot without thoughts.

And in order to show that Ashley is Lyon's companion, not just a burden, the production team will add some double-player obstacles in the game scene. When players want to pass these obstacles, they must seek Ashley's assistance.

In addition, a better improvement for beginners is to cancel Ashley's blood bar limit and instead suffer the first attack and fall down. The game will end if it is attacked again in this state.

Although to some extent, this change does not mean that the game's difficulty has decreased, but because Ashley died in two attempts, players need to pay attention to Ashley's status at all times, but this design is more intuitive and clear, reducing the distractions that players need to pay attention to when playing.

After talking about Ashley, let's talk about another character in "Resident Evil 4 Remake" who has a huge change - Louis Serra. Although in the original version, Louis's role was limited to helping Lyon, and he got the bento off the line early. However, in the remake, Louis's scenes have increased significantly. Whether it is the two of them being captured together in the early stage, or the subsequent minecart chase and the battle of the two giants, Louis has many scenes. Moreover, the communication between Louis and Lyon has increased significantly in this game. In the conversation, players can have a deeper understanding of Louis and their characters are more vivid.

Finally, let’s talk about the well-deserved popular number one character in the "Resident Evil" series. Although Ada Wang has already appeared in front of players in "Resident Evil 2 Remake", the phenomenon of Ada Wang in this game has changed a new way - a tight red sweater has once again knocked on the player's heart.

But to be honest, Aida's voiceover in this work has dragged a certain amount of attention. The serious European and American voice style makes it impossible for players to associate it with Aida's image at all. Similarly, the replacement of the face model also makes Ada's image in this work more European and American. I personally feel that Ada Wang is not as good-looking as "Resident Evil 2 Remake".

2. Old stories, new experiences

The main plot of "Resident Evil 4 Remake" is roughly the same as the original version, and there is no big change in some important storylines and character endings (for example, although Louis added a lot of scenes, he still received the bento in the end). However, in terms of many details, Capcom has made many additions to the remake, and has made changes to some plots in order to make the narrative more reasonable (similarly, Louis's increase in scenes above is an example).

I personally think that the biggest change in the plot is not only the increase in Louis' scenes, but also the related plots of Ashley have been relatively largely changed. The story of Ashley in this work is more reasonable. Because of the influence of Sadra, the body cannot control itself and the plot of leaving Lyon is more reasonable than the trap of suddenly leaving Lyon willfully. And in the remake, Ashley's every move is in line with the identity of having a presidential daughter. If Ashley in the original version is a willful lady, Ashley in this work is obviously much more mature and steady.

Because of the perfection of the game plot, even old players will have a brand new experience when playing this game. As I played, I found that the order of some plots seemed to be different from when I played the original game before, and I thought my memory was deviated. At the same time, the careful production team also restored some original small easter eggs, such as Lyon sitting on a chair in the Throne Hall, butDing Daquan is online...

3. Resource crisis, Red 9 Eternal God

Compared with some changes in the plot, this game has not changed much in terms of combat mechanism, because the combat mechanism of the original game is already excellent enough, but Capcom has added many elements that are very consistent with the characteristics of contemporary games in the remake.

The weapons have not changed much, Red 9 is still strong, and the damage after level 5 is quite considerable. Bazooka is still a must-have for speed-passing, although it will affect the gaming experience to a certain extent.

The upgrade of the gameplay of the knife and the addition of the bullet knife system are the biggest highlights in combat. After the bullet knife system is added, everything can really be bounced: thrown objects can be bounced, and the blind "Wolverine"'s iron claws can also be bounced. It can be said that basically all physical attacks can be bounced. The new durability setting of the knife also makes the knife no longer just a choice for opening the box. Players can use the knife to stealth assassinate, or use "Deadly Crazy Slash" in melee combat. After the durability of the knife is full, the bullet knife will not lose its durability. It can be foreseen that there will definitely be a master gameplay of "Daotong" in the later stage. The rebound of the knife also made me feel the refreshing battle experience in the sword battle with Clauser.

In addition, it should be noted that although this game cancels a large number of QTE operations, some enemies still need to perform QTE operations for necessary offensive avoidance, but the player has plenty of time to react, which reduces the difficulty of the game.

While retaining the classic combat experience, the game also retains the original features in resource configuration, which is still a headache for many players. Although players may not feel it in the early stage, resources such as bullets and herbs are still very scarce in the later stage. As the plot enters the later stage, the enemies in the game will become stronger and the consumption of bullets will increase significantly. If some important accessories and scarce materials do not receive spinel redemption through the side challenge, it will be even more difficult to play bosses (sub- challenge is also a new gameplay, you can obtain spinels by completing the mission goal and redeem the treasure map at the merchant, etc.).

Fortunately, the briefcase can now be sorted out with one click, which makes many novice players convenient. Although it has lost a certain gaming experience for some old players, overall, this is still a good improvement.

4. Remodeling of characters, the material effects of Biochemical 8 are outstanding

Obviously, the game scene and sound effects of the remake have been greatly changed, and have also been greatly improved. Capcom also provides nostalgic choices very considerately, allowing players who miss the original work to select the original sound effects from the main menu. With the comprehensive support of the RE engine, the game scene and human materiality are excellent and more realistic. In addition to the brand new modeling of characters such as Lyon and Ashley, the images of enemies such as Clauser and Ramon are also better than the original version.A relatively big change, especially Crowther's second stage, has added a "parasite shield" with the original right-hand "parasite knife" and the left hand, which is more threatening than the original version.

It is worth mentioning that some of the villagers under the village chief’s heads will not turn into insects after being beaten to death, but will become the second stage of the “war god with tilted heads”. This is not designed in the original version, so I suffered a lot of losses when I first played this game according to my established ideas.

In fact, when "Resident Evil 8" was released, I felt that "Resident Evil 4 Remake" was not far away. After all, villages and castles are shared, and there are a lot of ready-made materials to apply. However, in my actual experience, although there are some reuse of materials, such as the area of the cemetery, the shadow of "Resident Evil 8" can be clearly seen, but it is not particularly obvious in other areas. In general, it still has the original version of "Resident Evil 4". Moreover, compared with the scene rendering of "Resident Evil 8", I feel that the scene rendering of this work is more realistic and terrifying.

IV. Capcom, please continue to stir up the cold rice

Through the game experience in the past two days, I think Capcom's status as "Lengfan Tianzun" is unshakable. I have never seen any development team that can be "specified" better than Capcom. "Resident Evil 4 Remake" can add more and more interesting gameplay without changing the core gameplay. It can also optimize the abrupt parts of the original work without basically changing the storyline, or add more detailed plot supplements, so that the character characteristics that are not shown in the original work can be fully demonstrated. Even Capcom, the Easter eggs implied in the original game, was replicated and reproduced in the remake.

In fact, from the preheated animated short film "Lyon in the Incredible Village" of "Resident Evil 4 Remake" (it is highly recommended for all players to watch, old players understand it) that Capcom actually knows everything, he knows what players really want, so his "refried rice" is the most delicious. After all, customer satisfaction is the only criterion for measuring cooking skills. Master Ka can continue to improve his skills on the road to refried rice.

"Resident Evil 4" has left me with very deep and beautiful memories in my gaming career. I am also very grateful to Capcom for his willingness to spend time remaking one classic work after another, rather than making money with the name of "remake". Although this "Resident Evil 4 Remake" did not launch the Ada chapter and the mercenary mode together, Capcom has announced that the mercenary mode will be launched on April 7, and I believe that the Ada chapter is just around the corner.

Classic works will be circulated forever, but the remake that keeps pace with the times can make the classics shine again. Thanks to Capcom, I also wish you all the smooth journey in "Resident Evil".

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