Guides

Practical skills for fighting double Pamishi (recommended game strategy for fighting double Pamishi)

Practical skills for fighting double Pamishi (recommended game strategy for fighting double Pamishi)

Fighting the Double Pamish: Several Characters’ Practical Tips

I only say something that I am very familiar with, and I am embarrassed to mislead others if I am not familiar with. In addition, the explanations of Maruko and Dolls are actually very complete. I say some tips that they did not officially say. Mainly facing newbies, the elderly can do these operations. If you have any questions, please ask.

1, random number: It is very important to be familiar with the general attack of random numbers. The second and second to last sections of the general attack are respectively obtained, and then dodge them and start from scratch. Among the two sections of the ball, the second section has a large backswing, and the penultimate section is not obvious. You can immediately collect the signal ball to save time.

The damage of the last normal attack is good, but it can't get the ball if you only have one piece of damage. The risk is high when the energy is accumulated for a long time. There is no need to be greedy for this damage, so it is not recommended to play.

Walking forward in the second part of the normal attack, and moving forward cannot be cancelled through dodging. Be careful to be rubbed at this time.

The first part of the normal attack, the random number movement is very slow, so you should avoid greed for the enemy with high desire. It is recommended to stop slowly when the second part is flat. When confirming safety, level a to the penultimate section.

The distance between a random number of flat a and most skill balls is exactly the radius of the closed loop and the radiation ring, so it will be a disadvantage to deal with such enemies.

Given that 800 dodge and close attack distances, it is difficult to pull and move around randomly, so it is really not recommended to stand for a long time. The rest can be cut by Ella people.

The passive damage of the random core is not too low. It must be done when it is safe. When it is released, you can use the ultimate to cancel the core. Otherwise, it is a last resort to dodge and cancel the core. Dodges with random numbers cannot be wasted, of course, it doesn’t matter when you cut three times.

The random yellow ball is the most commonly used damage method, with a small displacement, but it is not recommended to use it to avoid damage. If it is powered by the electric shield, it will not be worth the cost.

The random yellow and blue balls can be cancelled by dodging. The blue ball may need to be practiced for a while, otherwise it may have a flash or a loss of one or three matches.

I have been playing randomly for a long time. Every time I use his power to fight hard, it is quite painful. In fact, it is not a difficult character, but the intensity is not very bad now. Deep marks are preferred over random counting, but random counting is a little cheaper, and five-star weapons can be used.

2, Yawu: There is a very detailed explanation in Maruko. In addition, Yawu once mentioned a small trick (manual locking, you can cut the lock in seconds when the enemy stands scattered, and then the yellow ball avoids damage. However, a complete ice team does not require detailed operations like Yawu)

3, Su Xing: Su Xing is actually quite simple.

The level a of Su Xing is very poor. Try not to level a. Just use the pursuit blade and subsequent normal attack. Baslom is not panic when he gets the ball.

Shuxing's yellow ball has a short displacement effect. Just drag the arrow keys, but it is very useful. Please fine-tune the viewing angle.

Shuxing's blue ball is invincible and very useful, can also be used to cut objects in seconds to avoid attacks.

The core of Su Xing unified dodge to avoid chasing the blade, and you can take the ultimate move after chasing the blade.

Shu Xing encounters red ball 3 and should not use it as the core red ball, and do a 3-draw.

The core of Su Xing is best to drag the arrow keys to facilitate adjustment of the position. Because Su Xing is invincible, he does not have that high requirements for positioning, but if you want high damage, it is best to pay attention to the positioning.

The standard gameplay of the star can be read by Bai He’s B-station, which is very standard worth learning from.

4, Ye Blade: Ye Blade has no advantage in front of the newly released Bianca, but the true love party can still play with it, and the output is not bad. But there are really many problems, such as short hands, slow movements, lack of long displacement, and easy to hit mischief. . . . With so many questions, it is really uncomfortable to suffer with him.

So recommend 4 Hannah will appear directly and burst into pieces and then cut into people, otherwise she will survive by dodging. It is recommended to use the front flash of the Night Blade. When using small-sized monsters, the front flash of the front flash is better than that of the yellow ball. In this way, you can try Frederick 2. The speed bonus increases significantly for Watanabe's survival.

5, Anneng: I highly recommend Anneng 21 Yangon system. The specific skills are all learned from Ling Lao, so it is correct to watch his video.

6, All Things: What I play is to output everything and require specializing in martial arts for 4s. But there is no need to resonate with the special martial arts.

The all-in-one output set recommended 4 Zuwenyuan 2 Frederick, of course 4 Frederick 2 A Dai can do it, but then you should pay attention to your position and ensure that you can fight as many enemies as possible.

It is not always possible to achieve success when playing everything. His position is particularly important. The difference between a core of the ultimate move, one string of three and only one is huge. So sometimes you have to dodge or single cancellation to adjust your position after the third match, which just happens to be the same as Frederick, so it is recommended to 2 Frederick instead of 2 Darwin.

All things must be attacked. You can dodge and chase the blade and start fighting. This way, you will not lose the ball and ensure damage.

Everything is blooming and shooting must be ensured that every time you hit, the time between dodging is less than 5 seconds, so don’t fly a red ball away. If you fly away, remember to flash back and get beaten and dodge.

It is difficult to put the yellow ball on the face with the yellow ball. In fact, many red balls can dodge with the yellow ball invincible skills. Besides, 1,000 dodge bars in everything are enough, so there is no need to be too greedy for the yellow ball invincible. If it is not a yellow ball with face, it is recommended. The timing of a yellow ball with face is more important (you can get used to playing with horse machines)

7, Kamu: In normal state, there are some ways to talk about yellow balls and general attackers.

First of all, Teacher Ka has a long hand, and I used Teacher Ka to break Rosetta's connection easily, so pay attention to the distance between Teacher Ka and the enemy during normal attack, and the closer the better.

Teacher Ka's yellow ball is an important displacement, but it has a certain rear-shaking. I used it to dodge the nightmare rescue 5 bullets, but it ended up hanging because of rear-shaking. Be careful to use this displacement.

The card teacher must start with a flash and then start the big game. It is also good to play more general attacks in the ultimate state.

The yellow ball is easy to deviate from the ultimate move. It is recommended to knock it out in the supercomputer, and you should also pay attention to the distance.

Teacher Ka's general attack last section has a big front sway, but the rear sway can be cancelled with the signal ball. It is best to keep one or two blue balls at all times and don't eliminate them, as they are very functional.

In addition, many of the characters I played were very clear about in the ups.

The battle double strategy is getting better and better, and the content is very rich, so I really have nothing to say about the new characters. The analysis of equal signs, meatballs and dolls is very authoritative. I chose what they didn't say much about before.

However, skills are based on a complete operating system. Operators should cultivate their operating habits and techniques before they are skilled and tricks, and keep moving closer to excellence.

Basic locking, pulling perspective, slow flat a, reasonable qte (pulling hatred, double pulling back qte blood, etc.) are the fundamentals of operation. With the developed operation consciousness, these techniques will be natural.

Share this article