It has been 18 years since the release of Resident Evil 4. Resident Evil 4 was released in 2005 and is highly sought after. Capcom has completely remakes the graphics, actions, feel, game systems, etc., becoming a benchmark for remakes of modern games. It can be said that Capcom's "Resident Evil" remake series has always been a benchmark for remakes in the electronic game industry. In the remakes of "Resident Evil" and "Resident Evil 2", we can see that while retaining the original work itself, new content has been added, and even new mechanisms and new content designs have been added. "Resident Evil 4" was loved by players in the past, so it should be very tricky when remastering. Many players will also worry about whether the process will be shorter or there will be other differences. These changes will not make fans feel bad or uneasy. However, after the actual gameplay, "Biochemical 4 Remake" did not lose the value of the old version, and the scene visually became more visually excellent.
Game Start Screen
Game Main Menu
Rewards Store Can Unlock Models and Art Illustrations
Game Model
New evolution
In fact, in the remake of "Resident Evil 3", the process is greatly shortened, and players are still worried about the degree of deletion of this game. The original version of this work has a total of 19 chapters, while the remake has 16 chapters. However, 3 chapters have not been deleted here, but some parts have been reintegrated for the plot and process. Of course, some plots have been deleted.
The scenes of this game have changed a lot. The old version of players don’t have to worry about playing the same experience, nor do I have to worry about playing the original version again. Except for some representative plots, other aspects will be a new feeling.
It is also very good to optimize in complex scenarios, and there is no frame drop in 4K special effects when fully opened
In terms of map design, this game uses open world maps. Although it is not as open and free as the open world game, the experience is very good. No matter which chapter the player is in, the player can continue to turn back to the previous area through many shortcuts without leaving the map of this area. The game is divided into three large maps: village, castle, and isolated island.
A lot of repeated exploration elements have been added to the exploration mechanism of the map, such as the treasure chest or cabinet that cannot be unlocked at the beginning must be collected to unlock later, and some treasures need to defeat a group of powerful enemies. On some walls we will also receive commissions from merchants, some commissions will be displayed on the map and tasks will guide players to return to other areas to collect the items required for these commissions. Although the overall repetitive exploration elements have increased, the openness is not very high, and it is still relatively linear in the overall experience. For example, the plot of the village before entering the castle will definitely trigger the plot there.After the trigger, the village may not be able to go back. If the things there are not collected, they can only be collected in the new file or collected in the next week. Personally, I think this should be before the next big scene. Give the player a question so that the player can continue to search for unobtained items in this chapter. After all, the player can continue to return to the plot trigger point to trigger the plot.
Open-world map design
Map icon description
QTE often appears when the plot is played in the original work, but this work does not suddenly appear in the plot, but QTE does not disappear in the game, but is integrated into battle. For example, when the BOSS attacks a player, it will prompt the button to dodge or block in the middle of the screen. When the monster attacks the player, in order not to affect the combat experience, these will be displayed in the lower right corner of the screen. Therefore, during the battle of the monster, the player needs to judge whether to block or dodge by himself.
The blocking mechanism is the same as other games. If a perfect block is triggered, the enemy will be straight, and even the thrown weapons (such as flying axes) can be blocked. After blocking, the durability of the dagger will be reduced.
Dagger can block or fight with a knife
When talking about daggers here, it can be said to be one of the very important weapons in this game. Blocking, assassination, execution, counterattack, stabbing, melee attack, etc. all need to be used. There will also be some other daggers in the game, but they cannot be strengthened. The protagonist's own dagger can be strengthened. The durability of the dagger is reduced, we can repair it through the merchant.
Daggers can be upgraded or repaired
"Resident Evil 4: Remake" adopts a more realistic style in the action, such as the protagonist Lyon looks strong, and Ada also changed into a suit for the agents, and his movements are no longer so stiff. More details were added in terms of the monster's appearance, and some of the monsters were deleted or replaced. In terms of details, for example, it smells very bad here, the characters will cover their noses and complain, and the enemy will also show details when they hit an obstacle. After the protagonist dies, the animation details will be added and the struggle movements will be added.
There will also be many details in the BOSS battle, and there will not be only one way to execute
In combat, if there are too many enemies on the front, we can also use stealth mechanisms to use assassination to reduce the number of enemies. If groups of enemies come to attack you, we can also climb from lower terrain to higher terrain, and at this time the enemies can only climb up one by one to be beaten. There will also be traps and tripping mines in some areas, so you don’t need to clean them up at this time. Some props can make them suffer.
The enemy itself can also be used, such as torches, moor bottles, and explosives in his hands, which can attract them to throw them on their own bodies, and can also shoot the items in their hands for them to taste them. For example, if the enemy has a chainsaw, we can also use the move to let them attack their teammates.
Enemy chainsaw can attack their own people
Is the enemy's AI becoming smarter, or is it becoming more difficult?
"Resident Evil 4: Remake" has 3 difficulties in one week - auxiliary, standard, and hardcore. Under auxiliary difficulty, ammunition will increase, assisted aiming, physical strength will be restored by itself, and props will be sold at a lower price. The standard difficulty is the normal mode, and the hardcore difficulty, the price of props will become more expensive, the enemies will become stronger, and there will be many mechanisms.
Difficulty selection
The enemy has also become much smarter in this game. For example, when chasing the protagonist Lyon, the enemy will accelerate and run. When aiming at the enemy to prepare for shooting, the enemy will use left and right dodge to avoid the aiming position. Even long-range enemies with flying axes or bombs will keep throwing things at the player at a certain distance, and generally target the player's location, and enemies with dual-wielding weapons will charge to attack the player. When attacking players, the enemy will not come in a straight line together, but will surround the players from all directions. After hitting the enemy with a strong straightening force, we can perform physical attacks. We cannot pass by at a loss at this time. If there are enemies around us, you may be warmly embraced by them. So after the enemy added a lot of new moves, the difficulty also increased sharply.
Enemies will surround players and have a strong desire to attack
Colorful weapon systems and new systems
When it comes to the weapons of "Resident Evil 4: Remake", we must first mention the prop box. In this game, the prop box is not only the function of storing items, props and guns. Different prop boxes have different attributes, such as the probability of item dropping, etc., and pendants can be equipped in the lower left corner of the prop box. The pendants can be added, such as the recovery and improvement of herbs, and the chance of obtaining additional ammunition when synthesizing ammunition, etc. This can be regarded as adding elements similar to RPG. If you want to collect items such as item boxes and pendants, players must do some side missions and simulated shooting.
Backpack pendant
But the space size of the prop box is still the "backpack crisis" mentioned by players. The guns occupy a lot of grids. Even if the scope is installed, it will not make room for the scope. It is just a small dot prompt that it has been installed. With herbs, ammunition, materials and other items, many times players are worried about me being reluctant to throw away this one and that one. How can I make room for it? However, a storage box function has also been added here, which can put weapons and other props in the storage box, and can be stored quickly in the air, so that players can make room. However, this still did not alleviate the "backpack crisis", because sometimes players want to bring a variety of equipment and a lot of materials for emergencies, and to switch different weapons against different enemies to defeat the enemy more efficiently. The storage box cannot store ammunition, so the storage box function is a bit useless.
Still can't let go of things, and you need to make choices
Players will pick up ammunition, gunpowder, supplies, herbs and other props during the game. Except for some treasure chests and some monsters, these drops are mostly randomly dropped. At this time, it is still difficult to pick up the props they need. Therefore, a prop synthesis system has been added to the game, and through synthesis, you can synthesize the ammunition, potions, grenades and other items you want. The merchant's office will also sell some supplies to players, but the merchant will not sell bullets.
Prop synthesis
The crossbow is a new weapon in this game. It can install bombs for large-scale explosion shooting, or launch silent crossbow arrows to assassinate the enemy. All the shot crossbow arrows can be recycled. In the case of limited bullets in the game, the crossbow is a very important weapon. If it is the expert difficulty for the second week, the crossbow will have a very great effect. However, it is still necessary to use your favorite gun according to the player's preferences.
Crossbow
Crossbow can be equipped with crossbow arrows and thunder
The effect of crossbow arrow thunder explosion is still good
The gem inlay system is not an inherent combination mode. The value multiplier of this treasure is increased according to the color combination of the inserted gem. Combining good multiplier can make the treasure worth a lot.
Gem inlay
Different colors or the same will have bonus
The hindrance is not that hindrance in the remake. First of all, there is no blood bar restriction and there is no need to waste precious herbs. After being damaged, she becomes a fallen state. At this time, the player only needs to go over and press the corresponding button to rescue him. If the hindrance is damaged again, the game will fail. There are two modes on the command, scattering and following closely, and at the same time, the command to stop in place is cancelled. Of course, some places will appear in the map that will allow her to enter the hiding point, and in some attacks, she will also avoid herself.
The troublemaker
This game has been deleted and stopped in place
The troublemaker
The troublemaker
In the horror atmosphere of the game, the picture and sound effects have been greatly improved, making the entire horror expressiveness of this game more outstanding. The disgusting appearance of the biochemical monster and the atmosphere rendering of the game scene have strengthened the sense of horror and tension in the entire game process. In terms of sound effects, such as strange sounds, speaking sounds and ambient sounds, they arouse the players' inner fear, and at the same time increase the tension and stimulation.
Chainsaw Man
Great creation of horror atmosphere
Great creation of horror atmosphere
Monster appearance design is also great
Although it is a masterpiece, it still has some shortcomings
Although the pronunciationHowever, there have been a lot of additions, but many of the remakes of the remakes have been repeated during the game.
The backpack vacancy design does not meet the requirements.
After the plot is about to enter the next scene, there is no prompting that the player will enter the next scene and cannot return, resulting in the player's current scene area that has not been collected and cannot continue to collect. You must read the file or reopen the file before you can continue to collect. Not all players will play the second week.
At the end of each level, there will be a summary of the results of this chapter
The atmosphere rendering of the game scene is very outstanding
Conclusion
This perfect remake takes 12-15 hours in the plot, and if the full collection is added with the branch line, it will take about 20-22 hours. It is excellent enough for the original version. Capcom continued to refine the essence of the original version in this remake, visually creating a stronger impact, and enhancing the sense of exploration and RPG elements, making the whole process richer. The enemy's high IQ pressure enhances the player's tension and excitement. The shortcomings of the original version have also been optimized accordingly. It can be said that "Resident Evil 4: Remake" has completely evolved based on the original version. Resident Evil 4: Remake is definitely a work worth playing.