Wasteland Review: How is the mobile game "Fallout: Sanctuary OL" coming this week?
"Fallout" is a game series born in 1997. The first "Fallout" is nominally the spiritual sequel to the game "Wasteland" born in 1988. The plot is set in the world after the nuclear war. In the past 22 years, it was founded by interplay and finally taken over by the well-known American game manufacturer Bethesda. "Fallout" has undergone generations of evolution and development and has become the world's most well-known "Wasteland" game brand today. The series sold more than 36 million sets worldwide, and the latest generation is "Fallout 76" released in November 2018.
After entering the mobile Internet era, some interesting changes have also occurred in the "Fallout" series. At the 2015 E3 exhibition, when Bethesda announced the derivative stand-alone mobile game "Fallout: Sanctuary", no one expected that this seemingly inconspicuous trial production would eventually achieve 100 million downloads worldwide, which made Bethesda realize the huge potential of the mobile platform.
After many efforts, in 2017, Shanda Games (now renamed Shanqu Games) announced that it had obtained Bethesda authorization to develop the online mobile game version of "Fallout: Sanctuary" and named it "Fallout: Sanctuary Online". After two years of development and testing, this mobile game will be officially released on all platforms in China this Friday (June 21). As of June 17, the TapTap reservation volume of "Fallout: Sanctuary OL" has reached 230,000, and the official website shows that the reservation volume has reached 4.61 million.
Before this new game is about to be launched, GameLook will take you to fully understand what this mobile game with gold medal IP looks like.
The dragon gave birth to nine sons, each with its own strengths
As a stand-alone online game version, "Fallout: Sanctuary OL" bears the tremendous pressure brought by the halo of the previous work, but Shengqu did not copy the gameplay of the stand-alone version. Considering the future operation methods and business models of the stand-alone and online game versions, it adopts a gameplay that is more familiar to mobile game players but completely different from the stand-alone version.
Specifically, the stand-alone version always keeps the game in a nonlinear experience through the mutual checks and balances between resources and the rogue like element. Just like Pokémon, the most popular convenience of the stand-alone version is to cultivate a top character, and this is uncontrollable. In the OL version, Shengqu said that in order to highlight the characteristics of hero characters, they fixed the character's growth. The game is more in a linear growth environment, and everything becomes controllable.
If the stand-alone version is more like a simulated business game, then "Sanctuary"OL》 is more like an RPG game with business elements. Therefore, we cannot just regard "Sanctuary OL" as an adaptation of the stand-alone version, but more of it should be regarded as a brand new game that is completely different from the stand-alone version.
Hero-centered gameplay
The use of "Sanctuary OL" resources is completely different from the stand-alone version. OL version of China Electric is used to build and upgrade facilities, food is used to improve hero level, and water is used to upgrade hero talent skills. Therefore, the shelter no longer needs to rely on resources to maintain, and there will be no fire or random events of monster invasion. The resources mainly play the role of upgrading heroes.
Heroes are the core of the OL version. There are differences in the degree of cherishing of heroes, and there are four types: N, R, SR, and SSR. In addition to cherishing, there is also the concept of star rating. N and R are initially one star, SR is two stars, and SSR is three stars. Star rating represents the level of the hero's growth value. The higher the star rating, the higher the hero's ability limit and growth curve. The hero star rating needs to be upgraded through character fragments. SSR heroes need 80 fragments, SR requires 50, and R requires 10, and character fragments are mainly obtained through lunch boxes.
Unlike the stand-alone version, the OL version has lunch boxes divided into ordinary and hero lunch boxes, and one box can only be opened with 3 pieces. The stand-alone version is 5 pictures, which can unlock heroes and equipment and weapons. Ordinary lunch boxes are mainly obtained through the first level reward, and only resource materials and hero posters (that is, hero fragments).
Hero lunch boxes are mainly obtained using nuclear cola (krypton gold props), and are also divided into silver and gold. The chances of the golden lunch boxes opening SSR are higher (check how much), and there is at least one SR hero.
Heroes are all old acquaintances in the Fallout series, such as Sturgeon, the nightmare of "Fallout 4" players Preston Garvey, as well as the protagonist's good friends Dog Meat, McQuidi, Zhuang Zhuang, Kate, etc. The hero interface uses live 2D display, and there will be matching sound effects after entering this interface.
The game has a rich quest line. There are 49 quests in the first chapter alone, and each quest has a rich plot, and the entire quest line is also a relatively complete story line. This is a big difference from the stand-alone version.
Complete the main line chapter to get a golden lunch box, but not a hero lunch box.
From the map, you can see that OL's world view and timeline are mainly based on "Fallout 4", including Red Rockets Repair Station, East Concord, Diamond City, Sheltered Hill, etc., are all place names that are well-known to players in "Fallout 4". The story begins with members of the Valiant Army Preston Garvey and Sturgeon to help build the shelter, and the story itself is still presented in original form.
All classic enemies such as Dead Claws and Radiant Scorpions will also appear.
The battle levels are a relatively important part of the OL, where players' main tasks and bosses are completed.
In the battle screen of the level, the upper right of the hero icon is the active skill of each hero. The skill CD is displayed in a yellow mesh pattern. After the CD is finished, the skill can be released directly, and the automatic casting may be set. Different heroes have different effects, for example, the skill of dog meat is "charge and bite", with additional damage and bleeding effects; while Sturgeon's skill is "hard strike", which can make nearby enemies dizzy.
The plot scenes will also appear in the plot level.
Business or clicking on flash in the room will drop the reply props, and you can reply in non-combat states
You can continue to explore after the main goals of the level are completed, and there will be some elite monsters or mysterious merchants. Defeating the elite monster can get some material, while mysterious merchants can buy hero posters, etc.
The game level does not have only one route, with different routes for players to choose from. The Shengqu development team has also set dozens of random elements, including flame, radiation, BUFF, treasure chest monster, question answering, merchants, medical props, resurrection props, personality monsters, dead claw bosses, etc. The specific choice is up to the player to decide whether to complete the task directly and leave, or to explore all the rooms.
Even if there are enemies carrying lunch boxes on the level, they need to be defeated within a limited time, otherwise they will escape. After defeating such enemies, they will obtain a large amount of weapon and equipment materials.
The material is used to strengthen the hero's weapons, equipment and skills, and strengthening also requires the consumption of bottle caps. Bottle caps are mainly obtained by cap production equipment or clicking on the role ellipsis. Role upgrades do not produce bottle caps now.
The character's equipment and weapons are fixed and can only be strengthened by upgrading. In addition, the game also has another accessory system. Accessories have a set system. Equipped with 2 or 4 pieces will produce a set effect, and the accessories themselves will also have attribute bonuses.
As the story progresses step by step, the points of power such as the Heroic Army, Railways, Iron Brotherhood, Diamond City will be unlocked one after another. Each point of force has a continuous plot mission. These tasks can obtain power coins, and you can exchange heroes or hero posters at the shops of the corresponding base.
Achieving specific goals allows you to obtain corresponding shaking dolls that can be viewed in the in-game display cabinet mode.
Since it is an OL, there will be no shortage of dating systems. In addition, the game also has a public frequency chat system and a private chat system.
The main charging point of the game is also on heroes. You can buy a hero lunch box to extract characters, or you can use Nuclear Coke to purchase accessories packages to enhance heroes.
The classic character of "Fallout 4" Magnolia will also make a stunning debut in this game
"Sanctuary OL" is almost entirely revolving around heroes, if you are oneAffectionate fans of Fallout, you can find fun in it. The excellent live 2D portrait can make fans excited, and the rich plots and tasks can also make fans watch it. But for those who want to try the rouge like elements or simulated operations, this work is indeed not very suitable for them.
Subsequent updates
"Sanctuary OL" will be added to the team system in the official version. Currently, there are 5 teams: Federal Guardians, Brotherhood Glory, Academy Faith, Boston Neighbors, Bandit Survivors. Characters of the same team will have BUFF bonuses when playing, and the more you play, the greater the effect of adding.
After the official version is launched, it will be added to the skin system. When players upgrade the "main control room" to level 5, they can unlock and build a "cloakroom", where players can change and collect existing skins and preview unowned skins. There are many sources of skin, including quantum cola purchases, event or mall purchases.
Shengqu also stated that it will give Ally Filmore's "nurse outfit" skin to every player who goes online after the server is launched on June 21.
Watching a game, you can't just look at the name of a game. More importantly, it depends on whether its kernel is fun or not. You can't confuse two different things just because of the similar names. Just like the French Sycamore (Sycamore) is not Sycamore at all. The mobile game "Fallout: Sanctuary OL" and "Sanctuary" are also two completely different games. They have their own focus and their own advantages. Shengqu is also constantly improving the game. What are the results after the official release? Let’s wait for the official launch of the 21st.