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Need for Speed 14 beginner driving tutorial (Need for Speed 14 driver skills)

Need for Speed 14 beginner driving tutorial (Need for Speed 14 driver skills)

Sharing skills of Need for Speed 14 veteran drivers, talk about experiences of high-end players

Share tips for veteran drivers of Need for Speed 14. I believe that players who love to play games will have more or less their own ideas about the best series. Below, the editor will share with you some experiences from veteran drivers and players. I believe it will be helpful to everyone to play games.

About the Vehicle

This work is basically divided into two types of cars, light cars and heavy cars. The light car is well operated, accelerates quickly, and has a low impact force. The heavy vehicle is hard to operate, accelerates slowly, and has strong impact. The former representative is like Ford's Mustang, while the latter is typical like the Gallardo, which can be basically judged by the height of the car.

The light to light and light to heavy are common, and there is little difference between the two. Among them, the use of weapons is relatively large when light to heavy. When heavy and light, you can use the impact tactics used since the ancient naval era to the fullest, which can roughly reproduce the scene where the player hits the police car in the sky in the highest wanted situation. Heavy to heavy is rare, and it should be similar to light to light

In some cases, the impact force of a heavy vehicle is very advantageous. For example, a heavy gangster car will be tested and will be intercepted shortly after the start of the show. You can directly hit the police car before it starts. If n2o is added, it can be guaranteed to be destroyed.

The impact on the opponent's vehicle is generally divided into three levels: light, medium and heavy. For example, the normal speed difference (about two-digit km/s) rear-end collision. In light and light situations, it is usually one-fifth of hp. Medium means that the speed difference is three-digit or there is an n2o difference and the impact is obliquely, two-fifth of hp, heavy, etc. The conditions are relatively harsh, and the speed difference exceeds two hundred km/s or one hundred+speed difference + n2o difference is close to vertical impact, four-fifth of hp

There are more light cars and fewer heavy cars, but among the five highest-grade cars (F1, CCX, Agren, Veyron, CCXR), only F1 is a light car. Among them, CCXR is the last unlocked protagonist car, as always, with the impact of heavy cars and the control acceleration of light cars

About Weapons

The common ones for police and gangsters are nail belts and EMP, which are dedicated to roadblocks and air support, and the special ones for bandits are turbines and jammers.

Spikes and EMP can be said to be restrained. In Mazhe's words, it is "unity of opposition". Spikes can be used to interfere with the vehicle behind locking its own EMP, and EMP can also interfere with the vehicle ahead to cast spikes. EMP interferes with the opponent's vehicle losing control for only a moment. Generally, the vehicle is hit and the deviation angle does not exceed forty degrees, which is mainly due to the slowdown effect. Therefore, as the game prompts say, the hit effect is the best before entering the corner.

When the police are, the main damage output is nail belt and EMP, as well as vehicle body impact, roadblocks and air support are used to delay bandit vehicle operations. The effect is limited for a single bandit vehicle and is prone to accidental injury. so, please try not to fall behind too much in intercepting tasks. He particularly criticized the helicopter comrades. Not only can they not pursue vehicles entering the tunnel, but players cannot control the place where the nail straps are deployed. Sometimes they will put down the nail straps behind the bandit car and accidentally injure the police car... So after calling for air support, please work with the bandit car to improve your attention.

When the bandit is used, the focus of weapon deployment is on police cars, and even if the bandit car is subdued, it will reappear. When using the turbine, you cannot add n2o and you cannot brake, but the handling is basically unchanged. Please pay attention when using it. The jammer can interfere with the nail strap, and even the fully unfolded nail strap can interfere with the power of the nail strap to invalidate it. The jammer does have a range of functions. Don't expect the police car to be four or five hundred meters behind you and can still stop it from calling roadblocks

The most damage to the four weapons is the nail strap. The hp is reduced and the speed is zero when it reappears. Therefore, in the view of players, even if you use extreme operations such as handbrake turn, you can avoid the nail strap. There is a nail that is especially a car that is only nailed. If there is a car in front to help you hold it, you can pass it openly. Please note that the later nail strap is upgraded, and two are cast at a time

The damage weapons of the four weapons are generally reduced by two-fifths, so whether to use EMP attacks when the vehicle in front is red blood needs to be measured

About the event

Police, including four types: interception, heat tracking, test drive and quick response

Intercepting is a one-to-one intercepting bandit vehicles (actually, it is unfair many-to-one. You still have helicopters and so many barricades...). Because helicopters and barricades have limited effects and are difficult, it is recommended to use various weapons together. In the ideal case, it is a front roadblock and rear helicopter. Players use EMP to temporarily lose control and crash into the barricade, and press the nail belt. However, this situation is extremely rare (mainly because the helicopter is too stupid...). Later, the bandit car will suddenly turn around and pay attention to the actions of the bandit car suddenly slowing down and hitting the roadside. The completion indicator is to arrest the gangster's car within a certain period of time. It is difficult to get Class A without successfully achieving the use of weapons.

Heat tracking is relatively simple. Attacks between bandit vehicles will cause a lot of damage output, and roadblocks and helicopters are more likely to cause great chaos. It is generally more convenient to mix in the middle of a bandit car, be careful not to let the front car go too far. The completion indicator is the number of arrests.

The test drive and rapid response are basically the same. We arrive at the designated location within a limited time, but the vehicle grades are different. The longer the distance, the worse the weather, the lower the difficulty, and the easier it is to get the A-level. Note that it is not a kingly way to avoid impacts. It is necessary to judge the severity of the penalty caused by impacts and the severity of the slowdown caused by collisions. It is fined for three seconds to crash. If it is difficult to avoid, it is better to ravage the guardrail. When the crash is not punished, it has an initial speed of at least 100+ when reborn. Sometimes it is better to choose to crash

The bandit side includes six types: duel, heat tracking, racing, test drive, time trial and challenge

Defense, similar to the tenth generation boss's one-on-one challenge, the difficulty is average, and the more stable way to run is to choose to shrink in the early stage, and to surpass it with a whole tube n2o in the last two kilometers.

Heat tracking, as mentioned earlier, use weapons as much as possible for police cars, and keep in mind that your goal is to get the first place rather than the number of times the police cars are destroyed. When facing EMP locking, you will prefer interference or turbines rather than nail belts.

Sports, the most traditional event. Although the start and initial n2o are cancelled, players who always start at the end can quickly upgrade their ranking to the top three by relying on multi-level slingshot acceleration, that is, using the traction airflow in the front car to achieve the speed difference from the front car. When it is close, shift and continue to use the traction airflow in the front car or even two vehicles. Keep the ranking without making mistakes, the rest is basically a one-on-one fight with the first place

Test drive, without impact penalty, will bring stricter gold medal time. On the contrary, the impact needs and stricter control. At the same time, good route choice is also very important. Be mentally prepared to brush a track several times.

Challenge, several police cars including roadblocks and helicopters to siege you alone. Remember that your task is still to reach the end within a limited time, so it is not always the right choice to knock the police car over the roadside before it starts. Moreover, in many cases, the speed difference of 300+ + n2o can only hit the police car to red blood (light to light). So if your technology is good enough, the error rate is low enough, and the speed and a small amount of weapon equipment can also be far away from the interference of the police car in most processes of the track, then leave the police car for a lifetime, and it is good. You are also good

About the track

This game has many non-main roads, but not all shortcuts. Some roads that seem to shorten the distance are not recommended because of their low speed of passage. There are also small forks in many shortcuts, which are all interfering. In most cases, please follow the ruts.

Rain days have little impact on vehicle grip. The impact of darkness on sight is sometimes fatal, and it has higher requirements for memory of road details.

Compared with the previous work, the civilian vehicles in this work have some morality, or from a certain perspective, perspective ability. When you pass the corner, if there is a car coming from the opposite side, you will whistle loudly. Please pay attention to adjusting the drift line at this time. But no matter what, civilian cars or civilian cars are as sharp as ever, with various positions, various soy sauces, and various production chaos. So when you are going against the road, when you drift perfectly through the corner according to the expected route, when you add a turbine and throw the police car behind your butt, rushing towards the finish line, when you judge the distance and prepare to knock the last empty-blooded bandit car over in one fell swoop... Please note that two calm headlights will appear at the end of the road at any time

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