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Classic childhood game "Csonline" (Introduction to Csonline Nostalgic Game)

Classic childhood game

Csonline's nostalgic text: Games 20 years ago, weapons 200 years later

The Century's natural Csonline also carries the childhood memories of many players.

From what I can remember, I am a complete FPS player, the kind that will never stop until death. As long as it is an FPS game, I like to try it. Including the era when I first came into contact with dial-up Internet access, I was also thinking about opening the battle platform, opening CS, and then playing for a day...

QQ, Haofang battle platform, divide the entire battle platform market

It was not until the end of 2008 that Csonline officially started public beta, and a large number of CS1.5 and 1.6 players flocked in. Of course, I am also one of them. Today, let’s follow Brother Baku’s perspective and recall this “magic” FPS online game~

1. First echelons

If the QQ and Haofang battle platforms are the driving force behind the first wave of FPS online games, then the special forces SF and raid online should be considered the first wave of FPS pioneers in China. In the era when CF and CSonline had not yet appeared, putting aside CS based on online play on the platform, special forces and raids could be said to have supported most of the FPS online games.

In this type of game, fancy and secretly modified guns, level systems, social & team systems, and costumes for various parts of the character... Compared with CS battle platforms with many scripts, plug-ins and high latency, people obviously prefer FPS online games like raids and special forces.

Raising the small online warehouse

SF Special Forces Hospital

Around 2008, it was a watershed for domestic FPS online games.

The raids that have been online for many years and the special forces have gradually been diverted. The Penguin Empire, which is in full swing, began to launch Neowiz's Crossfire and the King of Battlefield. Century Tiancheng's Csonline entered the market with a high profile under the banner of orthodox Cs works, and the anti-terrorism operations of Xishanju have also struggled to enter the circle...

Although they "copy" each other, each game has its own characteristics. This is how Csonline relies on its own "features", and it still "lived well" today after the public beta in 2008.

2. The era of focusing on competition

At the beginning, Csonline actually always used "orthodox works,"The original balanced competition label is just to accurately attract the old players of single-player CS.

Century Tiancheng not only did a lot of effort in publicity before the public beta, but Csonline's localized content seems to be much better than other games. For example, the menu in Cs was fully Chinese in online, the same Cs feel and can play different modes, official events, etc....

It can be said that Csonline naturally successfully "takes under his command" these old Csers who are wandering on major competitive platforms.

In those years, national competitive events were often held, and WCG

3. Entering the zombie era

In that competitive era, FPS online games were still mainly engaged in high-intensity hard-core gun-pull confrontation, and victory or defeat was the king. In about 10 years, FPS online games have developed a "demonization" trend, and have begun to take the "catastrophic" route of zombies and zombies. The Csonline we are talking about today has also made its fortune through biochemical model and has lived to this day.

I won’t say much about the raids and special forces. After the second generation of FPS online games appeared, they were basically "shot on the beach". Web games such as CrossFire Biochemical Xiaohong, Biochemical Skinned Wolf Team, the mutation disaster of the King of Battlefield, and even the life-and-death sniper have begun to do a lot of homework in the biochemical mode.

If Csonline can become popular among these many online games with biochemical mode, it should be said that Csonline is more realistic, more oppressive, and has more ways to play.

I remember when I just played CSC's biochemical mode, my friends around me formed a group to go to the Internet cafe to play Desert 1, and then they hid in the single-plank bridge to guard the spot. Before the start of each game, they would keep a distance from each other, for fear that those who had already stood at the right point would turn into zombies. At that time, there were no fancy weapons or morale skills. Everyone was a small gun, everyone stepped on people to take ladders, and they fought against zombies together.

If there are fewer than one or two people guarding the points, this point will be killed by zombies. How can humans run after zombies now...

When you are a zombie, if you don’t know how to spin, jump, jump, or jump, you will be hard to get stuck. In order to practice your body skills, I have trained harder~

The first biochemical frenzy, everyone is still a novice...

Dark sky, gloomy BGM

The points we have guarded together in those years

IV. Games from 20 years ago,Weapons 200 years later

Korean NEXON really has a set of magical changes. Not to mention other online games, you can just find out how strong NEXON's "money printing" ability is from the two games of CrossFire and Csonline.

Csonline's Biochemical 1 era laid a very good foundation for its later main zombie mode. So at the beginning of Biochemical 2, the harvesting era quietly arrived... The number of guns doubled, the number of humans and zombie characters doubled, each version has its top-level characters and weapons.

What followed was doubled in krypton gold.

Starting with the axe black dragon cannon, chainsaw, chicken cannon, wind demon, gods and ghosts, black holes, drones... Some players complained: In the future, weapons do not need to be aimed at, just press the mouse at home.

When it comes to magical artifacts, many players should have mixed feelings.

All kinds of magical tools that are unseen

Although Csonline is very kryptony, there are also civilian-level artifacts that can be obtained with 0 krypton. Many 0 krypton players can also play it comfortably, but the game is getting more and more fancy and less understandable. In other words, in this gradual "demonization", even if you are casual, you cannot continue to play happily and get out of your trap...

V. Csonline2

I played Csonline2 for a whole year, and I didn’t play other FPS online games during this year, and I hid and strode and played ranking day and night. Unfortunately, this work was launched in 2014 and closed in May 2018. It has only been in operation in the mainland market for 4 years.

csol2

Different from the first generation, the second generation focuses on the more entertainment-oriented hide-and-seek mode. Compared with the more mature hide-and-seek mode, the hide-and-seek mode of csol2 does not appear in the plug-in mode, but a more mature "mode", and the overall experience is very good.

Success, hide, seek, lose, hide, and seek.

Csol2 does not make its own core, the "derivatives" of quarantine zones, biochemical Z, and hide-and-seek. The era of FPS online games following the slap in the face of the slap is over. It can even be said that during the testing period, Csol2 was doomed to end in failure...

Sixth, Last

I want to be comfortedIt is true that Csonline is still in operation, and there are still many players in the desert every day "the powerful Dou Zong is so terrifying". Even players who want to return can rent an account or buy a cheap account to escape the pit and then return it.

But I believe that many friends should miss the era when there are no magical tools to hold people's ladders.

So, as a spectator, what kind of stories and memories do you have with Csonline or Csonline2? Why not share it with you in the comment section ~

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