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Diablo 4 is too repetitive? The official response beta version is subject to geographical restrictions, and the official version will have more than 100

Diablo 4 is too repetitive? The official response beta version is subject to geographical restrictions, and the official version will have more than 100

Short after "Diablo 4" started the pre-emptive test, some players complained that the dungeon structure in the game was too repetitive. Game Director Joe Shely gave an explanation in an interview with NME.

Joe Shely said: "We have more than 100 dungeons in the game - many of them are not in the beta area, and we hope that when you are upgrading, you can explore many different dungeons instead of playing the same dungeon over and over again. Of course, you can only play a small part of them in the beta."

Shely also explained that the dungeons of Diablo 4 are not simply fighting monsters. Some dungeons require players to place items on the altar to continue, or eventually defeat a boss, or complete an event; the game experience lies in the player who can experience all the different dungeons during the upgrade.

Rod Fergusson, manager of the Diablo series, also added that Blizzard hopes that Diablo's dungeons will have a more regional and distinctive sense, rather than as random as in the previous game. Once the game is released on June 6, Blizzard will continue to refine the dungeons and other features.

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