What new features have been updated with Unreal Engine UE5
UE5 has been around for a while now. I think many years ago, many people were just admiring Unreal Engine. Until now, Unreal has been updated to UE5.
Screenshot of the promotional screenshot of the Unreal 5 official website
Although Unreal Engine is a game engine, it can shine in film, television, construction and other industries. The most popular users on the market may be anime dramas in addition to game movies. Most people may think that works produced using illusion are more realistic or close to reality. In fact, many stylized scenes can be easily used. For example, our new drama "Pause! Let me check the guide" (B website has been online to watch) is produced using "three renderings and two", which can already obtain a good 2D hand-painted effect.
Pause! Let me check the guide
Get the point, what new features have been updated on the new version of UE5?
1. User interface and workflow
UE5 operating interface
The UE5 interface is updated, which is more refreshing than the UE4 operating interface. In the words of the official website, it is "faster, simpler, and more efficient". I personally think that the simple operation interface is more suitable for newcomers to get started. In addition, UE5 also fully integrates Quixel Bridge into the engine.
2. Nanite and virtual shadow maps
Nanite and virtual shadow maps
UE5 provides a new virtual shadow map with Nanite to get a scene full of details. The more details of the scene, the more realistic it looks. High-fidelity details are rendered in real time. The experience of real-time scene rendering is really good for creators!!!
III. LUMEN
LUMEN
LUMEN system is a complete dynamic global lighting and reflection solution, which reduces a lot of time-consuming work and allows more time to be devoted to creation (speaking humans means that work efficiency becomes higher and your head is not bald)
IV. Timing Super Resolution
Sequence Super Resolution
The built-in sampling system of UE5 can render at low resolution, and then perform high-quality output while ensuring both work quality and performance. In layman's terms, it can ensure both picture quality and smoothness.
V. World Division
World Partition
Ue5 uses the new "One Actor, One File""System, in addition to changing the management and streaming methods of levels, the new world partition system can now work together for multiple people.
VI. Roles and animations
Roles and animations
In order to better facilitate artists' creation, UE5 has built-in related tool sets, reducing tool switching and avoiding excessive waste of time. After all, efficiency is money.
7. On-site asset development
On-site asset development
Modeling can now be more convenient in ue. ue5 has greatly expanded and improved the modeling tool set, involving mesh editing, UV creation and editing, baking, and mesh properties.
8. METASOUNDS
MetaSounds
MetaSounds is a high-performance system that allows you to fully understand how to generate audio for sound sources DSP graphics and material editors, which are fully programmable, such as dynamically driving assets through data, mapping game parameters to sound playback, dramatically improving workflows, and more.