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"Resident Evil 4 Remake" first review (no regrets about Biochemical 4 Remake)

The biggest problem in remakes "Resident Evil 4" is how to create a satisfactory new experience with a classic that has been thoroughly studied in every detail, which is far more difficult than starting a new game. Just like asking a candidate who answered the full score test paper more than ten years ago to get a full score with this year's test paper.

The unexpected thing is not that "Resident Evil 4 Remake" really got another full mark for me, but that it does not rely entirely on the original version of "Biochemical 4", but uses new thoughts to reproduce all aspects of "Biochemical 4" from another perspective. It can be said that "Biochemical 4 Remake" did not live under the light of the original "Biochemical 4", and did not make the original work in 2005 lose its value. It can be said to be the most perfect game remake so far.

Video Edition of Resident Evil 4 Remake Edition:

A perfect playground

The status of the original Biochemistry 4 is not to be said. It is the ancestor of all the game beyond the shoulders, and has inspired a number of excellent works such as "Gears of War", "Dead Space" and "The Last of Us". It has an excellent dynamic difficulty mechanism and a complete and self-consistent resource management and combat system, which has raised the gameplay of survival horror theme games to a new level. To this day, it is still the most comprehensive quality work in the Resident Evil series.

Just like its classic opening village level, it throws players into a miniature box filled with enemies in just a few minutes, without any long step-by-step teaching, allowing players to master the game operation without having time to breathe their breath while being forced to "learn" the way to survive. Such crazy but unique level design ideas still have extremely high reference value.

Every battle in the game has sufficient depth and extension. Differentiated weapon selection and diverse resources in the scene enable each player to summarize completely different styles and habits when dealing with different enemies and experiencing each battle point. It gives players a challenge, but never in a difficult way. When you first meet, you have to barely pass the offensive that you have no ammunition and food. By deepening your understanding of the game and accurate operation after practice, you can finally reach the state where you can complete it without injury with just one thunder and a few bullets. While the player grows up, he can also feel the progress of his own "technology" and thus achieve double satisfaction.

Each part of Biochemistry 4 is done so perfectly, like a work of art that has been polished to the extreme. Battles, levels, resources, each design is linked together, with almost no redundant systems. However, the precious legacy left by these original versions of Biochemistry 4 still has a strong sense of the times, and copying is definitely not possible. It is worthy of praise that what "Biochemical 4 Remake" does not do to copy these highlights, but to respect the original work, it has played a game of this generation.Re-interpretation.

Li Sanguang, reinstall the battle

The most consenting archaeological players to "Biochemistry 4" is the crappy tank-like movement and standing stake shooting. This unique and groundbreaking perspective of overshoulder operation now seems to be a little unsatisfied with the times. However, the original combat system is also based on this operation. Once the mobile mode is modified, the entire combat logic must be modified.

So what Biochemical 4 Remake does not only add dual-rod movement, but also a perfect balance between the performance of players and enemies. The remake of Lyon can finally move freely, have the ability to run and look back, and also the crouching movement that can avoid some damage skills. The enemies have also been strengthened to a certain extent. They are more aggressive and flexible. They need more attacks to enter a hard straight state. After falling to the ground, they may enter a new "head tilting" state, with more health and toughness. The impact of these changes can be felt from the initial "Village Battle". I, who can easily deal with the villagers in the original version, even had to reopen twice in the remake to barely deal with it.

Another new design in gameplay is the greatly enhanced portable knife. Lyon's Knife has multiple functions in the remake like a Swiss Army Knife. It can not only end the stinging attack on undetected and inactive enemies like a stealth game, but also forcibly disengage when restrained or caught, and even accurately block attacks that are about to hit.

In view of its strong performance, it is inevitable to add durability settings. There is no need to worry that it is not durable enough. I only used the knife twice during the entire clearance process until it was completely damaged. And you can spend a small amount of money on the merchant to repair it, and you can also find consuming temporary knifes on the map.

Xiaodao's revolutionary change is enough to change the entire game experience of "Biochemical 4 Remake" - this is by no means an exaggeration, it makes the battle more dynamic. Since the knife's durability consumption is very small when executing enemies and precise blocking, players are encouraged to reduce resource consumption through precise and agile operations, and has a high operation limit. But at the same time, breaking free from the enemy's control and not perfect blocking can also help players recover losses from mistakes and protect the lower limit.

So, with sufficient knife durability, players will have stronger initiative in combat. Whether it is defense or offense, you can use this new tool to try creative play methods that cannot be achieved in the original version - this is definitely a gameplay innovation that can only be achieved after careful consideration.

Colorful rural life

There are countless optimizations and upgrades of "Biochemical 4 Remake" compared to the original version, and only some key parts are mentioned here.

The most popular thing is to be considered the liberation of the "Grid Crisis", the memorization of "Biochemistry 4"The package sorting system is enough to become a puzzle game that stays in the menu interface. How many supplies should you bring? How to bring it? Is there anything that can be thrown away? I will always be the third question of the soul after picking up props but finding the grid full.

The remake finally adds the storage box mechanism, where players can express the weapons in the package to the storage box with unlimited capacity at any time to make a grid (but can only be removed at the typewriter). There is no need to make a difficult choice between a full-fledged old gun and a better-performing new gun, which is also very friendly to multi-circle games. Unfortunately, the storage box can only store weapons and healing sprays, and the large amount of stockpiled ammunition and consumables still need to be carefully sorted out.

If you don't want to spend time playing the mini game of tidying up boxes, you can also hand it over to the system to organize it with one click

The Biochemistry 4 is incomplete without the merchant who lifted the corners of his clothes and exposed an arsenal. The merchants in the remake have their own stalls and stores, and the list of product sales has also been updated to a certain extent. It is worth noting that the collection "Spinel", which once could only be exchanged for money, has now become a brand new currency that can be exchanged for rarer items, even never seen in the original "Biochemistry 4".

The gem inlay system has also integrated new gameplay. The gems and treasures no longer have a fixed combination mode, but increase the value multiplication based on the color combination of the inserted gems. I believe that the thrifty players can use a calculator to calculate the most economical combination method.

The daughter of the commander who has been talked about by everyone is not that in the remake of the remake. She finally has no blood bar restrictions and will no longer waste the players' precious herbs. Now when she is injured, she will first enter a rescued fall state. Only when she is injured again when she falls, the game will be judged to be over.

When operating with Lyon, her order to "stop in place" was also cancelled (of course, some battles still have places where she hides). When encountering some tricky battles in the remake, players must also carry Ashley, and cannot throw her at the door and go in and fight by themselves. To be honest, I prefer the way of dealing with the remake. After all, in the plot, she is indeed an object that needs players to protect at all times, rather than a burden or trouble that can be left out at any time using the game mechanism.

The last thing is worth mentioning is that the adaptive trigger and vibration adapted to "Biochemical 4 Remake" on the PS5 platform is as delicate as "God of War: Ragnarok". The powerful trigger resistance when using the Magnum pistol and the disordered heartbeat vibration when injured all allowed me to be better placed in Lyon's role. The handle itself also has some interesting mechanisms, such as the lights around the touchpad that change the color according to the player's current health status. If you use external audio, the call sounds of changing the bullet, unboxing, and intercom will be emitted from the speaker built-in handle.

Reshape memory

To be honest, because the age is too old. The Process of Biochemistry 4And the plot, for me, I can only say "I have an impression, but not much". But even so, it is still certain that the process of "Biochemical 4 Remake" is much more fulfilling. A large number of scenes are reshaped like a remodel, and there is a smoother connection between levels. Almost all the puzzle designs are replaced, ensuring that they are refreshing. The process that can be passed in ten minutes in the original version may take half an hour now.

The remake development team obviously understands what players like in Biochemistry 4. The classic scenes that have been engraved into countless player DNA have a 1:1 restore degree, and some parts that have not had a good experience or are outdated in design have made additions and modifications that are more in line with modern games. Although there are some content that is directly deleted from the original version, compared with the content expansion made in the remake, these deleted and modified parts are even a bit insignificant.

The most important thing is that the performance of some boss fight remakes is amazing. The original BOSS design, which seems a bit boring and outdated, has been more refined in the remake and has also brought some new combat mechanisms, which is also a significant evolution that can only be achieved by "remake".

In addition to the comprehensive renovation of the levels, the remake also has a better interpretation of the plot. Although the story of "Biochemistry 4" is very simple, the original simple plot performance can no longer meet the needs of today's players for the narrative part. In the remake, the characters obviously have a better personalized display and growth process. The two key characters Ashley and Louis have more opportunities to show in the story, and even the protagonist Lyon has a more flesh-and-blood personality.

If you have to pick out the points from this part, it is that I don’t like the large number of voice interactions added by this game. It would be fine if it was a chat voice related to the plot, but most of the remake's voice interactions were repeated sentences, such as defeating the enemy, or complaining after being injured, etc. In comparison, I still prefer the quieter Lyon. What makes me most dissatisfied is that even if it takes a long time to solve the puzzle, Ashley will remind players how to solve it - in "Biochemistry 4", I don't want to be evaluated for a sentence or two of everything, and this is not "God of War".

"Biochemical 4 Remake" is not without regrets. The current first edition does not include the main line of the mercenary mode and the Aida chapter. However, considering that the mercenary model has been confirmed to become a DLC for subsequent free updates, I believe that the Aida chapter, which is an important part of "Biochemistry 4", will most likely be supplemented in the future. Therefore, "Biochemical 4 Remake" is indeed a work that is difficult to find flaws in theory.

Conclusion

Faced with some excellent works, some players will always say, "I want to lose my memory and play it again." "Resident Evil 4 Remake" has the opportunity to "play it again" without amnesia. Even if you are familiar with every detail of the original "Biochemistry 4", the remake can still bring you continuousThe fun of the original work, even the old players who are familiar with each plot will get more surprises. It is indeed "Biochemistry 4", which is completely different from the one in memory, but is equally outstanding. The most perfect game remake is nothing more than that.

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