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"Fallout: Sanctuary" review (How is the gaming experience of the Radiation Sanctuary)

Fallout: Refugees" homeless people's review scores 8.8 points Extended refuge

The mobile version of Fallout: Sanctuary was born a full year ago, and it finally returned to the PC platform not long ago. Logically speaking, a mobile game that feeds back to home machines is usually not worth our review again, but Fallout: Sanctuary is a little different, not only because it is one of the most heavyweight IPs in the game industry at present, but also because in the past year, this work has added a lot of content that was not available at the beginning. These changes make it a more complete work, and if you only played it when it was released before, it is completely worth coming back and revisiting now.

Sanctuary No. 233, this is destined to be a hilarious and funny sanctuary...

Things about refuge

For those friends who have missed this work before, we will first briefly introduce this work. Fallout: Sanctuary is a derivative game of the Fallout series created by Bethesda himself. Here we will play the Overseer of a shelter, building and managing our own shelter. Compared with the main series "Fallout", the gameplay of "Fallout: Sanctuary" is completely different. Although the depth and breadth of the experience cannot be compared with the 3A-level regular story, it successfully extracted the unique humor and relaxed concentration of the "Fallout" series. If you like "Fallout", you are likely to fall in love with this unique work.

The pattern is still the same, but there are differences inside

Compared to when it was released last year, the current "Fallout: Sanctuary" has made great progress in size and has added a lot of interesting content. The most important update is probably the addition of the "task system", in which we can organize up to three residents into a small team and send them to a specific location on the wasteland to complete the corresponding tasks. Unlike the stronger placement attributes of this game, many maps are added to the mission mode for us to explore. Here, we have to control the team members to explore bit by bit, find supplies in abandoned buildings, and fight robbers and monsters, just like the main work.

Expedition team trio

This task system has strong RPG attributes, because many tasks contain many steps, and their own unique characters and plot stories. For example, this task to "XXXXXXX" has 15 steps, which makes people curious about what wonderful things can be discovered in the end. More importantly, it gives this "purposeless" simulation game some more intuitive goals. Although completing these "main tasks" will not make you lose the game, the feeling it brings is very similar. It is also embedded in the old wasteland exploration system, and now our residents who are sent to wasteland exploration will have some chanceWhen encountering a random event, if we choose to respond to the event, we will also enter the corresponding exploration scenario. Corresponding to the mission system are richer enemy types and richer loot. The former includes ghouls, radiant scorpions and some very interesting boss-level enemies. The latter includes legendary weapons, power armor, and some advanced characters who have appeared in previous works.

The old hunter in the "Far Harbor"

Task Panel

For more related information, please pay attention to: Radiation: Shelter Zone

No guns or cannons, you can make it yourself

In terms of base construction, Fallout: Sanctuary also brought us some interesting new things. The first is two buildings that allow us to make weapons and equipment on our own. Here, we can build corresponding weapons through various materials obtained in the exploration. In addition to some weird things with very wasteland characteristics, many of the most powerful equipment in the game also need to be obtained in this way. At the same time, we can now replace the unused weapons and equipment with materials, but the rarest materials and design drawings can only be purchased by exploration. Especially the drawings, even the lunch boxes bought for real money cannot be opened.

Weapons Workshop, you need to upgrade to the maximum level to create the rarest equipment

Another interesting new building is the "barbershop". As the name suggests, this is a place to cut hair and face repair for residents. The actual effect is equivalent to a plastic surgery center, allowing us to customize the foreign trade of residents in the shelter. It is hard for me to imagine how many players will be particularly obsessed with the faces of residents. For most players, the function of modifying appearance may not be very important in itself. But if there is an entry for "Add Four Bald Residents" on your task list, you can only cancel the task without a barber shop, or count on genetics to surprise you.

Barbershop

The game also added a pet system. In this regard, Fallout: Sanctuary goes further than the RPG of the main series, and the richness of pets is far more than just one dog meat. In principle, every resident can follow a pet. In addition to being able to act in battle, they can also bring many useful bonuses to the owner. Some bonuses are relatively thin, such as increasing the owner's experience value by 10%. Other pets have much more domineering bonus effects, such as increasing exploration benefits by 60%.

Pet system, there are all flying in the sky and running on the ground, and it looks like a zoo.

If you don't plan to krypton gold, pets are probably the most expensive thing in Fallout: Sanctuary (can be obtained through missions, but it's more difficult). This also leads to the in-app purchase system of this game. Perhaps because the life cycle of the work has reached the second half, Bethesda has also relaxed its efforts in in-game purchases this time. needThe pet box that you bought with real money only shows one aspect, because in addition to the pet box, Bethesda also brings us another prop "Mr. Clever Hand".

Mr. Clever Hand appears, and now there are occasionally mysterious people in the shelter, which is equivalent to the "Looking for Ward" mini game. You can get a large number of bottle caps by finding it

Prioritative in-app purchase

Mr. Qiaoshou is Mr. Qiaoshou - a multi-functional robot, and can only be placed at most one on each floor. Its functions are very powerful. In addition to automatically extinguishing fires and automatically eliminating invading enemies, it may also help us automatically "harvest" production facilities, and this last point has a huge impact on the game's operating experience. For those players who are willing to spend money, one on each floor can greatly reduce the amount of operation required by the game, making "Fallout: Sanctuary" immediately a game that can be placed in play with very little operation. There will be no trouble when you turn on the computer and put it in the shelter all day. In contrast, players without the clever gentlemen can only click on all production facilities in the shelter every few minutes, otherwise they will soon be cut off from water and power.

Mr. Clever can deal with all enemies and accidents by himself, but if you use it like this, your durability will drop quickly

All the new systems mentioned above actually correspond to a new set of charging points. Not only can the overbearing skillful man make many players pay obediently (this thing is also a consumable, because fire extinguishing and fighting will lose blood, but it cannot be repaired), but the waiting time from exploration to weapon manufacturing is very long, and all waiting can be skipped by consuming new props (currency) quantum cola (not nuclear cola). In short, Bethesda is likely to have studied with his Chinese counterparts. However, even so, from the actual game, we can find that although the postures placed in the face of players' wallets are not much different, Bethesda's eating habits are still much more elegant than the wild Chinese mobile game merchants. In the exploration and daily tasks of the game, we can still get more lunch boxes, pet boxes and quantum Coke than we imagined. The gap between free players and paid players is not that wide, at least not as insurmountable as some domestic mobile game works. Moreover, for PC version players, a convenient and easy-to-use modifier is beckoning to us on the other side of the search engine...

Quantum Coke is here

Summary

"Fallout: Sanctuary" was excellent when it was first born. After the past year of polishing, its glory is naturally better than the past. If Bethesda is willing to continue to develop this derivative IP, I believe many fans of the "Fallout" series will be willing to buy it. However, here we have also seen the step-by-step pressure of foreign manufacturers in in-app purchases, and I just hope that Bethesda will not go too far in this regard.

Outdoor Exploration

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