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Strategy for beginners of the Thirteenth Cyber Defense Circle (Recommended game skills of the Thirteenth Cyber Defense Circle)

Strategy for beginners of the Thirteenth Cyber Defense Circle (Recommended game skills of the Thirteenth Cyber Defense Circle)

Thirteenth Cylinder Defense Circle: Experience of 700+ Levels in the Fourth Zone of the Collapse Chapter

Personal Current Progress

The main force in the 735 level chart is strengthened to fire control device +300, and other categories are strengthened to 30-50. The non-main force rotates when the main force is tired early, and the strengthening is around +50-100.

The boss has Apsos in the difficulty of level 735. At the beginning, the teleportation was thrown by Ru Yue and Nan into the monster pile. So the nuclear bomb cleared a wave of monsters and quickly opened the shield at high latitude skills. Nan used EMP to fix a large number of monsters. Then the generation of machines rushed over to use EMP to surround the monsters and break the blade to hit Apsos (about 160w of blood. If it is a drum and thunder boss, it is about 360-400w), Hui supplemented the second wave of shields, and then cleared the monsters that were brushed out in the middle to get the energy of the sword and all the staff forced to cool and finish the blow. Finally, S evaluated. At this time, the secret file was converted to 29w chips at 1 point.

Personal customs clearance and strengthening process

After passing the level, the leisure difficulty has been upgraded without much strengthening the melee (+20-30) and the secret file in about 999 in more than 160 levels. At this time, the file was fully opened and 200 million chips were returned. At about 260 levels, the characters were level 99. After the main force strengthened to the fire control device +50~100, all boss levels were difficult to play. It felt that the output was not enough. After the monster was not enough, the main force strengthened to the fire control device +200 power furnace +50. At this time, the enhanced state was used to evaluate the leisure difficulty of each level for about 3-5 minutes, the average level with strong difficulty was 5-7 minutes, and the boss level was 10-15 minutes.

Because the difficulty of strong takes too much time and the score increases quickly, I changed to the chip after more than 300 levels and changed to the leisure difficulty speed brush. Some boss levels are difficult to hit, and I am ready to reach the upper limit of the score and then check the increase in the difficulty monsters later.

After passing the level, the file with 0 points is not opened. Wait until the fourth zone reaches the secret point 999 and then open it. You can maximize the acquisition of the enhanced chip (if it is more extreme, you can not even add or use the passive and active skills to improve scores in high-latitude skills).

Overall, it feels that the difficulty is purely difficult to pass the level. The ordinary level has 7 waves of monsters, two waves at the beginning, and 5 waves at the subsequent landing. High-dimensional skills can be opened 4 times forcing everyone to cool down. The reasonably match the skills can still be used to achieve monsters in the ground (Apsos cannot drive the shield when the monster lands. Only a few monsters will have their own air defense/the invincible shield must be cleared first). However, the evaluation of the full S level cannot be directly reckless like low difficulty. Due to the greatly enhanced attack and movement speed of monsters under the strong difficulty, it is best to stay away from the monster landing center, otherwise anyone who is not popular will only have half of their blood left and cannot react at all. The evaluation is easy to drop.

boss level. Basically, I can rush from the corner of the map to the door of my house in 3-4 seconds. I usually start with a nuclear bomb and clear a wave of ordinary monsters to get energy. Then, depending on the situation, use the full-field EMP with high-dimensional skills or drive the entire acceleration and rely on the EMP of the first-generation aircraft to surround and clean the boss's missiles and fix the high-speed monsters, and then add a matrix shield to the main force to rush forward and output.

Apsos boss monster will have an EMP at the beginning, which will clear our matrix shield plus fixed/random transmission. This EMP can be pressed wildly to accumulate energy in seconds by pressing the button at the fastest speed, and then interrupt it with the EMP of the high-dimensional skill. However, after the EMP effect is over, the boss will return us to EMP. At this time, other monsters have been brushed out and it is more likely to happen if they are randomly transmitted. It is better to eat it honestly at the beginning.

It should be noted that if the second and third generation machine is transmitted to other bosses, it is easy to escape from the boss's attack range because its movement speed is too slow. If the fourth generation machine is too far away, it is necessary to add a shield with a high-latitude skill. The bosses in the future usually need to output the main force at least three rounds of skill to clear it. Occasionally, I don’t beat him to death and have to finish the attack with a flat A. It may be that my strengthening is not that high.

Enemy classification and response methods

There are not many types of enemies, and the normal difficulty is basically matched with each other. The armor and health of monsters are significantly enhanced under the difficulty of storm. Individuals can deal with it in three categories.

Small: Worker Ant Hunter.

No armor, large number, large range.

The second-generation aircraft's diffusion joint rocket launcher and the third-generation aircraft's long-range missile can cover all monsters with a single attack. If the monsters are too scattered, the range of the second-generation rocket launcher is not enough and a final blow is required.

(If you mix medium-sized enemy non-armored missiles and rocket launchers, the damage will basically be insufficient).

Medium size: gun two tailed, drill fly, Kimora, drum thunder.

There are armor, medium quantity but often mixed with Apsos (expanded Invincible Shield/Air Defense Shield).

Because there is armor, the attack method without armor is basically not enough to be cancelled in one attack. When the strengthening is not high, it cannot be cancelled even twice. If there is Apsos, try to get rid of it as soon as possible, otherwise you have to make up EMP shield cutting.

The main output is two nuclear bombs of the third generation aircraft, and the entire ground bomb of Guanzhiyuan is launched (eMP first when encountering an air unit drilling fly), and other aircraft must cooperate with each other to attack each other for multiple attacks.

Large: Land transport aircraft Mobile factory Four-legged instrument Gladiator.

The armor is high and the number is small, and it is often mixed with medium-sized monsters, and some of them come with their own anti-aircraft shields.

There is nothing to say about large monsters. The four-in-one leg nails in the Eagle Palace can basically stabilize the single-piece in seconds with passiveness. After the breaking blade of the first generation machine is unlocked, it can be killed in a small range.If the other two fourth-generation aircraft are not enhanced, ordinary leg nails will not be damaged in the back.

The nuclear bombs of the third-generation aircraft with difficulty under strong 3rd generation aircraft require high strength or even critical strikes to instantly kill large monsters. They are also stunned when they encounter air defense shields. In addition, the gladiator's health and armor are very high, and they mainly rely on the first-generation aircraft to break the blade and the fast and multiple high-precision machine cannons of Nan to output. Others are not very comfortable to fight.

In contrast, characters who do not have strong ignoring defense skills are not good (such as the turret of the second-generation aircraft and the multi-target locking missile of the fourth-generation aircraft), and they do not need to be strengthened later.

Main recommendation and rotation:

Absolute main force: Guanzhiyuan, Nan, Yaoshi Temple (Armor-breaking/High-damage skill + cooling device - 30%CD, all high-enhanced).

Levels are targeted: first-generation Jixufang, Bijishan (for large monsters and bosses, high-strength).

The second generation Jijuro (the wrist armor-piercing machine cannon is combined with the clear medium monster, depending on the situation).

The third generation of aircraft, Ruyue and Miura (nuclear bombs clear the field, targeting small and medium monsters, depending on the situation).

The fourth generation of Jiying Palace (mainly for others - CD, no need for high strength).

While ensuring that all the main players of the boss level play, the ordinary level will maintain a third-generation nuclear bomb on the field at each level. If there are gladiators, a first-generation aircraft will be added. Individuals are queuing two teams.

1 Yaoshiji Temple + Juro + Miura + Hijiyama/Obata + Other auxiliary.

2 Ruyue + South + Pass Origin + Other auxiliary.

There are two absolute main players in this group, and the other group is more likely to be more involved depending on the situation.

Role evaluation-Kanzhihara Ei

Absolute main output, with the strongest output skill - full-on-ground missile launch, note that this skill is to lock the target attack (compared to Oka's wide-range rocket launcher, which is a random attack within range). Although there is no armor piercing, it can also stably clear a wave of medium-sized monsters. If you only hit one target, the damage on the book is higher than that of the third-generation aircraft's nuclear bomb (and the nuclear bomb is 12sCD, and the same time level can be used to launch two full-shots). Even high-armored enemies such as Gladiators are equal to the Broken Blade, which is far superior to the Broken Blade, both range and damage to small and medium-sized monsters.

After the limit is lifted, EMP is used to air, full bomb launches medium-sized monsters, broken blades and large monsters (breaking blades and broken blades and fires, depending on the situation), and it also has -30% CD, the only absolute main force.

Role evaluation-Nan

The newly added high-precision machine gun is very powerful, with high armor-piercing high damage + extremely short CD, and is not afraid of anti-air shields. The machine gun only has 3.3 seconds CD plus Nan Yuan-30%CD.Others basically move south at least twice at one time, and the range is very long. Standing in the middle of the map, you can reach four corners.

Other skills are only ground-through missiles that have armor-breaking. The damage is not high in machine guns and they are afraid of air defense shields. EMP is sufficient for super-dimensional skills. Except for occasionally long-range missiles to clear large-scale small monsters, it is better to use machine guns a few more times.

Casual difficulty level speed swiping I basically only bring Nan + two final shots. In addition to the scattered medium and small monsters, Nan can basically quickly clear the light and save time and effort.

Small monsters use long-range missiles under Strong difficulty, medium monsters can still be used for machine guns in seconds. Large monsters require 2-3 machine guns. The boss battle mainly guards the home, quickly clears up the monsters that are refreshed near the base, and scattered monsters and missiles that shoot down monsters.

Role evaluation-Yaoshiji Eki

Hui's high-pulse laser and multi-target locking through-missile missiles are both very useful. It is a fourth-generation aircraft that moves fast and has a -30% CD that can timely complement the matrix shield.

Although the advanced pulse laser seems to be an AOE skill, the damage of the close-range attack is not inferior to the broken blade (of course, it is impossible to compare with the lifting of the restrictions). Multi-target locked through missiles is not as good as the laser for single-time full-time damage, but it is easy to attack behind the back with displacement, and you can also finish the knife and disperse monsters.

I mainly use Hui to repair shields for the front-generation aircraft, high-pulse lasers to clear small monsters and missiles in large areas, and multi-target locking through missiles and end-up missiles and detached monsters that were knocked back to the corner of the map.

Note that multi-target locked through missiles will be blocked by air defense shields, and high-pulse lasers should be as close to the attack as possible.

Main skills: Advanced pulse laser + multi-target locked through missile + matrix shield.

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