Player Vibe

How to play various professions of sea werewolf killing (how to play the profession of sea werewolf killing)

How to play various professions of sea werewolf killing (how to play the profession of sea werewolf killing)

What are the gameplays of each profession of the sea werewolf killing? Introduction to the gameplays of each profession of the sea werewolf killing

The werewolf kills at sea include hunters, engineers, doctors, royal marines, navigators, chefs, priests, and captains.

1. Hunter

Good People's Camp: Good people can shoot werewolf with bows and arrows, or they can fry bears and collect meat. Werewolf camp: Werewolf can be used as totem to release ghouls, and their survivability and harassment abilities are very good. Both dark wolf and bright wolf can be used

2. Engineer

Good people camp: Just be responsible for collecting coal. Bad people's camp: It's the other way around, hide the coal, or fry the stove. Fry the furnace method: Just throw gunpowder into it when the boiler is burning. The coal can be used as gunpowder and then put it into the furnace. Tips: The chimney in the captain's room can transfer things to the boiler, which can be used to dirty others' furnaces, and can be passed on when ignition

3. Doctor

Doctor players can use the right mouse button and then the left button to give themselves an injection. The good people's camp can be used as antidotes and hot tea to collect coal at the beginning, but the good people's camp cannot poison it. The werewolf camp uses small wine bottles and scrap iron as syringes to make poison, and prick people with left buttons to poison food. Control resources. When a dark wolf can easily poison a person and keep collecting herbs and syringes.

4. Royal Marines

There can be protected and collected in front, or find the werewolf to share the pressure of bombing bears. On the first day, chase people who are running far away, make ice axes (check the cliff camp), do bullets and close combat first, and on the first day you can oppress the werewolf's totem progress, and on the first day you can suppress shipwolves and small camps. You can also blow up bears, the musket is slow to load, and requires more skills than hunter bows and arrows. Protecting resources is to gather together, it is best to work with the project to ensure coal and confirm the identity of the project.

5. Navigator

The guide can dive to catch up with progress at the beginning, and the telescope can monitor the camera. Navigators are not worried about the lack of warmth brought by the drying of the dive at the beginning. They can walk out of people who are not monitoring at a longer distance, or make faster progress when exploding bears.

6. Chef

The boat chef can cook, and the werewolf can poison it if they get it. The chef's duty is to collect and distribute meat. 10 meat = 10 stews, barbecue = 20 recovery, stew = 50% recovery, warmth. A good person who is a chef needs to ensure that your meat is not poisonous and human flesh. It is best to let your teammates kill animals. You collect them and give them to you separately. You can take care of the stew and divide the meat by yourself. Don’t let someone go to the stove to get the meat. You can also prepare antidotes

7. Pastor

Good person: You can dig a grave at the beginning, and the officer's grave (stone big bulge) may draw a sabre. The main job of the priest is to dig graves and find weapons and other supplies. Werewolf: Werewolf can dig graves and accumulate bones at the beginning, and dive quickly and directly repair the totem at the later location. Dark wolf is more modest and can do any damage.

8. Captain

Good guy plays: start the boat and kill wolves, ask the chef to pick up meat, and then be responsible for collecting coal and other supplies and protecting the ship. Werewolf gameplay: Mingwolf can use weapons and animals to ambush them in the forward camp. Dark wolf can procrastinate to drive ships, blow ships, and steal coal.

Share this article