After the script killing game is over, DM needs to help players understand the ins and outs of the entire script, clarify the methods of committing crimes, the ending of characters, etc. We call this process review, so how does DM review? Please see the script kill DM review tutorial brought by "Shadow Add Sugar" to tell you what the skills are for script killing and reviewing. Come and have a look.
How to review script kill DM
Replay and prepare
(1) Replying requires a prelude. Don’t just start the review performance for the player. The player may still be immersed in his own reasoning system at this time. He has no mind to pay attention to you if you say anything. At this time, you need to send a signal to tell the player, for example: The time when this story belongs to you is over, please listen to me next!
(2) This section can be played or read the ending audio and BGM for everyone after the ending of the murderer. After the end, we will review the game according to our voting situation, which is equivalent to giving players a buffer time and pulling players out of their own reasoning system.
(3) Don’t ignore the creation of the atmosphere when laying the groundwork. This is a great point for a review. Strengthening the sense of ritual in this link can be made up of lighting and music, or changes in DM outfits.
(4) If you need to interpret, you must substitute it.
Review without writing, be careful not to recite the full text
(1) The unscripted review is definitely not a random fabrication, nor is it a word-of-mouth memorization. Instead, after familiarizing the time, place, characters, causes, passage and end of the entire story, you organize your own logic, and use your own words to tell the players the whole story in a slight and emotional way. The logic of the content you say must be self-consistent and not contradictory. Never use zombies to review the transaction, you cannot be a review machine.
(2) Be sure to memorize the paper review, it is best to change it into your own words, fundamentally understand all the case briefs, the beginning and end of the matter, so as to prevent yourself from being nervous and forgetting how to review it.
Selective review
(1) Generally, there will be only two results for killing and throwing a villain in the script, whether the right or wrong. Let’s enter the review topic from these two points as entry points.
(2) If the player has already perfectly pointed at the evil spirit, you can ask: Why do you identify him? According to the player's answer, to understand the progress of the murder case, usually what players want to know most at this time is not the murder case itself, and they must be more interested in restoring the entire story.
The host can first tell the players about the relationship between the characters and the grudges and hatreds between each person, and then move from the motivation to the story of today's murder. In this way, players will be more willing to listen to you.
(3) If the player casts the wrong murderer, he can say: "It's very regretful! Today's murder case wasMurderer, who is the real murderer who failed to identify the failure? Please see this clue card...
At this time, players are more concerned about the murder case itself, so they will first review the murder method and timeline of the murder case. The relationship between the characters and the story behind them can be used as a catalyst for reviewing the murder case. Turn their existence into a better setting for players to understand the murder case and review the game for everyone.
(4) Friendly reminder: If you are not a very familiar player, don’t tease the player. For example: Congratulations to everyone, you failed to vote!
Actively interact with players
(1) Don't let players listen to you dryly when reviewing. After all, they are here to write scripts, not to listen to your storytelling. They can increase some interaction with players.
(2) For example, when the crime is being reviewed, he said to the murderer player: Oh! It's already this time, you don't have to hide it anymore. Let's tell you how you did it. It's really cruel...
At this time, if most murderers and players are not cast, they will take the initiative to reveal the details of the crime, and you can add them.
If the murderer has been successfully cast, then the player who can cue the best player will come out and tell everyone, after all, who doesn’t want to be praised!
(3) For example, when reviewing the relationship between characters, you can ask each player: Who is your brother? Do you know who your biological parents are? When talking about motivation, you can ask the murderer: Do you know why he treated you like this back then? This kind of question-based review will be better interactive. Or directly expose some of the lies of the murderer when he was booked, so as to gain players' attention and let players participate in your entire review rhythm. It's not boring, but can listen to you with all your attention to the story of each of them.
Suggestions for reviewing common types of sub-books
(1) Revisiting the emotional book: First of all, you must prepare your emotions in place, cooperate with some atmosphere to lay the groundwork, and use some questions to cue players, such as: "Do you know now...? If it were...?"
According to the player's storyline, dig out this kind of problem that hits the mind and constantly hits the player's touching points and tears. Finally, you can add some of your own insights into the entire emotional story, which is also a sublimation for the entire script.
(2) Revisiting the fun mechanism book: This type of book will get crazy with the players, and how to get happy, and increase the player's joy step by step. In this stage, more scenes should be left to the players present, so that they can continue to play music and dance, and finally reveal some fun and interesting things to end.
(3) Hardcore book review: Just talk about the details, take out key clue cards or point out a paragraph in the player's text bit by bit. If the murder case is more complicated, you can draw and write this process on the small blackboard and explain it clearly to the player in conjunction with the illustration. During the interaction, you canFind players with clear logic and cooperate with you, which can better let other players understand the ins and outs of the case in this book. The key to making players realize the cause and the result and the method of committing the crime is to make players realize it.
(4) Recap of the Horror Book: After the previous rounds of terrifying bombing, the player has become like a frightened bird. Before reviewing, you can scare it in the form of a joke and quickly pull it back, be careful not to go too far. Then it can be transformed into a gentle and soothing rhythm, allowing the player to slowly walk out of his fear. Of course, there are also some things to say to the player in the end: Don’t look back when you go back later, but I still suggest that it is better to bring it back. The specific one depends on the final intention of the book.
Control time
(1) Remember not to be too long for the review time, and it is best to control it between 10-15 minutes (excluding the interpretation time). Currently, the scripts on the market generally have a game time of 4 to 5 hours. Some extreme hard-core inference books have no upper limit in 6 hours.
(2) Imagine if you have to sit there and listen to the DM review for a long time after playing for about 5 hours of script, players will inevitably feel impatient. Note that this is a story review, not a project review. Don’t do the review like a meeting!
Conclusion Discourse
(1) After the review is over, don’t forget to give the player a signal to tell the player that the entire script killing game has ended. You can arrange some ending words to remind the player, such as: The above is the whole story you have experienced. I am your host XX. Welcome to the XX Reasoning Club again. If you have any questions, you can ask me now. I will answer your questions one by one! If not, thank you for your support and look forward to our next encounter in the story!
(2) If you want to develop a personal style hosting, you can also further sublimate in this link. Personal habit is to add some ancient poems that are in line with the content of the story to deepen the player's memory points.
Review and communicate with players
(1) After the review, you should also take care of the experience of each player, actively communicate with the players, appropriately review the highlights of the fierce battle process, or obtain some places in the script that players feel bugs, so as to facilitate the adjustment next time.
(2) The winner gives affirmation, allowing him to enjoy the pleasure and sense of accomplishment of reasoning, and the loser gives encouragement and comfort, such as: It's a pity that he almost caught him, and so on. Remember not to be perfunctory, but to say as much as possible what actually exists in the process of player's fierce attacks, so that the player's favorability for you will get on the car again.
Tips
(1) This issue’s sharing review is relatively basic and is mainly aimed at learning for beginners. All major DM veterans are welcome to share your experiences and skills. Everyone learns from each other, and the more they are the better.
(2) Review is not static, it requires more practice to polish your own style.
(3) Fuying is the last interaction with the player, and it is also the ending part of a game. Like a movie, the climax is always in the last half hour, so the effect of the review session must be full, and you must not be perfunctory or lazy.