What are the recommendations of light and shadow in Minecraft? 2022MC's seven most beautiful light and shadow recommendations
Minecraft light and shadow in Minecraft is an important means to beautify this block world. Choosing a favorite light and shadow can not only make the game experience better, but also protect your eyes. Light and Shadow recommends BSL, SEUS, Chocapic13, Complementary Shaders, iterationT Next, Kappa and JMSEUS FCM. Each of them has its own characteristics. BSL is the first to recommend, which has a great volume light experience and is very friendly to computer configuration.
My world light and shadow are recommended as follows:
1. BSL
There is some too warm color in the daytime view. In fact, it is mainly because the volume of BSL is very large, so it will look very bright without being blocked. However, leaving out the overall tone, BSL does not have a series of effects such as volume fog, so it will be much behind in large-scale performance. But it is worth mentioning that if the configuration is not high, the 64 visual range can be 11-12 frames even if it is full. And when it comes to the close view, BSL's advantages can be regarded as giving full play. DOF (cross-shines zoom), motion blur, lens flare, etc. are all excellent. BSL's volumetric light experience is firmly ranked first among the seven lights and shadows. With a relatively soothing 12-way line of sight, BSL easily runs 60 frames, which has relatively low configuration requirements. But at night, the distance is a bit hard to describe. Because of the volumetric light, the entire scenery is directly integrated with the night. Only the hill nearby can still be seen clearly, which is the bottom level of these lights and shadows. In the close-up scene at night, BSL has saved some face. With a relatively soft light source, it is still very bulky at night. Except for the plain sky, everything else is very good.
2. SEUS
The long-term vision is average, I don't know why the scenery in the distance is whiter, but it is a little worse than some popular light and shadows. But at least there is no strange color tuning, which is also very good, and the frame rate has reached 14-16 frames, which shows that the optimization is quite powerful. In terms of close-up, I don’t know why SEUS is just not giving volume light, but it is really good in other places, such as water reversal, and the classic SEUS is opaque water source like jelly (this is the only opaque water source among all the light and shadow recommended in this article). The old-fashioned light and shadow processing details are still OK, but I don’t know why the frame number can only reach 50 frames. I don’t know whether this optimization is good or bad. But at night, due to the overall realistic style, the entire night view is extremely dark. However, at least the distance can be enlarged and the plants, trees, mountains and rocks can be distinguished. Because it was used for the celestial angle, a relatively late moment was used. SEUS is the only one with the halo that the sun is about to rise. In terms of close-up, the darker environment and excessively bright light source depend on personal preference.
III. Chocapic13
The distance view looks not much different from other lights and shadows, but after enlargement, you can still see that the light and shadows are without the color gradient effect in the distance. However, because of the compensation for the effect similar to volume fog, the level is even richer. However, 8-10 frames indicate that the vision optimization is not very good. When we come to the close-up of blocks 12, the frame count is stable at 60 frames, and the saturation is high, which makes the picture very bright. However, due to the low configuration requirements, there is no volume light, and the block loading edge is a big disadvantage. As for how bright the day is, how underworld is at night, the light and shadow are very dark at night, so that the distance cannot see anything clearly. The close-up, coupled with the dim and high-color light source, a horror movie feels arising.
IV. Complementary Shaders
Some people may just skip this daytime vision. It is true that the vision is too dreamy, but the 11-12 frame fps indicates that it does not require too high configuration. In fact, what has unique charm is the close-up scene. The performance of volumetric light can even match the following several high-demand light and shadow, but the dynamic effect is not satisfactory. What really stands out in this light and shadow is the the fog effect gradually entering the distance (this effect is the only one among the light and shadow introduced in this article), which effectively avoids some embarrassing problems when you have a low visual range, and the distance at night will not be as strange as it is during the day. The blessing of volume fog makes the vision unexpectedly good, and the Sky Galaxy can be set to be turned on. Although it is just posting pictures, the charm comes out instantly. The close view at night is the best place for this light and shadow. Faceous fog + volumetric light, and a fairly OK light source. Moreover, it is not easy to maintain at 60 frames at 12-sight range.
V. IterationT Next
In the daytime vision, the light and shadow performance can be said to be no big mistakes, and I even feel that I can firmly sit at the top of these light and shadow. The high-quality volume cloud has normal tones and good shadows, but there seems to be no volume fog. In terms of frame count, 11-13 frames are better than its performance in close-up. When it comes to close-up scenes, thanks to the warmer sunlight, the overall effect is also better than other lights and shadows, high-quality volume light and bright colors. But these also bring a problem. At 12-point view, the light and shadow can only reach 28-29 frames, and there are still requirements for configuration. In terms of night scenes, this is the first light and shadow with aurora, which adds a lot of points to his night scene. In addition, looking at the light yellow in the sky, and thinking about the close-up scene during the day, it looks like jelly.translucent water source. Yes, this light and shadow are actually modified from SEUS, but compared with SEUS, it has improved a lot, and even at night, it does not feel as if it is colorless. As for the close-up scene, the teacher said that SEUS caused the night scene to be darker, which contrasted with the brightness of the light source. Yysy can really force people to death in survival. However, the volumetric light performance is still good, and the movable aurora still performs well.
VI. Kappa
I personally feel that the style is quite similar to iterationT Next. Of course, its sunlight is lower in color, which makes the sun look whiter. As for the night view, the sky is very good, with a feeling of "black moon and high wind", but it is a bit uncomfortable for the light source to be reflected. It is too bright, even to be a little distorted. This is the biggest failure of the light and shadow. As for the frame count, 7-8 frames at 64 and 23-24 frames at 12, which is even worse than iterationT Next.
7. JMSEUS FCM
Look at the view of this long-term view, is Disney coming? Of course, no matter how much jokes, this light and shadow have a lot of effects, and it is the only full Chinese version of all the light and shadow mentioned. In fact, this light and shadow are still very normal at a normal daytime angle. As for the effect of the morning glow and sunset, it depends on your opinion. It's much more interesting at night because her Aurora is rarely available in a red, green and blue version, plus this huge in-house lens flare, but even at 12-range view, it can only bring to 15-16 frames under the low configuration. Sure enough, behind the strength is the tears of poverty.
Summary
If you want to survive and use, you can choose Complementary Shaders. Their own visual edge fading effect and good brightness at night will give you a good experience in survival.
If you have the need for shooting small scenes, you can choose BSL, which will be suitable for you with translucent materials, volumetric light, manual zoom and good tones.
If you want to experience the magnificent world, you can choose iterationT Next, which is more comprehensive and comfortable in any aspect.
If you are not confident in your computer configuration, then you can choose Chocapic13, smooth optimization and reasonable lighting are still worth fighting.