Terraria wiki is a super fun horizontal pixel adventure game. Players can play with their friends and adventure against bosses in this world.
If you don’t sell DLC or skin, why can Terraria last for 9 years for free updates?
2011 is a special year for sandbox games, because in this year two classic games in the sandbox game industry were born, one is Minecraft and the other is Terraria. So far, "Minecraft" has sold more than 200 million copies worldwide. Although "Terraria" does not have such a dazzling result, the sales of 35 million on the entire platform are also unique in Pixel-Winding Games.
Unlike Minecraft's sandbox gameplay that prefers freely built, Terraria is more like an adventure RPG game. If the gameplay composition of "Terraria" is analyzed, the construction gameplay accounts for 10%, and combat and exploration can account for 90%. In order to ensure players' desire to explore, Re-Logic has started a nine-year update marathon since the game was released in 2011.
From the initial version 1.00 to the end of the last version 1.4 journey, more than 1,000 items have been added, with more than 30 bosses and a large number of new game features. In the past nine years, Terraria has not launched any in-app purchase content or DLC, except that it has added many krypton gold elements after being introduced by some domestic agents in the early years, but it has stopped serving within two years.
Why Re-Logic can continue to be updated for "Terraria" for 9 years, this is also determined by the characteristics of the game itself. Although the sandbox game pursues players to play freely in the game, you just need to provide some of the most basic tools in the game and hand them over to the players. However, the exploration and adventure attributes of "Terraria" itself make the game have clear goals, so it has to require manufacturers to constantly add brand new content to keep players fresh.
In fact, Re-Logic did not intend to update the game for that long, because the development of "Terraria: Afterlife" began around 2016, but because "Terraria" has developed almost all the gameplay of the 2D sandbox game, it is difficult for "Terraria: Afterlife" to make a new breakthrough. Therefore, it was officially announced in May 2018 that the development of "Terraria: The Afterlife" was cancelled, so "Terraria" was updated to version 1.4. It is believed that a large number of new items in version 1.4 should have been prepared for the afterlife.
It can be said that "Terraria" is now considered the ceiling of the 2D pixel sandbox game. Even after the launch of "Star Boundary", it still cannot surpass the status of its predecessors. So much so that the name Re-Logic was directly associated with Terraria.
However, among the sales of Terraria's more than 35 million copies, the sales of mobile platform are worth our attention.Mobile accounts for nearly 10 million copies, but Chinese players do not play many through mobile platforms. In addition to the promotional reasons, the bigger problem is that there have always been no more reliable agents in China. In September this year, "Terraria" was officially released by Xindong. It is obvious that this time the mobile terminal is not only to meet the wishes of old domestic players, but also to attract more new players to join.
The biggest difficulty for players who have just started the sandbox game is the three major questions in the philosophy community: "Who am I, where am I, and where am I going." I believe that when countless players first came into contact with "Terraria", except if they didn't read the guide, they might not even know how to summon the first boss, let alone the subsequent Meat Mountain, Yue Zong, etc.
So the biggest help in the mobile game version of Xindong Agent should be that it comes with the Chinese version of Terraria's wiki encyclopedia. In the encyclopedia, it teaches players how to survive on the first day in detail. There are also a large number of basic items and game skills, which can be called nanny-level teaching, which also solves the problem of insufficient guidance for most sandbox games.
At the same time, the mobile terminal has also simplified a lot of operations. The most obvious feeling is that when a player attacks, the characters can automatically attack at an extremely high frequency, which is much more convenient in the early stage. However, since many skipping tips have been harmonious after the update of version 1.4, in addition to being able to bully zombies in the early stage, the BOSS still has to rely on its understanding of its action mode and positioning to solve it!
Of course, objectively speaking, the mobile version of Terraria has been working hard to optimize the operation mode, but the smaller screen on the mobile phone is still a difficult flaw, especially in the later stage, when there are more and more equipment and items, the small screen is indeed not so convenient to organize. Therefore, it should be more convenient if you can play on a tablet.
In general, in the past 9 years, "Terraria" has basically reached the ceiling of 2D sandbox games, and the emergence of mobile terminals is a horizontal extension. However, in the Chinese market, there are actually many new players who have not been exposed to this game. They also hope to take advantage of the rise of mobile games to let more new players realize "Terraria".