There are many genres in "Assassin's Creed: Odyssey" but if you want to say that the slutty and stable genre must be the bow and arrow stream. The core of the bow and arrow stream is to rely on long-range attacks to make the enemy die before they get close. So how to play the bow and arrow stream? Today, the editor will bring you experience of playing bow and arrow streams, hoping that they will be helpful to everyone.
Sharing experience in playing bow and arrow stream
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The maximum rate of the destruction shooting is between 1, 25-1, and 3. The fully charged destruction shooting never surpasses the same equipment (Vine Bow) Predator shooting. The key to the problem is that the time for destruction shooting is enough for a full arrow to shoot 3 arrows in a row, and then the damage of a single arrow is not as high as that of a predator. This version is indeed not recommended.
Equipment matching, full analysis of inscriptions
This is the core discussion. This is basically talked about in the first 1 and a half minutes in the video. The core entries revolve around 3 golden inscriptions:
1. Critical strikes are converted into damage and no longer critical strikes. (Acquired by the wise man of the divine religion)
2. 30% full-blood damage (krypton gold or Aogang lottery won)
3. 30% elemental damage (kry gold or Aogang lottery won)
The video starts in 30 seconds and is displayed separately, with only the three major entries of [curse] and [any one] without roaring damage, the damage is:
1. 30% full blood damage, 276w
2. Critical hit is converted into damage, no longer critical hits, 273w
3, 30% elemental damage, 262w
The three numbers do not represent the pure value, because the values fluctuate. After a lot of tests, the damage increase rate of these three entries is basically the same. The higher the critical hit rate, the better the critical hit is converted into damage (it is growth-oriented, while the upper limit of the other two skills is limited to death). Assuming that there are any two entries (such as 30% full health and critical hits are converted to damage), you can increase the battle cry damage to a height of 310w. The video demonstrates that the two inscriptions plus the battle cry is less than 360w (it is shown in the video). In other words, any of these three entries can increase damage by about 40w, and the additional battle cry can only increase damage by less than 50w. Isn't a golden inscription scary compared to the damage of the Battle Cry?
However, the weapon has only three inscriptions. If a curse is fixed, it is considered:
1. 30% or above critical hits, select Critical hits to convert damage and elemental damage
2. Below 30% critical hit, choose full-blood damage and elemental damage
The reason is as follows: elemental damage is brainless, although the low value and high value are slightly lower than the other two, there is no threshold. Full of blood damage, even if you play Curse, there is still a battle cry that will save your life without any blood.Triggered situation. The conversion of critical strikes into damage is also a brainless bonus. The disadvantage is that it depends on the support of critical hit rate. It is speculated that the basic critical hit rate is 10%, and the passive critical hit rate of the warrior is 10%. Then as long as the shoes are 10% full-blooded (the shoes have this entry, and they can compete with at least 30% full-blooded damage). Therefore, if you have a curse, the choice is "critical conversion" and "elemental damage". The advantage is that [you can spend one less weapon and save 250 helix].
【Key points】 But what I have to say is, [I want all three], and none of them can be missed!!!
The video [1 minute and 20 seconds] was demonstrated. Without curses, just bringing those three entries, the headshot damage reached 300w!!! (The curse has two entries, which is 350w+) Isn't it very scary? It seems that the curse bonus is not that high, right? We know that most battlefields and arenas are wheel battles, and there are many small monsters. The group of bows and arrows is not as strong as the warriors. The curse is destined to die if you are poked!!! However, if you don’t bring a curse, you will have 300w damage. What kind of curse do you bring!!! Is it not good to have a full blood? Is it not good to live???
In order to test the actual combat effect, it was demonstrated after 1:30 seconds, without curses, with three entries, without the sixth sense bonus during the day, killing mercenaries in seconds, and the damage on the battlefield. As you can see, these damages are enough. There is no need for curses, no need for the sixth sense, no need for the night bonus, the predator shoots and catches the mercenary's head and kills it in one shot. And I have my own ballistic correction, you can try to hide
Other inscriptions selection:
1. First of all, the choice between fire and poison. Poison injury is considered to be better than fire injury. Although it is a fire injury, the entry of poison injury is on clothes and pants. Fire wounds on shoes and helmets. The helmet needs to deal with critical damage, headshot damage, and fire damage. There is no place for this (don't fight warrior ability damage, pit! It's completely useless, as shown in the figure below, the headshot damage of warrior skills wiping fire. 20% of the fire damage was replaced with 15% of the warrior's damage, and the 260w guaranteed minimum has become less than 240w, which directly reduces more than 200,000 damage). Clothes and pants have free space (see the equipment). But the limit of fire poison will not be much different. Because it is believed that the enchantment damage brought by fire is slightly higher than that of poison. Measured. For the same entry, the fire damage is always higher.
2. In terms of armor, a complete set of mercenary equipment is relatively perfect as fire damage flow. You can refer to it. The helmet can just replace the Athenian soldiers' damage to 25% critical damage. (But this kind of mercenary head is hard to come by).
3. Here we mainly talk about weapons: Weapons are limited to an Atlantis dagger (no one of the strongest ones, I will give you a golden inscription for free, and it also comes with critical damage. Critical damage = headshot damage, which has been analyzed in another post). In addition, a vine bow is limited (if there is no krypton gold, choose the [Artemis] bow, the one you get from killing the legendary wild boar for the first time). After testing, the predator shooting damage of the vine bow is slightly lower than that of Artemis (but bothIt is 350w+), and it can be seen that the bonus of 20% skill entries is similar to the 25% Hunter Attack entries, and the 20% skill entries are slightly higher. The vine bow gives long-distance damage (this is a bit useless, we will analyze it later), Artemis gives 10% power-causing speed (this is actually quite practical), so you can have the best bow without krypton gold!!! The remaining weapon is [Purple weapon with 14% damage to the hunter, 20% damage to the flame/poison, and 25% critical damage]
List the recommended words for each armor part for reference only (I won't write about the Hunter Hunter)
1. Helmet: (fire damage), critical damage, headshot damage, life full of 10% critical hit, all damage, Athenian soldiers/spartan soldiers damage (specific monsters are obviously increased damage)
2. Armor: (toxic damage), critical damage, charge shooting damage, all damage, charge speed
3. Arm: Critical damage, critical hit rate, all damage, crazy attack damage, hit/critical hit/headshot kill + adrenaline
4. Pants: (Viac damage), critical damage, headshot damage, all damage, crazy attack damage, hit + adrenaline, damage to Athenian soldiers
5. Shoes: (fire damage), charge shooting damage, life full of 10% critical hit rate, all damage, charge speed, Spartan/Athens/Animal damage
Inscribed inscriptions are based on the priority above. Note that flame and poison are always the most preferred, but you cannot have both (such as walking the poisonous bow and then choosing the flame helmet first). Just follow your own equipment if you are in trouble or poison. For the bow, all the special inscriptions on the armor are useless (except for the curse on the feet and the occasional use of penetrating shields). The armor [Use bow and arrow above to increase damage by 40%] is not effective at present. Please wait for the repair later. It is a must-have after repair.
Please post your fire hunter armor for reference. The poison hunter can refer to the above entry to modify it
I also analyzed the inscription of [Damage to Long-distance Enemies]. This inscription is basically an icing on the cake (that is, it is not recommended). When you interpret the inscription, you will find it extremely!!!! It takes 50 meters to be considered a long-distance enemy. Then it will definitely not trigger the sixth sense. Ultra-long-range sniper can be used, but it is not available under other conditions. And the damage is not obvious
Address diagrams are also added. Just follow this. It’s hard to say about armor, weapons will definitely not cheat you. (If you want to play curse, replace the 30% full-blood damage on the bow with a curse). If poison is poisonous, just change the fire of the dagger to poison.
If you change the 20% fire damage of the helmet to increase the damage by 15% when using the warrior's ability, the damage will be reduced by 24W than the minimum damage!!! This 24w is exactly the fire damage. Description [Add 15% damage when using warrior ability] is useless at all, and you cannot use this entry + fire enchantment/war cry to increase otherCareer damage.