Player Vibe

Assassin's Creed Origin equipment attributes and passive detailed analysis (Assassin's Creed Origin equipment analysis instructions)

Assassin's Creed Origin equipment attributes and passive detailed analysis (Assassin's Creed Origin equipment analysis instructions)

Skills

First first talk about the non-weapon equipment, the attributes and points of the weapon, as shown in the figure:

The recommended points for skill dots and circles in the picture. The recommended points for melee attack are all points, the recommended points for adrenaline are all points, and the recommended points for mad attack chain throwing skills must be points. Sometimes, the difficult big shield soldiers can use throwing seconds.

Weapons

There are three regular swords in this one. The first one is obtained randomly, the second one is given by a friend who died, and the third one is krypton gold (there will be an H mark in the upper right corner of krypton gold)

The three regular swords are used as representative of melee weapon attributes

Passive: Curse (note that it is a curse, not a curse, curse is that your blood bar falls to 33%, but has 200% attack power)》Poisoned, Fire, Special Skills, Sleep, Kill to get xx or hit to get xx.

The curse is the strongest passive. The effect is that once triggered, the target health value will be reduced to only 33% of the original health (percentage of blood loss). High difficulty is also suitable. Once triggered, even the patrol officer will be reduced. Another R1R2 can be used in seconds. The second best thing is poisoning and ignition, because the enemy's patience is increased due to the increased patience of high difficulty, it is not as strong as the curse. Special skills such as instant power accumulation. With this passiveness, you can be able to make enemies with infinite force. R2 falls to the ground and add one more finger to R2 falls to the ground and then add another finger to the ground. This can kill most human-shaped enemies. A few enemies do not take hard force. The advantage of sleep is that they can be assassinated directly after activation. As for the two of them, they are basically useless or useless.

Skill: Critical Probability》Adrenaline Regeneration》Critical Damage》Injury Trigger xx, etc.

The full critical strike probability can be done in one stroke. Secondly, adrenaline regeneration can last for a violent raid. The subsequent depends on your preference.

Treasures

This is the strongest conventional sword, which is randomly exploded. Although passive is useless, if you have strong skills, you can walk sideways. With these two attributes, more than 80% of them are critically hit, which is considered the strongest treasure against human-shaped enemies.

This is the strongest double sword, you can buy it with krypton gold 250H. The probability of full critical strike and the continuous battery life of level 2 adrenaline are completely against animal treasures

Bow and Arrow

Passive: Curse" High Attack Bonus (currently, I have seen the only one that adds damage to the passive bow and arrow)" Being hit and poisoned, on fire" Being hit and kill to get xx.

Same curse trigger can directly shoot the head in seconds. The advantage of being high is that it is to stand at a high place to snipe people, poisoning and catching fire is the same as melee weapons.

Skill: Hidden Damage, Critical Damage, Speed of Fire, Poisoned and Fired, Hit and Killed xx, etc.

Hidden damage and critical damage are suitable for predator bows and hunter bows, while the rate of fire is suitable for light bows,The warrior bow is a useless person.

Melee weapons are divided into: conventional swords, sickle swords, double swords, heavy blunt weapons, scepter, spear, and bare hands (usually not used or will use them when fighting trophys).

Range weapons: Hunter's bow, light bow, warrior's bow, predator's bow.

Share this article