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How is the plot and picture of Assassin's Creed Chronicles Russian (Has the operation experience of Assassin's Creed Chronicles improved)

How is the plot and picture of Assassin's Creed Chronicles Russian (Has the operation experience of Assassin's Creed Chronicles improved)

What is the plot in "Assassin's Creed Chronicle: Russia"? Has the operating experience improved? Below, the editor will share the experience of the plot and picture operation experience of "Assassin's Creed Chronicles: Russia". Let's take a look.

Ubisoft is still not satisfied with using only the platform to play players. It is more enjoyable to play players by using the level and platform of the game itself to play players.

In order to make a ticket, the assassin grandfather Nikola sent her whole family to the US Empress to run, and took over the task of finding a mysterious box issued by the organization. After the revolutionary young generals executed the Tsar's family, Grandpa Nikola rescued the youngest daughter of Tsar Nikola II and took her out under the heavy search of NKVD and Cheka. Because the girl showed her brain control characteristics by Sister Shao Yun (self-supplementary Chronicle), she was taken to the Assassin organization for human experiments. Grandpa Assassin learned the dangers of the experiment and forced the American doomsday possession. The betrayal organization rescued her from the assassin's experimental facilities. Before the red curtain of Xingsha's family fell, Grandpa Nikola gave the girl a fake document to escape abroad, and the two parted ways.

The operation adheres to the consistent nature of the previous works. The funny key combination of Ctrl+Shift is probably going to kill a lot of input methods. The mysterious key setting of the F key lifts the gun and controls the aiming of the G key to shoot again highlights a mentally retarded. According to domestic and foreign players, the forced operation error of the input of the crazy swallow player is very obvious in all input devices such as controllers and keyboards, which is even more obvious than in the previous works of the Celestial Empire and India.

However, the worst thing is that the mentally retarded level designer who fucks my mother doesn't care about this. Almost all game scenes can operate one millisecond slower or one pixel less even when the positioning is different. That's right, it's just that it's forced zero tolerance, completely zero error tolerance, and the accuracy of mouse macro keyboard macro input may not be guaranteed, even if it's simple and difficult.

Okay, zero tolerance for mistakes, no error tolerance rate, such a high standard requires players, the game itself must respond comparable to it, right?

However, no - all kinds of forced input, forced misoperation, climbing the ladder and going up and down, and the ghosts are endless, pressing the C key to swallow and not let go, pressing the space to swallow all, just can't jump up, pressing long press and force short press and jump, pressing the big jump, force jump and jump, forced corpse to be found, forced to be stuck in the air wall, double killing forcibly misoperation only kill one and be found, encountering a trap, either jump in automatically or give you a pause when you pass, forcefully not let go of the ladder, assassination forcibly mistakes become past pushing people and then being discovered, forcibly appear from the hiding point/forcing in forcibly cannot go to the hiding point...

Maybe someone said that you don’t buy a handle/mechanical keyboard, and you’ll be fooled by pressing a few keys together. Ubisoft’s grandchildren who can’t afford a handle/mechanical keyboard/host should all be damned - Keke, I used the Daeryou blue scroll, Steam and YouTube complained that people who input various swallows use handles, but they didn’t use any eggs... It’s so easy to get it wrong...How terrible is the level tolerant faults?

Let's give an example:

You are going to cross the Volga River Bridge in Kazan. Grandpa Assassin has to keep shuttled around the top of the bridge, avoiding the tram while preventing it from being illuminated by the searchlight; then you will find that no matter how you play, the protagonist will jump up and down like a comedian. He will force himself to go down the ladder and cannot avoid the tram if he is not in a pixel. Then he will press C when he gets down the ladder and press C, or force the ghost beast to be found by the searchlight and then forcefully kill the plot, or swallow it directly and then the ending will be the same as above; even if the program has finally worked correctly for some reason, after which you must immediately jump to the opposite platform, then climb up to parkour and immediately slide the shovel through the passage and then jump immediately...

All the difficulties of the level card are concentrated and exploded. It's just one in ten milliseconds. If you don't finish the script's backing in one go, you're still embarrassed to play Ubisoft's noble artwork? Keke, do you really think you have the chance to complete it in one go? Then multiple big jumps swallow a space and input it, you'll be finished, you can't catch the ladder if you move one pixel apart. Even if you mysteriously avoid all input traps, all the keys you pressed were received and executed for some reason. You press the right and I force you to go left, right? You press me and force me to climb up, you can't help? No matter how you press me and force me to be in place, you can't say anything, right? You aim at me and force me to turn 180 degrees and you can only stare at me, right? Who told me that Ubisoft, I'm your father, and I can't cure my son?

When I bought this mentally retarded game, I went to the historical background; unfortunately, these historical inventors did not know that the Tsarist Russian capital is in St. Petersburg, not Moscow. The comrades of NKVD, the spies of Cheka, and the young red generals all looked like the people from the three camps of the Ming Dynasty. As soon as I opened my mouth, I was instantly out of the drama - well, after all, people in the Ming Dynasty spoke Taiwanese Mandarin, and it was not bad for Russians to speak English. NPCs have never changed the words. I thought the Celestial Chronicle was bullying foreigners to understand Chinese. Now I have changed to English and still like this. I can only say that it is a series of traditional characteristics.

Artists still praised it well, from Altan's ink paintings siege in Beijing to the propaganda poster of the October Revolution, they were so beautiful - of course, the level designers and dads couldn't give you a millisecond to appreciate this thing.

As for Uplay... Of course, if you don't playU, you're sorry for the money you spent. After hanging up a VPN to France, you didn't succeed in cloud synchronization. The 8-hour game process swallowed me once - of course it was spicy. Compared to the cell division blacklist, which swallowed me 5 times (6h/time) in less than 30 hours, this 8h/time swallowing cycle is not unacceptable. Ubisoft is a father! Dad who focuses on elegant artistic creation! I'll be a defilement of art when I get in touch with Yangchun Baixue later. How can I seek any cloud synchronization archive service? Are you right?Yes, Ubisoft Dad.

In short, this broken thing is more suitable for Youku to pass the level. ¥48 What kind of game you buy is better than playing this thing. For the New Year, don't make yourself feel happy, right?

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