The change that most players praised after the Odyssey trial is that they will no longer be equipped with shields or defensive postures in the game. You will no longer be able to block attacks or bows, you can only dodge attacks by dodging. This enhances the smoothness of the battle, forcing players to pay more attention to the enemy's movements and always pay attention to the position between themselves and the enemy. This is the best part of the Odyssey for the battle, allowing the gains from attack output to increase. In the origin, the existence of the shield makes the battle no longer active, and players have more opportunities to hold the shield, and sometimes they may be unable to distinguish it with the enemy. In the Odyssey, you need to pay more attention to the enemy, pay attention to the enemy's next actions after launching a fierce attack on the enemy, and dodge before being hit.
Although players cannot equip shields, the enemy can! (Ubisoft, you owe it to me) When the player faces a group of shield-held enemies, the player may feel deeply dissatisfied, which feels like there is no such thing in the origin. Fortunately, the player will have the shield removal skill, allowing the player to quickly drop the enemy to the ground. In this way, the enemy's shield is just an extra layer of protection, and it does not seem to be particularly powerful, but when facing groups of enemies in three or five, this will increase the tension in the situation and make players pay more attention to the next moves.
One other change is rolling. In Origin, you can tumble by double-pressing the dodge key for 3 times, and Bayek will tumble during the third dodge. However, this is not very important to tactical, it is more comfortable to look at. In the Odyssey, players can roll by holding down the dodge key. You can dodge more distances than dodging step by step. In combat, we need to determine which attacks need to be rolled through and which attacks only require step-by-step dodging to make a quick counterattack. Although it was a small change, it improved the difficulty and concentration of the entire battle process.
To be honest, this change feels more like to avoid players saying that it looks too much like the Soul Series... However, it is indeed seen in the demonstration that such changes make the battle more difficult, especially the configuration of summoning 3 shield-holding soldiers + archery fish in the boss battle will make players very annoyed. However, such changes can indeed make the battle look refreshing and more picturesque.