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Introduction to the plot of Assassin's Creed Origin Cleopatra (What is the biggest highlight of Assassin's Creed Origin game)

Introduction to the plot of Assassin's Creed Origin Cleopatra (What is the biggest highlight of Assassin's Creed Origin game)

The Assassin's Creed, which players like, has finally returned! Although the Assassin's Creed series has launched 10 major game works in the past 10 years, it has been ridiculed by many players as New Year's goods. However, during the two-year vacancy period, many "Assassin's Creed" fans, including the author, were eager to see them. Since the official announcement of E3 this year, we have finally "bearable to the clouds and see the moon bright".

Ubisoft Montreal Studios is the creator of Assassin's Creed, and this time, "Origin" was also developed by them. It is created by the well-received "Assassin's Creed: Black Flag".

Ubisoft Montreal brought this feast, and the author was fortunate to taste it in advance. When he entered this virtual Egypt, he was impressed by the expressiveness of the picture and the plot design with great immersion. This game seems to be separated from the previous "Assassin's Creed" and still retains the soul of "Assassin's Creed". Although it is still a standard open world game in Ubisoft, it makes people feel far from comparable to the Ubisoft Open World before.

  Shocking Sensory Expression The Strongest Picture in the Series

Assassin's Creed: Origins uses the AnvilNext 2.0 engine that has been used since Assassin's Creed: The Revolution. Similarly, as early as in "The Great Revolution", we felt the charm of the new generation of engines independently developed by Ubisoft. After several games, the picture presented by this game through AnvilNext 2.0 is exquisite, delicate and natural. This time, there is neither the too strong light and shadow effect in "The Revolution", nor the resources occupied by "Ghost Recon: Wilderness". Overall, the progress is very obvious.

The picture can be said to be very beautiful, with bright colors but not abrupt. From the long yellow sand Siwa Oasis to the magnificent Alexandria, we can have different visual feelings in different environments. The textures and details in the game are very delicate, the objects are not modeled in shoddy form, and different objects are also integrated very naturally.

The light and shadow effect of this work is very good, especially the remains light and shadow effect presented by torches in the tomb, which really makes you feel like exploring mystery. Without a torch, it would be black, not as visible in the dark as other games. I heard that the development team has specially studied diffuse reflection of light in the atmosphere and refraction of light on the water surface. The water surface and underwater treatment are very beautiful, and it is one of the best water surface treatment games I have ever seen. It is much taller than "Black Flag".

▲The light and shadow effect of using torches in the tomb is really good

Speaking of light, this game no longer has the same highlighting effect as before for the target, but emits a faint light around it, which makes the visual feeling of the game soft, and the author likes this very much.

Playing this game is like a travel documentary. While galloping in the wild, the protagonist's galloping horse startled the migratory birds; the vast desert left behind a series of pathsFootprints of varying depths; strong sunshine shines on the weathered stone sculptures; the ethereal cliffs in the sand and dust in the distance are full of vitality, and the beauty presented is impressive.

▲The beautiful light scattering

  The plot is turbulent and explores the secrets of the Ptolemaic dynasty!

When the code name of this work was "Osiris", the author thought that as the original assassin this time, he would be active in ancient Egypt. When the information was released, it was the Ptolemaic era, there was still a little disappointment. However, even the Ptolemaic dynasty was far ahead of the farthest "Assassin System" before. Our protagonist, Bayek, is not the first assassin. The sword he used was the ancient blade that assassinated the Persian Emperor Xerxes I (this undoubtedly pushed the history of the assassin forward for hundreds of years, which corresponds to the era of "Prince of Persia". Will the next work be "Assassin's Creed: Prince"?).

Although the history of the Assassin's Creed series has always been very good and the times have been integrated, the plot and major historical events have not been integrated very well. It is reasonable for Assassin's Creed and Assassin's Creed: Brotherhood. The historical events and characters in other works in the series are not very important to the game, and players can even understand them through the in-game database.

Origination is unique, the background of the protagonist Bayek is very consistent with the times at that time. Putting aside our protagonist, it is the live plot of Cleopatra. The dramatic conflict in the game is not only focused on the protagonist's revenge on the "Subjugator" and the relationship between Ptolemy XIII and "Cleopatra VIII, Egypt's Ptolemy dynasty and the Roman Republic. The game is very good for recreating historical plots. The "Subjugation Defender" is set as the initial hostile secret association, controlling the young pharaoh, while the "Cleopatra" does not hesitate to cooperate with Emperor Caesar in order to fight against the Subjugation Defender.

▲Ptolemy

▲Cleopatra

It can be said that the protagonist Bayek truly experienced the development of the times at the forefront. In contrast, the protagonists in the 3rd generation and "The Revolution" are like passers-by. "Origin" also describes the protagonist's experience very wonderfully, because the prefacer's son was accidentally killed by himself, and he and his wife chased the enemy everywhere. As the guardian of Egypt, he hated the cruel rule of Pharaoh and cooperated with Cleopatra for his own benefit, thus bringing a wonderful plot.

▲Father and son deep love

This time, there are many more superficial historical plots than previous works. Because the age is too long and the information is pitifully small, developers can only create the civilization of this era by themselves. Of course, they also conducted a lot of research to try to restore the real Egypt. In terms of visual perception, isn’t this Egypt for me?

In addition,"Origin" continues to adopt a two-time featured dual-protagonist model with two timelines, and modern protagonists are no longer purely broadcasting like the previous two works, but can be collected and connected in the plot, just like the first few "Assassin's Creed". In modern plots, players will play Lella, a female protagonist who privately studies Abstergo.

The system is reformed again, with great changes and return

The operation of this game has undergone unprecedented innovations, completely deviating from the fighting style of Assassin's Creed in the past. The author thinks that the combat operation method this time is very similar to the "Soul" series, with light attacks, breaking defenses and heavy attacks, pushing shields, shooting archery, dodging, and locking enemies, which may be almost the same as key operations. This is a huge change that changed the basic fighting style of Assassin's Creed for a long time to defend and kill, this time with fewer buttons but more strategic. I personally like the new combat system. The most powerful skill "Raging Raid" added has different effects depending on different weapons, which can make the berserkers feel good enough.

▲Use crossbow and arrow mechanism to kill the enemy

This time, the acceleration and climbing of running and horse riding are cancelled without buttons, making the operation easier. This is something that the Assassin's Creed series has been underway. By the way, this time, you can teleport at the bird's eye view point!

The Assassin's Creed series was once dubbed "The Ancient City Wandering Guide", which means that it allows players to experience the open world, but does not have good gameplay. So this time Ubisoft simply made an RPG: join the level system and the LOOT system.

The level system of this game is very important. The level difference in the game is very dead. Players cannot assassinate high-level enemies at low levels. The higher the level of the enemy, the harder it is to deal damage and bear high damage. "Origin" is quite blocked by the player level. Players must perform the main line of the branch line at the same time to obtain the corresponding level of the task. Otherwise, it will be very difficult to play the main line of the high level at a low level.

▲High-level enemies are difficult to kill

LOOT system means that weapons and equipment are randomly dropped and picked up, and players may get equipment by killing enemies. The equipment has three qualities and has different attributes. You can collect, brush enemies, and open boxes. This is undoubtedly more RPG-like. I also like this different design very much. However, it is not very friendly to old players who collect obsessive-compulsive disorder.

▲Equipment interface

At the same time, the game has many designs that return to the old "Assassin's Creed", such as killing the target's feathers, using a sleeve sword without ring fingers, automatically recovering blood, etc., which are all design points that make old players feel unlimited. In addition, the difficulty selection increased by this game can be switched at any time, and everyone can choose the difficulty according to their own situation.

  Open world with super large and huge content

In fact, the biggest highlight of this game is the open world. As a loyal player in the "Assassin's Creed" series, the author should try his best to avoid contacting information about this game before playing and experiencing it. When I opened the map, I was completely shocked: The open world of this game is too big!

The map of this work is extremely large. Compared with the city category of previous works, it can be said to be a national category (of course it is an exaggeration). The map divides areas according to the province to which it belongs. Each area will display the level of enemies in the area, which will friendly guide players to go to different areas at different times. Because it is too difficult for the protagonist to kill high-level enemies at low levels.

Because the world is too large, most of the places are deserts, which cannot be compared with the previous metropolises with tall buildings. However, there are many elements on the map: side missions, events, collection elements, bird's eye view points, and constellations, which are also distributed in every corner as always. I personally think this collection is better than the previous few, and the location of the items can be considered related. I will not say that I will collect texts in the desert. In addition, the portrayal of the branch lines and other content is also well-designed, instead of asking you to do the task if you give you a piece of text.

▲The grand Alexander

Due to the age of time, most parts of Egypt in this era were small settlements, but Alexander, as the capital, brought people a feeling that was no less than Paris in the Great Revolution. The biggest feature of Alexander is that the city is divided into several floors according to its environment, and the buildings are staggered, and the roof of this house may be closely adjacent to a boulevard. In the past "Assassin's Creed", it was basically flat. This was the first time that the author felt the ups and downs of "Assassin's Creed" city. In addition, Alexander in the game is also very beautiful, clean and luxurious, which is different from the big cities of all ages.

Animals can be seen everywhere in the game, including flocks of birds by the water, donkeys carrying cargo by the city, extremely agile hippos, and cats fed by Cleopatra, all of which make the world of the game more realistic. It does not appear deliberately for collection like previous works, but is naturally integrated into this great land of Africa. Of course, we still have to kill them to collect.

▲Classie's cat!

  Summary

Assassin's Creed: Origins is perfect under the careful creation of Ubisoft Montreal. I believe most people will fall in love with this game. Although the huge changes may make some players unable to adapt, this also greatly increases playability. Origins is the master of the rich playability and is also a pioneer in the creation of a new era of the series. Moreover, I have been traveling for so much time and no bug has occurred. It is valuable!

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