Player Vibe

How to play the best Assassin's Creed DLC Ripper Jay (Assassin's Creed DLC Ripper Jay's graphic skills)

How to play the best Assassin's Creed DLC Ripper Jay (Assassin's Creed DLC Ripper Jay's graphic skills)

Assassin's Creed: The Heroes's first large-scale drama DLC "Jack the Ripper" was launched on the shelves and the bus was spoiled and shared its video guide for the first time. Below, the Assassin's Creed: The Heroes DLC "Jack the Ripper" continues to bring pictures and text guides for the Assassin's Creed. This DLC includes a brand new trophy, a brand new collection and a brand new plot. The game time is expected to be 10 hours. Interested players must not miss the exciting experience of confronting the murderer!

How to enter the game:

Players who purchase season passes can directly download DLC. After clicking to continue the game, the main menu will have the option of "Jack the Ripper". Note that it is a separate archive.

Game Overview:

The plot of "Jack the Ripper" DLC in "Assassin's Creed: The Legend of the Condor Heroes" takes place in 1888, 20 years after the main story ended. At this time, middle-aged Evie returned to London and encountered many things, including participating in the investigation of Jack the Ripper's murder case. The murderer nicknamed "Jack the Ripper" killed women one after another, and fear enveloped London. The mysterious murderer seemed to have some connection with the assassin, and it might be someone Evie knew. What's even more terrifying is that the Ripper may be the player himself, and perhaps you will become a notorious murderer in your mind! Now, let's solve this puzzle together.

Jack Ripper Process Strategy:

Memory 1

After a background story, the first thing we can control is Jack the Ripper, and the goal is to chase and kill Jacob.

At the same time as parkour, there will be an introduction to the new DLC system - the Fear System. After the player attacks the enemy, he can make the enemy run away in fear and win without fighting. Each character has different methods of fear, and Jack can use screams to get all the enemies around him into fear.

After chasing Jacob, he started fighting, the 40-year-old Jacob was obviously much worse and could easily defeat him.

After defeating him, Jacob would run away, and he would continue chasing him. Finally, he saw Jacob escape on a carriage, Jack threw a sentence "Rats." and ended Memory 1.

Memory 2: The Horror Autumn

Let's go back a month ago, the protagonist switched to his sister Evie. Jacob mysteriously disappeared while investigating Jack. Officer Ablin called his sister far away in India back, hoping that she would help investigate Jack.

Follow the officer to arrive at the crime scene and start the investigation. Here are 3 evidences, respectively:

Follow the 3 pieces and throw props at the wood simulation to find the last clue.

Trigger the plot, Memory 2 ends.

Memory 3: The Unlucky People

Go back to find Ablin and prepare to go to Jacob's residence to search for some new clues.

There are 7 clues in Jacob's home, respectively:

After finding all of them, go to the brothel, you will be prompted on the way to use fear, use bombs, ruthless stun and other means to knock back many enemies at once and will not be discovered, players can make more use of them.

Arriving at the brothel, talking to three targets, and learning that Nelly was captured by Mrs. Ou.

Go to the area where Nairley is locked up, and the challenge requires players to scare away 3 enemies. You can easily achieve it with ruthless stun or bombs. Be careful not to make a big noise after entering the speech area. Just walk slowly in the crowd. The task of interrupting the speech meeting failed.

For the last chase, please pay attention to the challenge. Don't kill the driver on a whim. Climb the roof to choose to hijack. After rescuing Nairley, Memory 3 is completed.

Memory 4: Women's Communication

A brand new map, here reminds the fierce soldiers not to be afraid of fear and to appease the feared enemies, and need to be killed first. At the same time, the challenge here requires players to fear 10 enemies, but there are many enemies, so it is not difficult to achieve.

There are many ways to assassinate the target and this article. Here, choose to hold the target's husband hostage and achieve a special chance of assassination. Go slowly to the door of the target room and then the plot killing.

In the end, there was a treasure chest in the target room containing equipment, don't forget to take it. The challenge requires the player to grab the carriage after escaping from the room and not being discovered throughout the journey. It is better to use the flying knife to directly kill the enemy.

Finally drive away, Memory 4 is completed.

Memory 5: Cooperation and drafting appointment

Because we killed Mrs. Ou before, the Aberlin police officer had no way to directly assist the assassin. From now on, the police will take the initiative to trouble the assassin, and we cannot kill the police directly, so we need to pay attention. Use non-fatal fears to solve them.

Go to the destination to protect the Virgin Brooke, just go down and get some fear, be careful that there is a fierce soldier that needs to be solved first. After solving the trouble, take Bruger down to the dock.

Then investigate the dock, here the challenge requires that you never trigger the alarm bell. It is recommended to go to the roof and remove the gunman from the flying knife. First, go to eavesdrop on the intelligence, stand close to the roof and listen to the conversation.

After, continue to collect information. After the second target suggests, come to the haystack behind, pull it in and kill it directly, and plunder the letters can also achieve the task.

After achieving the goal, Brooke's son will be marked on the map and on a ship. After easily eliminating several guards around him, he rescued his son, and Memory 5 was completed.

Memory 6: Prisoner

Another brand new map - prison. After entering, we must first sneak into the abandoned ship prison. The challenge requires players to fear 4 enemies. Here we should pay attention that there are only the first 2 ships that can achieve this challenge. It is best to deliberately fear the enemy from the beginning, otherwise the number of enemies may not be enough.

Searched 2 waste ship prisons in a row. In the prison, we found the person arrested by Jack, not only the prostitutes, but even the Templars, but there was still no trace of Jacob. From the Templars, we learned that the warden here had contact with Jack and was a very cruel madman. We must assassinate the warden this time.

There are still multiple assassination routes. Some high walls in the prison have barbed wire on them. You cannot directly use hook locks to leap. You need to pay attention. It is recommended to assassinate the green target first to obtain the key. Then go up from here and open the door with the key.

You can successfully assassinate the target by turning on the mechanism twice. Escape from the area, Memory 6 ends.

Memory 7

Use Jack again, a very simple level - kill everyone and destroy all the evidence. All positions will be displayed on the map, and the number is a bit large, so everyone can just kill them slowly. When Jack uses Relentless Stunning, he will have multiple QTEs. Press them all together to directly fear all the enemies around him at once.

The following are 2 locations of evidence, both within the building.

After getting all the red targets, reaching the green destination, Memory 7 is completed.

Memory 8: The Root of All Crimes

This memory is basically composed of searching for evidence and investigating cases. First investigate the first scene, 4 evidences, respectively:

After finding all, open Hawkeye and look at the symbols on the wall, then head to the next scene.

The challenge here requires players not to kill anyone during the investigation. Since there are many enemies here, it is basically unlikely to sneak. Therefore, players boldly throw two fear bombs and scare the enemy and can investigate the scene with confidence.

The location of all evidence is as follows:

After finding it all, return to the origin, throw props at the golden mark to find the target.

Follow the birds all the way and find props at the bird's nest.

Go to the next scene and challenge it to not kill people, so the method is still the same, just throw a bomb. Here are 9 evidence, look for it slowly.

Follow all the time and go to the marking place, throw props at the golden marking place in front, and you will know the location of the last ring.

Recycle the ring and go to the last destination. Here you will meet Jack and trigger a forced battle. Since they are all my sister's hallucinations, there is no danger. After killing all the enemies, Memory 8 ends.

Memory 9: Family reunion

The protagonist becomes Jack. This time we are going to go back to the nursing home, kill a doctor, a nurse and hospital director who have something to do with us, and destroy all traces.

Everyone's location is marked on the map, without difficulty, and the method is free. The first doctor was outdoors and shot to death.

Nurse is indoors and can choose to enter from the window and will be met soon.

The last director is more troublesome. He hid in a tightly guarded room. If he didn't want to sneak around, he would just be afraid of the enemy and could pass by. After killing the director, don't forget to burn the books on the table.

Finally, go to the iron gate where the neurological patient is imprisoned, open the iron gate, end memory 9, and prepare to usher in the final memory.

Memory 10: Life is the person in the sect, and death is the ghost of the sect

The final showdown with Jack was finally ushered in. First of all, you need to sneak into the sanatorium. The challenge requires you not to be discovered before entering the sanatorium. When you enter the door, there is a slope next to you, so you can go up the tree directly, and you can easily enter the sanatorium by walking the tree.

Then Challenge the three deputys who demanded to kill Jack. There are marks on the map, which is not difficult to find. Please note that there are many neurological patients here and they will take the initiative to attack. Fortunately, they do not force to hide.

Kill the deputy and enter the basement from here.

Cracking Jack's message with Hawkeye.

All the way, you can find Jack in the depths of the basement and prepare for the boss battle.

The final battle has 2 stages. First of all, Jack will fight you head-on with no brains. His attack power is very high. It is not recommended to strike back directly. Run around the field and cooperate with the smoke bomb to hide successfully. Then assassinate Jack from behind and end the battle twice.

At the beginning of the second stage, there will be a lot of miscellaneous soldiers. After just a few are packed up, Jack will appear. There is no need to hide here, just kill him. Note that there is a long time QTE here, don't be too careless.

After killing Jack, the case finally came to an end, and my sister found Jacob and everyone was very happy.

At this point, the pictures and text strategies of Assassin's Creed DLC Jack the Ripper have been updated. I wish you all a happy game!

Share this article