Assassin's Creed: Origins is the latest masterpiece of the Ubisoft Assassin's Creed series. The production team has spent a lot of energy and effort in this game, so we can see from the current intelligence that is completely different from the past. Recently, game director Jean Guesdon also said that when experiencing the game, everyone will have a unique feeling, "No two players will have the same gaming experience."
In the September issue of PC Gamer magazine, Jean Guesdon, who is co-director of game director with Ashraf Ismail, said: "We started making this game three and a half years ago. We hope it will be a global game, a complete game, and that's why we are committed to building a complete and seamless country. We were exposed to part of this idea in Assassin's Creed: Black Flag: The huge game size and a completely free style. We want to bring this idea to land, and this is actually the first time we have tried it in an entire country. In fact, the extra year of production allowed us to produce high-quality works."
In addition, Jean Guesdon further introduced that in this game, each player's experience is very unique, and no one's feelings will be exactly the same: "For us, we really want to advance this design: we want players to have their own personal gaming experience, which also means that the game is less scripted and compulsory. We created a world and put some content in it, such as some tasks, and you will also encounter some NPCs telling you the progress of the plot. However, in this process, when you are in this world, many events will happen. No two people have the same experience - this is impossible."
"We have also reprocessed AI, so all creatures in this world are real AI. Lions hunting antelope and crocodiles will attack nearby hippos. This world is much more vivid than before."