The sequel to the mobile game "Assassin's Creed" series designed by Ubisoft's Blue Byte Studio, "Assassin's Creed: The True Color" was launched globally on the App Store on February 25, 2016. The game is currently priced at 30 yuan in the Apple Store in China. The game brings the classic Assassin's Creed game experience together with A-RPG elements on mobile devices, but due to the differences in platforms and devices, many different fine-tuning and modifications have been generated. So what are the similarities and differences between the mobile game and the stand-alone version of Assassin's Creed?
Comparison of plot and missions of "Assassin's Creed"
Whether players who have played "Assassin's Creed" know that this is an 18-forbidden game mainly focused on assassination. The game tells the grudges and hatreds between the Brotherhood and the Paladin in the Middle Ages in Europe. In the game, the player plays a story of the assassin in the Brotherhood. He draws his sword to help each other again and again.
In this regard, the mobile version of "Assassin's Creed" is not much different from the stand-alone version. In the mobile version, players also have to play a fraternity assassin to lead to various stories in order to complete one task after another.
The gap in the scene size of Assassin's Creed
Due to the limitations of equipment, in Assassin's Creed: The Real Color, the developer removed a lot of data that needs to occupy a large amount of processing and memory resources accordingly. The restricted map is the most obvious change. Unlike the stand-alone version of Assassin's Creed: The Real Color, each task has its own corresponding map, and each map has a boundary. Players cannot go outside the boundary to perform more actions, and can only perform tasks and some relatively free actions in the map.
The map shows that outside the city walls belong to the void area.
Generally, a single copy map takes about half a minute to travel in a straight line from south to north, including finding routes, climbing and encountering militias. Well, the copy map in "Assassin's Creed" is much smaller than the stand-alone version, but although the sparrow is small, the time it takes for a copy player to complete the task is usually controlled within 10 minutes. This is also a kind of understanding of the mobile version of the gameplay of fragmented time in the player's life.
Comparison of the pictures and operations of "Assassin's Creed"
What amazed the players the most in "Assassin's Creed" is not the vivid scenes, nor the magnificent game buildings or the vivid game characters in it. Instead, in this vivid scene, I saw those magnificent buildings and ran around these places with vivid game characters. A sense of freedom that makes people feel relaxed and happy, allowing players to feel a sense of conquest that "no matter how big the world is, it is at my feet" even in the narrow screen.
And "Assassin's Creed: The True Color" (PS: the game name of the mobile game version.) also continues the feeling of "I see, I conquer" from the stand-alone version, and the picture quality is close to the first generation of the series. In the delicate and beautiful and magnificent scene, the player uses the neat skills of the game characters to run around and climb around the screen, and the doors, windows, bricks and tiles of the building are passing by in front of him. The real and dreamy sense of vision makes the player feel full of immersion.
As the most classic operation setting in the series, "Leap of Faith", it can still be reflected in "Assassin's Creed: The True Color", but it cannot achieve the same faith as in the stand-alone version at altitude. Let's review the leap of faith in the stand-alone version together.
Comparison of Assassin's Creed profession and equipment system
Due to the operational limitations of mobile phone devices, players will be exposed to the game's profession system for the first time, so that players can choose a more streamlined skill release method in the game. The developer divides various skill branches in the form of professions. This is introduced in the previous news of the editor Bass, so I will not elaborate on it here ("Assassin's Creed" dual profession system exposed, News link >>>).
It is even more worth mentioning that the equipment system in "Assassin's Creed: The True Color" requires streamlining operations, which makes players unable to perform basic operations such as dodge, blocking and jumping in the game, nor can they move many classic combos from the stand-alone version into the mobile game, so players will face a more streamlined but more difficult operation method.
As for AI, all NPCs in the game can avoid frontal conflicts as long as the player does not appear on the front, and then launch an assassination skill to kill them with one blow. However, using mobile phone operations to achieve this effect requires players to be familiar with the basic game operations and many times to complete, so the most frequently triggered is face-to-face encounters with the enemy.
The occurrence of a large number of encounters and the simplification of combat operations directly leads to a sharp increase in the demand for the quality of equipment in the game. Therefore, in the game, players need to pass some levels multiple times to obtain equipment and silver coins to meet more powerful enemies and more interesting dungeon challenges. Therefore, it can also be said that the mobile game "Assassin's Creed" has been given the attributes of developing the game to some extent.