A major iconic gameplay of the "Assassin's Creed" series is third-person parkour. From the first generation, players can control the protagonist to run and jump freely on the house and the ground; with the development of the series, the protagonist's parkour ability has become stronger and stronger. YouTube author Nixian used a video to demonstrate the evolution of parkour gameplay in each generation in the Assassin series. Let’s take a look~
In "Assassin's Creed 1", Altaïr often "stumbles" when climbing the wall, which is very unsmooth; in the second generation, Ezio's wall climbing technique has improved, and finally unlocks the big jump in the wall, and the vertical movement power has increased greatly; in "Apocalypse", Ezio obtained the hook knife artifact, which can extend the jump and grab the distance and use ziplines; in the third generation, due to terrain, many parkours on the treetops were added, and the movement effects of Helson and Connor were also smoother.
When it comes to "The Rebellion" and "The Revolution", the protagonist's climbing, running and jumping ability has reached a higher level, and he can jump sideways. Sometimes the high jump and long jump are shocking. It can be described as "flying the eaves and walls", and there are also many fancy small movements; the next "The Legend of the Hero" has added a magical tool, with parkour moving power several streets away from Egio.
In the latest "Origins" and "Odyssey", there are no tall buildings on the map, and there is no significant evolution in climbing ability, but players can unlock some skills. In "Odyssey", they can even be immune to falling damage. There is nothing to do when they jump down a cliff, and even the classic straw pile is spared. That height was enough to kill dozens of Egio.
I wonder if the protagonist's parkour ability will have more changes and upgrades in the upcoming Assassin's Creed: Valhalla?
More video screenshots: