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How is the experience of Assassin's Creed hero players (Analysis of the picture and lens sense of Assassin's Creed hero)

How is the experience of Assassin's Creed hero players (Analysis of the picture and lens sense of Assassin's Creed hero)

In "Assassin's Creed", many players complain that the camera feel is not well divided, and the protagonist always stands foolishly in the middle of the screen. Below, the editor will bring you the task design and experience of the picture camera feel of "Assassin's Creed". Come and have a look.

There are countless games with history as the theme, but when it comes to historical tourism, no one can compete with the Assassin’s Creed series.

The Assassin's Doctrine series is an action game, with historical capitals as the stage. Whether it is Jerusalem during the Crusades, Italy during the Renaissance, the United States during the Independence Revolution, or the Caribbean during the Golden Age of Pirates, players can be in it and travel, just like time traveling back to the past.

The latest work of the "Assassin's Creed: Syndicate" series, "Assassin's Creed: Syndicate (hereinafter referred to as "Assassin's Creed: Syndicate") recreates London during the Industrial Revolution to the eyes of players. During the day, thick black smoke was sprayed out from the chimneys of the factory, and dense cargo ships flooded the Thames. At night, the lights of Big Ben are like a bright moon, shining on the dark fog. In the town, Max promotes socialism in the square, and Dickens seeks creative inspiration in the streets and alleys. Victorian London is lifelike and vivid.

The Thames in "The Hero"

"The Legend of the Heroes" is a PS4 game. Whether it is streets, lighting, characters, or even historical buildings, it is more realistic and detailed than the old works in the series. Unfortunately, "The Legend of the Condor Heroes" never made me fall in love with London. In "The Legend of the Condor", many main tasks are taken in landmarks in London, but the content of the task rarely emphasizes the characteristics and beauty of the buildings. Whether it is the Tower of London, Westminster Palace, the Bank of England, or Buckingham Palace, it is just the background of the mission. The game only asks the player to assassinate this person and hijack that person, but never asks the player to stop and carefully appreciate the luxury of London architecture.

The Assassin's Doctrine series was originally good at integrating historical buildings into the game. "Assassin's Doctrine II" and "Assassin's Doctrine: Brotherhood" were both set in Renaissance Italy. In "II", the protagonist Ezio must sneak into the Governor's Palace in Venice, but the Governor's Palace is tall and the Governor's Palace is so high that Ezio cannot climb into the interior along the exterior wall. He can only use Da Vinci's aircraft to fly from the sky into the official residence.

Ezio flew into the Governor's Palace in Venice with a glider

In "Brotherhood", Ezio had to sneak into the Pantheon in Rome, but soldiers were stationed at the main entrance, so Ezio had to climb into the hall from the circular hole in the dome, and then climb down the curved inner wall to the ground. "II" and "Brotherhood" use the characteristics of historical buildings (the high pillars of the Governor's Palace and the round holes on the top of the Pantheon) to design a unique main mission. Players can enjoy the Italian landmarks while having fun. "II" and "Brotherhood"The camera and game plot set off the characteristics and beauty of the building. In contrast, the main mission of "The Legend of the Condor Heroes" is really a lot of color.

In "Brotherhood", when Ezio climbs into the Pantheon, the camera automatically pulls down, emphasizing the volume and interior wall carvings of the temple

"The Hero" not only has the task designed without any sensibility, but also the camera is extremely uncooperative. PS4 has a screenshot sharing function, and many games are equipped with "Photo Mode" to facilitate players to share screenshots. Not only does the shooting mode of "The Legend of the Condor Heroes" lack the cost, the protagonist also often stands in the center of the picture, and his feet are often cut off by the frame, making it difficult to capture beautiful images.

The composition of "Life is Strange" and "Wang Da and Colossus" are both in line with the third-part method, which is pleasing to the eye

The so-called "Rule of Thirds" in photography, which means that when taking pictures, the picture should be divided into nine grids and the focus should be placed on the intersection. In "Life is Strange", the protagonist does not stand in the center of the screen, but stands on the side; in "Wander and the Colossus", when the player is riding a horse, the camera will automatically pull back and place the protagonist in the left/right corner of the screen. These compositions are convenient for players to view the background, and the screenshots are also more beautiful. In "The Legend of the Condor", no matter how the player twists the camera, the protagonist always stands in the middle of the screen, which is not conducive to viewing the scene or taking screenshots, which is extremely annoying.

The protagonist always stands in the center of the picture, which is extremely annoying

The creative team of "The Heroes" painted a beautiful London, but it seemed that they did not think about how to use the lens to express its beauty and how to set off its gorgeous posture through the game, and ruined the beautiful scenery of the fog city in vain. If "Assassin's Doctrine" is indeed a historical tour, then "The Hero" is like traveling to the UK with a boyfriend who doesn't understand the appearance of the image. The scenery is picturesque, but the appearance of the image of the image is unsightly, which is very annoying.

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