"Assassin's Creed: Valhalla" is regarded by some players as a boring work second only to the Great Revolution, but the final revenue of the game exceeded US$1 billion, becoming the first work in the history of Ubisoft Assassin's Creed to achieve this goal. It is clearly recognized in the game circle as a formulaic open world, but why is the sales of new works higher than the other?
Ubisoft's sandbox game can be compared to canned food as usual. It is definitely inappropriate to say that it is a delicious food in the world, but it is not particularly unpalatable. It meets the appetite of most players. It is okay to taste it when there is no other delicious food. Ubisoft’s current game highlights the characteristics of large quantities and stable updates, which are key to most players.
In fact, there are many new players for Ubisoft every year. Game elements and types are the core of determining game sales, which is also the reason for the serious homogeneity of games in recent years. Ubisoft is basically in a monopoly position in developing a formulaic open world. Although there are R stars that are stronger than Ubisoft, its development cycle is too long and the output of works is not much, and it is difficult to completely beat Ubisoft.
From the sudden death of the Great Revolution to the lack of interest in the heroes, to the current sales of tens of millions of yuan per unit, it depends on Ubisoft's real game foundation. Moreover, the lower limit of its series works is generally very high, and each game has more or less innovations in combat systems and gameplay. This is why this series has always been popular among players around the world.