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Which Assassin's Creed is more fun and worth playing (what is the name of the male protagonist of Assassin's Creed)

Which Assassin's Creed is more fun and worth playing (what is the name of the male protagonist of Assassin's Creed)

I passed the Assassin's Creed: Brotherhood in high school, thinking that this series will accompany me for more than ten years. After all, Ubisoft has adopted the "New Year's goods strategy" and has new works almost every year. So I finished playing "Assassin's Creed: Apocalypse" and "Assassin's Creed 2". Times have changed, and now I have long forgotten most of the plots in the game. What remains the deepest in memory now is the assassination skills. I remember when I threw a smoke bomb into the crowd and turned into an evil ghost in the smoke; I also remember when I was very far apart, and when a whistle was blowing, I attracted a bunch of brothers to get all the minions in front of me; I still remember when a poisonous arrow passed by and watched the enemies kill each other. Put aside the image of wandering on the street wearing a cloak; put aside the setting that tearing a few pieces of paper can lift the wanted situation, what should the assassin look like? It must be Egio.

However, when I graduated from high school and bought "Assassin's Creed: Origin", I realized that the "Assassin's Creed" series did not seem to want to accompany me too far. At that time, it may be less than two years since I passed the Assassin's Creed: Brotherhood, and this series abandoned me like a scumbag. When my Bayek tried to use sleeve arrows to kill an enemy of much higher level, but only scraped off a layer of his blood skin and was then pressed to the ground and hit hard, I felt that all the evil people in the Montreal studio were. Every punch on the screen may be a punishment for me: it will prevent you from studying hard and playing Assassin's Creed! Let everything be empty! Let you do everything!

I was convinced, I was really convinced. I only played slowly for dozens of hours, and I almost never started "Origin".

Assassin's Creed has originated, and it feels like it's over. Even if I play relatively early works such as "The Revolution" and "Black Flag" in the future, I just swallow it all up and I can't calm down and play it all in a complete way. There is a factor that computers cannot keep up, but more of it may be a sense of confusion when a countryman suddenly saw the world: I was originally traveling through the city of Rome, but I was suddenly exiled to the whole of Egypt. Facing the branches and question marks all over the map, it was really hard to say where I should go and what I should do for a moment.

But, isn't Assassin's Creed after Origins fun?

It is certainly not. The series of works after "Assassin's Creed: Origin" naturally has their charm. If you can accept some inexplicable bugs, the quality of Ubisoft's production is relatively guaranteed. In "Origin", in just a few dozen hours, I have already experienced the vast yellow sand and majestic pyramids in Egypt. The desert is vast and the yellow sand is rolling. The eagle locks its prey in the sky, and the assassin is ready to go on the ground. The cold sword blade shines with golden light, which can make people feel the coolness under the scorching sun.

The characteristics of "Origin" are in the word "big", a big world, a big background, and a big system. Every corner of Egypt may leave footprints of assassins; the stories are directly traced to ancient times and to gods; there are also many varieties of collection, manufacturing, weapon skills. In such a world, freedom is unprecedentedThe ground improvement is much better than what players have to do. There are more problems that follow.

In the eyes of some people, the huge worldview of RPG games is often the existence of "Xiao He is successful and Xiao He is defeated". On the one hand, if RPG wants to bring players a complete gaming experience, it is definitely inseparable from a huge worldview; on the other hand, a huge worldview will also make players feel like "endless tasks". Tasks come one after another, plots come one after another, and after the main line passes the branch line, the cave is running and touching the corner. Perhaps some players rely on beliefs to support them after playing, and their enthusiasm for the game has long cooled down. The debate over the good and bad of "The Witcher 3" will unfold from now on, and "Assassin's Creed" will naturally have such problems. To be honest, I don't think Origins has done a good job in this regard. It may be just adding content to a world and not considering too much about the connection between these contents. The entire Egypt looks ecology complete on the surface, but in fact it feels like it is each working on its own. The recommended level is indicated before the main line or important task, which is to force the player to complete the side mission. The player may take the initiative to do the task just to get good equipment so that he can have a try when facing advanced enemies. Here, the essence of the "assassin" seems to be abandoned. I waited for an opportunity to act, and the idea of killing with one blow had to be controlled by the level gap between the enemy and us, but when the level came up, I just wanted to go straight to the front. Why do I still have to assassinate?

"Origin" should be a revolution in Ubisoft's "Assassin's Creed" series. It may be a attempt by Ubisoft to get rid of the "industrial line" to produce games, but it seems to be trapped in another "industrial line". It was abrupt, but from then on, it basically determined the new format of the series. After Origin, it was a role-playing game with a good sense of action; before Origin, it was an excellent action game with a good role-playing game.

Assassin's Creed: Brotherhood is one of the rare masterpieces in the "Assassin's Creed" series.

Assassin's Creed 2 is the masterpiece of the entire series, which is destined that the lower limit of "Assassin's Creed: Brotherhood" will not be too low, but it also means that players will have higher requirements for it.

The Brotherhood is set in Renaissance Rome. Here, Ubisoft once again demonstrated his amazing skills and the name of the "Assassin's Creed" series of travel simulators. The 12 urban areas of Rome are very rich in the style of the time.

In "Brotherhood", the development of "Assassin's Creed" is more comprehensive. After establishing a brotherhood, they can command the younger brothers to assassinate a long-range manner. These younger brothers may rush up directly to push the enemy down from the face, or suddenly jump out of the corner or from a high place to assassinate the enemy directly, and can ride a horse to knock the enemy over. The combat method is very ornamental and very consistent with the name "Assassin's Guild". They can also be sent to other places as mercenaries to earn money; they can also obtain weapons and abilities and be improved. Although this makes the already not difficult game easier, it is also extremelyIt enhances the sense of inclusion. After all, the assassin masters must generally not do it themselves. Seeing the unions they cultivated will have a great sense of accomplishment in the battle. After occupying the city, players can also open stores in the city to make money.

The gameplay of "Brotherhood" is naturally the most mature in the "Assassin's Creed 2" trilogy. It inherits the previous generation and has also made innovations such as "Assassin's Guild". But the plot is a bit dull. In my vague memory, its plot seems to have reached a peak after "Assassin's Creed 2" and "Assassin's Creed: Apocalypse", so it had to make Egio nothing again at the beginning. For friends who have already explored with Egio in the previous games, it may be a bit cruel, but for players who have first come into contact with the series, the problem may not be big.

One of its shortcomings is its shortness. I remember that when I first finished the game, I felt what it means. I have an Assassin's Guild, but the industry in the city is no longer responsible for the mission. When I was bored, I might have fired a sword directly at the guards in the city.

The "Assassin's Creed" series is divided into two and half in "Origin". In my opinion, before Origin, its assassin had a very distinct theme and its movements were particularly smooth. It can meet the dual needs of people's operation and viewing; after "Origin", its assassin theme seems to have shifted from playing to the plot, and it is still telling the story of the assassin, but its behavior has gradually become a warrior. Once upon a time, it was a unique existence in ACT games. Now, it is an ordinary member of RPG games. When comparing with other RPGs, its differences may only be reflected in the story.

Now there are still people who want to experience the "Assassin's Creed" series. I still recommend starting with the works before "Origin". It can bring you step by step into the entire Assassin's Creed series. Let you unconsciously appreciate the ups and downs of the series, instead of putting you in the entire Egypt at the beginning, just like "Original", and you can explore it yourself.

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