So many movies have been released in the Assassin's Creed series, I believe every player has his favorite one. For the editor, the most distinctive one should be the Great Revolution.
First of all, the plot of this film is really wonderful, closely combined with history, and in this historical background, the identity of the assassin itself should be recorded with great significance. When playing, the editor can feel a strong sense of substitution and honor. However, the game also has shortcomings. Today, the editor briefly talks about his feelings about this game.
1. Fight
Although the battle is bad, remember in previous works, even if the player is discovered by the enemy, as long as the enemy is facing his back, the target is not him, or quickly circumvents the enemy's back and lets him lose his lock, he can kill him with a sleeve knife. But this movie can't be forgotten. If the smoke bomb is released, he still has to slash slowly. The enemy is not prepared and does not immediately give a fatal blow, so why are you slashing? Are you an assassin or think you are a warrior? At the same time, the smoothness of the game is also very poor. Many times, after the counterattack, the attack will be immediately attacked, but no attack will come out. If you press the attack too quickly after a heavy attack, you will be like this.
2. Skills
In terms of skills, Hawkeye's time is too short, but the impact is not very big. In addition, it can be moved when used, which can be compensated. However, the camouflage cools for too long, either it will be used for a longer time or it will be cooled shorter, and they are equipped with equipment that hides the whole body. I still feel that the time is not enough. What kind of cooldown is done for a single-player game, it is not a battle between multiple players.
3. Climbing
When it comes to climbing system, the protagonist is probably a low-powered person. Sometimes he wants to go up in some places, but he just can't go up. He wants to go down but can't go down. He can't jump to the left and right sides as before. Sometimes he clearly climbs to the position, but he is not far away from his side, and he can't jump over it. He has to climb for a long time to reach a position where he can jump, and sometimes he will get stuck. If the enemy notices it, he will be amused and crying.
IV. Parkour
Assassin's Creed has parkour as its main feature, but the opposite of this part is that parkour is problematic.
Although I understand that this generation of parkour has more movements than before, the problem is that the game often makes mistakes in judgment! The editor wanted to jump to the overhead rope on the roof. When he ran down, he jumped directly to the roof. When he ran up, he jumped to the roof.
Of course these are all minor problems. Apart from these, the main experience of the game is still good, especially the plot. Speaking of the plot, I think that the mobile game "The Record of the Yuanqi and the One" I am playing recently is considered a mobile game. The plot makes its own unique game, especially in some tasks, and different open endings are set, which require players to discover and play some new tricks.