In this "Assassin's Creed: Odyssey", an inscription system was added, but no detailed answers were given to the operating mechanism of this system. In fact, the effects of some inscriptions cannot be superimposed in the game. For friends who have typed these same inscriptions, it is a waste of an opportunity to improve output or survivability. Next, the editor will bring you a detailed explanation of the inscription system of Odyssey, let’s take a look. Thank you very much for sharing "Wu Geng1".
Inscriptions that cannot be superimposed:
1. All yellow inscriptions;
2. Weapon damage, such as 15% sword damage;
3. All elemental enhancement and elemental damage have no effect after the relevant mastery is full;
4. Curse, with Olympus and Curse Feet at the same time, it will not add twice. The panel will change when you first equipped, but it will change back when you open it again.
Inscriptions that can be superimposed:
1. 15% warrior damage, hunter damage, assassin damage;
2. All damage is 5%;
3, 5% critical hit rate;
4. Critical hit rate when 10% health is full;
5, 25% critical damage;
6, 25% headshot damage;
7, 30% defense.
Basically, more than two attributes can appear on the armor and are superimposed.
Perk must be placed on the weapon being used:
Only fire and highly toxic.
Perk not placed in the weapon being used can also take effect:
1. Elemental enhancement;
2. Armor penetration;
3. Low chance to obtain 30% health shield;
4. 25% increase damage to elites;
5. Critical hit rate;
6. Critical damage;
7. Headshot;
8. Curse;
9. +50% damage after parrying;
10. +25% damage after perfect dodging.
Basically, it doesn't need to be placed in the main weapon field to trigger it
But there is a bug here. When the perk with a 1-reduced attack is placed in the second weapon bar, there is a chance that it will not be triggered (often not triggered). It is best to put this weapon in the first column.
Why do inscriptions receive restrictions:
The warrior damage and all damage are added directly to the panel, not multiplied, and the profit will be particularly low later. for example+5% of all damage perk is not the best, and it actually only has a bonus of 2%. However, 15% of weapon damage is multiplied, so be sure to have 15% of weapon damage perk.
15% damage - 15% health, this is directly multiplied and not displayed on the panel (the reduced health will be displayed on the panel)
30% armor penetration is finalized, so it is very powerful.
The curse is added to the panel, and can only provide about 30% damage in the later stage. It is not recommended to use it, but it has a great improvement in the secondary attributes. For example, the main warrior can directly +1 times the Hunter and Assassin damage.
25% Elite damage increase, it is fascinating. After testing, it will be useless and may encounter some kind of limitation.
The critical hit rate can make the skill critical hit, and catching fire can make the skill fire, so +10% critical hit when the health value is full should be the best damage expect perk. After all, if you fight a nightmare, you will either be full of blood or die.