Game fans are the best movie audience in the world. The movies adapted from the game allow them to taste the taste of loss again and again, but they do not prevent them from continuing to devote their enthusiasm for the next movie. As Ubisoft's baby, "Assassin's Creed" has received the same courtesy. Since the news of the movie with the same name has been announced, loyal fans have placed great interest and enthusiasm. Even if the movie is addicted to being addicted to it, they still remain unyielding and look forward to it. In addition to Assassin's Creed itself, it is a dazzling golden signboard. Ubisoft spent 200 million US dollars to participate in the whole process, which is also the reason why players are looking forward to the movie.
With the official support, the game fans thought they could see a live-action work that restored the game's style by 100%, but they found that they were still too young - many places in the movie are very different from those in the game, and these differences naturally became their complaints about the movie.
Think about it carefully, this matter is quite interesting. Ubisoft is a company that insists on its own artistic pursuits but also attaches great importance to public opinion. There is a vivid example of this. During the development of the recent Assassin game, Ubisoft's staff often visited the Assassin's Creed wiki, where the hard-core folk fans gathered to discuss everything in the Assassin's world, which provided the official with a lot of inspiration to learn from.
So, the "down-to-earth" Ubisoft cannot be completely unaware of what the game fans want. The only possibility that the final product of the movie is contrary to what fans expect is that they understand the fans' wishes, but for various reasons, they give up their absolute cater to fans and please. Let’s guess what Ubisoft made the movie to what we see now for.
As the first real feature film in the series, "Assassin's Creed Movie" is still a highly-watched
Why are there so many modern drama parts?
Under Douban's "Assassin's Creed" movie entry, the most praised short comments came from netizens' "Silent Neighbors". He commented: "God restore--I curse when I play games whenever I go to modern dramas, and I curse when I watch movies or when I go to modern dramas."
There are too many modern drama parts, which is the point where the game fans "black" the most. Some people even say that the movie turns the game parts that players care least about into movies.
But, did the film production team really not realize the problem of modern scenes being too heavy?
Before the movie was released last year, director Justin Kuzel revealed in an interview with IGN that some modern plots of "Assassin's Creed" account for 65%, and the plots of medieval Spain account for 35%, which is exactly the same as the game. With such accurate quantification, it can be seen that the crew has a clear understanding of the proportion of scenes.
As a game, it is understandable to focus more on ancient timelines - an adventure in the foreign land of time and space is of course more exciting and fun, so let's seeIt is true that a modern storyline of Desmon is not very long, and it took five game works to explain it.
If you want to talk about the protagonist with the weakest presence in the game, Desmon must be considered one. As the protagonist of the Assassin series, his role is to travel to the hero's memory
Movies are not games or TV series, obviously they cannot be done. Being able to form an independent chapter and be able to make one's own statement is the duty of a movie. The tit-for-tat between the Assassin League and the Templars is the starting point of all contradictions and the place where the whole story begins. Without a modern plot, there is no retrospective and reappearing of ancient plots. The threading of modern threads integrates the fragmented plot of ancient threads into a unified way. Ubisoft must explain the causes and consequences of modern threads in this movie that is less than 120 minutes long. Therefore, it is obviously necessary for the movie to spend more time and deepen its modern plot.
It is not impossible to cut off most of the modern line and make "Assassin's Creed" into a fast-paced action movie of parkour assassination throughout the whole process, but this does not conform to the director's understanding of the Assassin Game. Justin Kuzel believes that Assassin's Creed is "not a superhero game, it tells the story of real people who achieve extraordinary careers. In terms of ideas and concepts, the story of the movie is essentially the same, it says that a modern man discovered that he was an assassin." For the increasingly demanding audience, the lack of motivation to fight against good and evil, too shallow and low-key, may also cause dissatisfaction.
In contrast, in recent generations of assassin games, the modern plots are always perfunctory and weak. But old players who have been involved in the game since the first generation of Desmons know that modern plots were not that useless. The price of the neglect of modern threads since Desmond is that the game repeatedly uses the method of time and space to stimulate the player's senses, but the player is becoming more and more distracted - constantly traveling through foreign countries can only bring a short-term sense of freshness, but it is difficult to bring deeper thinking and cannot support longer-term motivation for playing. The movie regains its emphasis on the modern part, which is also a good reminder for future Assassin games in planning ancient and modern storylines.
Of course, it is an indisputable fact that the pace of modern dramas is slightly slow. Judging from the tolerance of finding highlights, modern dramas are not without surprises: the highest level of abstergo company, as well as members of the modern Presbyterian Templar, who have never appeared in the game, were all made in the movie; the modern Assassin Brotherhood collectively rebelled after awakening, resulting in the biggest event of the two camps confrontation in the modern timeline... These dramas have been made up for the game, which can be regarded as some compensation for players.
All signs indicate that the "Assassin's Creed" movie has a high probability of a sequel. I believe that after the first major movie explains the basic worldview, the sequel can break free from the constraints in the plot setting and fly high.
Why not choose the legendary assassin in the game?
As we all know, the gameAdapted movies have never been able to find a suitable market position, and their historical performance has always been poor. In this regard, Keane Julivan Barent, former CEO of Ubisoft Films and producer of Assassin's Creed, saw this: "It was difficult for studios to recognize the importance of the story plot of game-adapted movies. In most cases, they chose to copy the plot and characters of the game itself, but this should be avoided."
After counting, the game works so far named "Assassin's Creed" can't be counted with one hand. The legendary Altaïr, the master Echio, the Kenway family, the Fry brothers, and the modern assassin Desmon... It is said that there are so many classic characters, you can bring out a play by choosing one of them. However, restoring the game may not be a shortcut. It is expected that live-action movies are not as good as CG movies in terms of restoration. If the movie is just a repeat of the story and plot of the game, once there is a slight difference from the feelings in the fans' minds, it will still be easily criticized, and it will even destroy the original established impression given by the characters in the game. So the movie takes a more radical approach to unlock new characters and new plots to avoid the risk of copying them intact.
The most successful assassin master in the 2nd generation of Egio series
Michael Fassbender, the leading actor in the movie, said that he had never played any of the works "Assassin's Creed" before
The male protagonist "Fasha" once told the media that the crew "respected" the original plot direction of the game, but they are now making a new movie. This is not a promotional CG of a game. They want to bring some new things to the game and bring new experiences to the audience - inheritance is a kind of respect, and innovation is another kind of respect.
This style is also very "Ubisoft". Ubisoft is an innovative team. For example, they rarely remake games, which is different from those stunning sluts outside who are keen on rehashing cold rice. For example, they often customize the matching logo style based on the game, which is comparable to the dream factory in the game industry. Repeating content that has been done before may be exciting for fans, but it is boring for the original team that is keen to develop and follow the original path again.
A interesting thing about Ubisoft is that it carefully fine-tunes its LOGO style based on the content of the game: the picture shows the logo variants of "Assassin's Creed 3" and "Assassin's Creed: The Heroes".
AnimusWhy is it different from the one in the game?
As an important prop in the Assassin World, Animus can lead time travelers into the memory of the Assassin's ancestors, learn skills, understand the truth, and take responsibility. At the same time, its appearance and functions are constantly changing and upgrading with the iteration of the game.
In 1960, Animus appeared in prototypes; the most successful work in the first generation of Animus was used by Desmon; in the Animus 2.0 era, lying on the bed became aRecliner; in "The Rebellion" and "The Revolution", Animus made another qualitative leap, and could travel through time with the help of PC and VR devices... The Animus device in the movie is the latest model in the series. Users no longer have to sit on chairs or lying on the bed board, but are held in the air by huge robotic arms, and also have a holographic projection effect. Compared with its predecessors, this Animus runs smoother, and is directly connected to the individual nerves and can act on the body rather than the mind.
Animus 1.0
Animus 2.0
The above paragraph is the main content summarized from Ubisoft's official article "Unveloping the Evolutionary History of Animus". According to this statement, movies and games share the same world and are seamlessly connected. To sort in chronological order, the movie tells a story that is closest to the present in modern times.
From the viewing experience, the main reason why Animus in the movie is like this is because it is more visually impactful. If you are lying down and accepting the baptism of machines like in the game, it will not only lack interactivity, but also easily remind people of similar plots in "The Matrix" and "Avatar". Furthermore, compared to the old version of Animus, it seems more natural to make the latest model go shirtless.
Why not interpret the assassin's creed in depth?
According to the Chinese language education we received in elementary school, since it is called "Assassin's Creed", then the homework for pointing out the topic is essential. For the low-demand players and audiences, the classic quotes in the movie, such as "Everything is empty, everything is acceptable" and "Work in the darkness and serve the light" are enough to satisfy them. But some players feel unsatisfied:
In the game, creed is not an empty slogan. It penetrates into specific examples and can achieve an epic effect. We gradually understand why Altaïr fought and died, and can understand the reasons why thousands of assassins went on one after another. In the movie, "creed" is a relatively mysterious and vague concept, and audiences with zero foundation cannot understand the true meaning of creed.
This is probably because: in the length of a movie, it is still hasty to explain the game's huge world view, and it is time-consuming and difficult to achieve an impressive reinterpretation of the creed. Moreover, compared to repeating the connotation of the creed and exploring the depth of the story, the task with higher priority is to expand the territory of the assassin world and extend the width of the story.
Ubisoft once hinted through many easter eggs that "Far Cry", "Watch Dog" and "Assassin's Creed" share the same worldview
Cory May, the chief screenwriter of the first trilogy of Assassin's Creed, once had an ambitious plan: to create a game that experienced multiple ancestors in multiple eras and build a larger world of assassins. However, due to technical reasons, this idea is difficult to achieve for a while - in order to achieve this goal, it is necessary toEach era produces a set of scenes and a story line, each ancestor must have a different set of actions, etc. For a single game, the project volume is too large. So after that, the grand ideas were split into multiple works on multiple platforms and media, and realized in a curved way to save the country. Expanding the worldview of Assassin's Creed with novels, comics, animations and movies is a work that Ubisoft has been working tirelessly to date.
Assassin's Creed's official Twitter account once described the relationship between Assassin's games, movies and other derivative works like this: "We share a universe, and what happens in the movie will affect games, comics and books." When asked whether characters in the game will appear in the movie, "This is a completely new story, telling the new characters in the universe we set, and you may find some familiar faces."
As a newly expanded media field, the movie "Assassin's Creed" must assume the responsibility of contributing to the Assassin's World and seamlessly connect with media such as games, comics, novels and other media; Ubisoft even refers to Marvel to unite all its works to create the exclusive Ubisoft universe. This can also explain why Ubisoft has to go all out to explain the foundation of the story, why it needs to enable the new protagonist, the new Animus and the new story. This is a big game of chess playing by Ubisoft.