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Is Assassin's Creed Fantasy Berserker exiting (Assassin's Creed Fantasy Stealth Gameplay)

Is Assassin's Creed Fantasy Berserker exiting (Assassin's Creed Fantasy Stealth Gameplay)

At the Ubisoft Preview a few days ago, the Assassin's Creed IP that players were thinking about finally made new progress. The development and launch plans of five consecutive works have greatly met the demands of players. "Assassin's Creed: Fantasy", featuring the character Basim in "Assassin's Creed: Valhalla", is undoubtedly the most popular work among players.

  Memories are synchronized again, this time the story takes place in Baghdad in the 9th century AD. If you want to ask how the story of Assassin's Creed: Fantasy is different from before? I believe that after watching the game CG, old players can feel the style of "Prince of Persia".

  The Assassin's Creed IP was originally an independent project from the sequel to "The Prince of Persia". Although the two have little correlation in content, the action system and signature parkour gameplay are quite common. This time, "Assassin's Creed: Fantasy" returns to Central Asia, and it also brings the gameplay back to fifteen years ago.

  Long before the Ubisoft Preview was launched, there was news that "Assassin's Creed" would abandon the RPG elements since the "Mythical Trilogy". Ubisoft's developers have also confirmed that the skill tree will be removed, assassinated in and returned to the gameplay, and the character will not have the growth of the attribute panel. (It is not ruled out that in the fourth generation, players need to make equipment to increase their health as the plot progresses)

  Winning or even removing RPG elements can greatly reduce the difficulty of the game. Even though Ubisoft emphasizes that Basim has very little blood, it may be difficult to go straight. However, the main playing styles of the early Assassin's Creed were "anti-counter" and the difficulty of fighting was almost zero. Press the Death Defense key and you can slaughter the entire city's NPC. How to balance these two contents is a big test for Ubisoft.

  As for the trailer CG, the most important factor that can touch players is the setting of the "breaking finger" that is necessary to equip the hive sword in the early days (improved by Da Vinci in the 15th century). Many content seems to remind players that this time Ubisoft really wants to "return to nature" to the end.

As for Aivor, the "heretic" who wears his or her sword back, should be forgotten in Wenlan along with his/her Berserker Creed.

  There was previously reported that "Assassin's Creed: Fantasy" would be a restricted work. While players speculate that there will be many bloody scenes in the game, they also suspect that it contains gambling and unboxing elements. However, Ubisoft's head denied these statements in an interview with IGN and said that "Assassin's Creed" is still waiting for ratings.

  This Ubisoft Preview Conference also brought unexpected surprises to domestic players, and the long-awaited Chinese-themed works finally came out. However, although players have the opportunity to parkour in Great Wall, the label of "Open World RPG Action Adventure Free Mobile Game" on "Assassin's Creed: Codename JADE" has caused a lot of controversy.

  Mobile games are indeed strong in the domestic marketIt has great influence, but this does not mean that what Chinese players want is a mobile game.

  In short, there is still some time before the game is released. Whether players support or look down on the bad side, you might as well be more patient and it will not be too late to make evaluations after the official version is launched.

  So are you optimistic about Ubisoft's "returning to the original intention" of "Assassin's Creed" this time, and the plan to launch the Chinese-themed "Assassin's Creed" mobile game?

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