Assassin's Creed, as we all know, is an infiltrating game that mainly focuses on assassinating opponents, completing tasks without knowing each other and killing targets and quickly breaking away.
But with the changes in the subsequent game mechanism, the original assassination was gradually played by players to find new tricks. Isn’t it just a perfect infiltration idea that I gradually became deeply rooted in people’s hearts.
I want to complain to many players that the difficulty of Assassin's Creed seems to be getting lower and lower. The emergence of hot weapons makes the miscellaneous fish no longer a threat, and the assassination angle allows most bosses to be solved by sleeve arrows. This game seems to be gradually losing its difficulty.
For many veteran players, this game is indeed becoming simpler. From the initial crayfish enemy and backplane assassination to the emergence of various new props and new skills, the enemy AI is improving, but the players' skills and means are also improving, so it is naturally becoming simpler for old players.
So let's think about it, if this game becomes a dark soul, what kind of horrible experience would it be?
Dark Souls is one of the very famous suffering games in the game world.
The difficulty of the game and the strength of the monster require players to adapt after repeated training. However, the players who adapt cannot have such a hand-hard player, otherwise they will not be able to adapt at all.
Imagine that the enemies in Assassin's Creed, the first two generations will not talk about them, but the third generation of Master Kong will die on the spot without the auxiliary system of the system's defense and rebellion. If the enemy is shot, will this difficulty make the player crazy?
Or maybe in the fourth generation Edward's driver Jackdaw was fighting with the enemy in a naval battle. At this time, the enemy's shells hit the helmsman's driving seat. Edward fell to the ground in an instant and ended the game. He looked at the legendary warship or fortress city that had been fighting for a long time, and he was short of blood but could not finish the fight. What kind of MMP mood would the player feel?
In fact, Assassin's Creed has now become a Black Soul mode. Not to mention whether players can adapt, but it is closer to the reality for the game.
In reality, people will basically lose their combat effectiveness if they are shot. As long as they are well equipped in the game, how many guns can't be beaten? As long as you breathe and get some blood, it doesn’t matter if you get two more blows!
The reason why assassin becomes this moment is naturally to work in the dark. Once exposed to the light, the assassin cannot become a berserker, but players can make the assassin a profession, including swords, guns, sleeves, muskets and cannons, sailing to swim, going to heaven and earth, basically omnipotent~
No matter what, Assassin's Creed is a different classic, but after playing these relatively simple assassin stories, I think many players want to find something exciting like me. I hope Ubisoft can produce a truly challenging real Assassin's Creed in the future, so that players can feel how crazy the real crispy Assassin is!