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The historical background of Assassin's Creed Origin game (Is the plot of Assassin's Creed Origin fun?)

The historical background of Assassin's Creed Origin game (Is the plot of Assassin's Creed Origin fun?)

Magic Realism is a literary genre that was popular in Latin America around the 1950s. It is not a product of a literary group, but a general tendency in literary creation, mainly manifested in the field of novels and originated in Latin America.

  This genre writers insist on placing reality in an illusory environment and atmosphere, giving objective and detailed descriptions, and covering reality with a layer of bizarre magic. They not only adhere to the principle of reflecting the real life of society in their works, but also use European and American modernism techniques in their creative methods, inserting many magical and weird visions, making the entire picture present a style that seems real rather than real, seems false rather than false, the virtual and the real are generated, and it is difficult to distinguish between true and false. This creative method of combining reality with hallucination is called "magic realism" by Latin American critics.

  Marquez, a famous magical realist writer, his most famous work is "Hundred Years of Solitude"

  From this perspective, the events in this work that are difficult to distinguish between true and false do indeed have a mysterious feeling of magical realism. For example, the prophet looks like a god-jumping liar, but the dreams Bajake experienced in the game are so real. As for whether the child in the high priest's wife's belly was saved because Bajake killed the snake, this is also a very difficult question to explain clearly.

  This has important inspiration for domestic developers. In recent years, a large number of games launched in China are too eager to show various gods and divine powers, which makes the game lack a sense of mystery. The appearance and movements of immortals are essentially the same as ordinary people. Only the character Sword Immortal Nine's behavior and actions in the early years of "The Legend of Sword and Fairy" were somewhat similar to those of the Prophets in "Assassin's Creed: Origin", and they all came and went without a trace.

For domestic developers, if they want to explore and create a magical sense of reality in the game, even if they have references to "Assassin's Creed: Origin", they may not be able to make a difference in this regard. This requires a lot of cultural research on ancient legends and stories in China and even around the world.

   Perhaps because the originality of Assassin's Creed: Origins received positive reviews in the first attempt to achieve mythological color, so in the game's second DLC, "The Curse of the Pharaoh", the production team further strengthened the mythological color. After getting the artifact, the villain in the game summons the undead as a curse, and the four pharaohs appeared in the undead world, breaking through the previous realistic scene style of the series and has a strong fantasy style.

  The Curse of Pharaoh has received rave reviews after its release, which may have inspired the later Assassin's Creed: Odyssey. In the second DLC of this work, "Atlantis Chapter", the protagonist will meet Greek gods such as Zeus and Poseidon, and he will also be able to see various mythological scenes. To put it more exaggeratedly, the introduction of mythical style has given the "Assassin's Creed" series a fantasy wings, freed from the constraints of previous realistic themes, and made this series present an epic boss battle and magical fantasy scene similar to "The Witcher 3", "Dark Souls" or "The Elder Scrolls 5".

  Secondly, this work has undergone great changes in its combat system.

  In Assassin's Creed: Origins, the combat system has also undergone earth-shaking changes. The protagonist can use various cold weapons such as swords, spears, axes, etc., or various long-range bows and arrows. They can also hold shields to defend and throw flame bottles, and they can dodge. If perfect dodge can trigger slow motion time, then after learning advanced skills, they can gain mysterious power once they dodge perfectly, killing the powerful boss with one blow.

  The game also introduces experience value and level systems. You can gain a lot of experience by doing main tasks and side tasks, and you can also gain a certain amount of experience by brushing strongholds and discovering new places. You can get one skill point for each level upgrade. The skill trees in the game are divided into three categories: warrior, hunter, and prophet.

  In addition, the weapons and shields in the game are divided into several levels, namely blue equipment, purple equipment, and golden equipment. Among them, golden equipment is the highest legendary level, and players can upgrade the levels of these equipment at the blacksmith and merchants. Of course, every upgrade will cost more.

  As for clothes, they are all suits, and the quantity is extremely limited. There are no clothing parts that can be equipped separately.

  The transformation of this entire combat system brings more experience. After combining the skill tree, various weapons and equipment, and even equipment level, players can find their own set of gameplay, which can be an invisible assassin, or a head-on battle with the enemy, or both, there are also different options for invisible gameplay. For example, there are four types of bows and arrows in the game, one of which is the Raider's bow, similar to a sniper rifle. When using this bow and arrow, the game will enter the first person perspective. If the player gets a golden bow and arrow and aims it at the key parts of the enemy in the distance, it can cause great damage and achieve twice the result with half the effort.

  The previous works of Assassin's Creed were all based on stealth behavior. Direct confrontation is often unprofitable, or the battle is extremely boring and monotonous. Even if the melee game is added to Assassin's Creed 3, the nickname "Berserker Creed", the melee experience is very repetitive.

  "Assassin's Creed: Origin" finally solved a major problem of the previous melee boredom. Although it inevitably attracted some old players who believed that they had lost the original characteristics of Assassin's Creed, it actually attracted more players. Moreover, the game did not give up on stealth games, but just let the players choose whether to stealth themselves. Fundamentally, this gameplay absorbed elements from many popular games at that time, but they were all simplified. For example, equipment is divided into levels, and the attributes of each equipment are different, so it can be clearly seen that it is borrowed from the Dark Series. However, "Assassin's Creed: Origin" only has three levels of equipment, and the attribute complexity of the equipment is far less than that of the Dark Series. For example, when "Assassin's Creed: Origin" deals with enemies, you can use the game where two people turn around with shields. This is very similar to the Black Souls experience, but fundamentally, this game is a level-shaking game, so even if you don't use the Black Souls game, you can simply upgrade the level of characters and equipment by brushing experience and making money, and most of the time you can play the game like everyone else.

  Finally, the regional expansion of this book makes the story even more grand and full of epic temperament.

  The previous series of works are mostly limited to one city and one place. For example, "Assassin's Creed: The Revolution" takes place in Paris, "Assassin's Creed: The Heroes" takes place in London, and "Assassin's Creed: The Brotherhood" takes place in Rome. Of course, some works are more than one city, such as Assassin's Creed 3.

  But "Assassin's Creed: Origin" shows almost all ancient Egypt. On the essence, we can see the charm of the famous historical name of that era, as well as many areas such as Fayum, Memphis, Cyrenega, etc. In the DLC we can go to Sinai and Thebes. The entire game area has expanded many times compared to the previous game, and the corresponding area's culture, style and even political status are much deeper than before.

  Historical City Alexander

  In fact, this is also the learning method of "The Witcher 3". The success of "The Witcher 3" has an important relationship with the vast geographical area and various cultural and political displays of this fantasy world. The complex relationship between the Egyptians, Greeks and Romans in "Assassin's Creed: Origin" also reminds people of the year "The Witcher 3".

  The innovation of "Assassin's Creed: Origin" has achieved great success in both reputation and sales. Most media have given positive reviews of more than 8 points, and their sales have exceeded 10 million, ranking among the top in the entire series. Moreover, it is no exaggeration to say that Assassin's Creed: The Hero has turned the tide.

What about the future?

  Ubisoft recently announced the latest work of the "Assassin's Creed" series, "Assassin's Creed: Origin", but this work is just a small-scale work, and it returns to the traditional gameplay of the series in the past, that is, there is no level or a large number of RPG elements. Moreover, this work was originally a DLC project for Assassin's Creed: Fantasy, but later became a single small-scale work. As for the future changes in this series, it is the recently released "Assassin's Creed: Infinite". Marc-Alexis Cot of Ubisoft said recently: "Assassin's Creed: Infinity is not a game in itself, it will be the only entrance for our fans to enter the Assassin's Creed series. Infinity will become a hub that connects all of our different experiences and players in a meaningful way."

Mark Alexiscott said that "Assassin's Creed: Infinity" is equivalent to a platform and a "hub". The new series of works after "Assassin's Creed: Fantasy" will be gathered here regardless of type, scale, paid or free. Players can still purchase the new Assassin's Creed separately as before, but after starting the game, the first thing they see is "Infinite"”.

  In addition, Ubisoft recently stated that although the upcoming release of "ReD" in Assassin's Creed Infinite is still a long-term open-world RPG game, "HEXE" is not an open-world RPG game, but it does not further explain the type and length of the game.

  From Ubisoft's official statement, it is possible to choose one of the traditional modes of the 2nd generation and the new modes of the myth trilogy created by "Assassin's Creed: Origins" to produce new works in the later series, and it is also possible to create an update mode based on this.

  Tags

  Assassin's Creed: Origins is not a work that leads the trend of the times like "The Legend of Zelda: Breath of the Wild", but a product that absorbs a lot of successful game experience and uses for itself. For those classic elements in successful games, how to simplify, choose, and how to better imitate, if integrated and absorbed on the basis of taking care of your own inherent player group, there is a lot to discuss,

  And, this is more inspiring for domestic developers. After all, we must admit a cruel reality. No game company in China can achieve Nintendo's level of innovation and courage, but practices like Ubisoft are something that ordinary game companies can learn from. After all, in addition to tigers, lions, and leopards, there are also animals such as cattle, sheep, and deer on the grassland, and they also have their own way of survival.

  In addition, for domestic developers, when a series is stuck at a bottleneck, how to bravely break through the bottleneck through some innovative methods is also an important topic of thinking. "Assassin's Creed: Origin" gives some answers to this question, which is worth our deep consideration.

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