"Legendary Historical War Patton"
The shadow is three-dimensional, and the picture has no advantages, but this game is really fun, especially when playing with fellow strategy games, and thinking about various routines to play, which is endless fun
Amazing Spider-Man
The ported version of PC, indoor and outdoor special effects will be automatically adjusted. There are quite a lot of indoor special effects. The modeling of Spider-Man in the indoor model is really beautiful, but the outdoor picture quality is really unbearable to look at it. However, it is an open world after all, and there will definitely be great sacrifices.
Assassin's Creed 3: Liberation
This is a game that truly achieves the ultimate positioning of PV mobile home machine (Shenhai, unit13, top-quality, etc. are not as extreme as the Assassin). The screen is produced and optimized in the way of home machine games, whether it is special effects, drawing distance, texture style, and the number of modeling on the same screen. However, the facts have proved that this is not feasible, such as
Not high or even extremely low frame count (-1 point) in some scenarios, and slight slowdown
Pictures with low resolution and artwork are not suitable for handheld machines
Special effects that consume a lot but are not outstanding compared to contemporary hosts
The screen full of dog teeth caused by lower resolution
All kinds of poor performances prove that it is not feasible to make the picture of the psv game well and treat the handheld game as a home game to make it. It is not feasible to rely on old experience and skills. Before getting familiar with the psv platform, if you want to make the picture of the psv well and make the picture of a game well, it will be more difficult than on any platform. Then, facing European and American players who don’t buy such pictures, European and American manufacturers will not be able to do so
Flower
The picture of this game is really beautiful, like an art treasure, but it is recommended that you still use ps4 or ps3 to play this game, because the resolution of the psv version is too low, and it is difficult to convey the full beauty of this work to the players
I would like to reiterate that it may not be pleasing to the eye, and the total score is high, and the ranking is in the top. Beautiful to the eye will only affect the overall impression score, but the overall impression score will be affected and restrained by special effects and resolution. Therefore, the shortcomings are small, and games with good aspects are easy to get high scores and rank high (this is a fair and objective side effect. After all, some people like high resolution, some people like many special effects, and some people like to look comfortable...)
Spoiler in advance. If my score is the test score, then Hatsune f2 will definitely be a very good kid.
(I am more likely to get the rating items in my scoring criteria and basically let them steal them
)
Like "Infamous: Dawn", this is actually a screenshot game
"Borderlands 2"
Wuzhu 2 is one of the best large-scene games in V. Although there are not many special effects, the scene really feels like a PC host. Even if it is a good optimization for killing, it has to compromise to make small scenes or pseudo-big scenes for the special effects and high map resolution, not to mention the magic seas that only randomly stick to the map and pile up special effects. Of course, for this "big scene",Wuzhu 2 sacrifices the resolution and special effects of the map, and the frame count becomes relatively unbearable (-1 point)
But I think bar friends who like handheld consoles, American styles, and fps should experience this game even if they endure this lower frame rate. If such a game is on psv, even if they can only play for a few minutes, bar friends who meet the above conditions will definitely be moved to tears.
"The Walking Dead Season 1" "The Walking Dead Season 2"
I personally think the picture design of this game is quite suitable for American games on psv. It requires few special effects, high clarity, and quite beautiful (if there is no scoring standard set from the beginning, I can give 7 points in the overall impression)
Because the CPU of psv is slow after all, this game often has a long period of lag when switching seamlessly in small scenes, but this has basically no impact on the picture, so no points will be deducted
This is the game that LZ likes the most popular American game on V. I won't mention the content of this game's unanimous praise. As for the experience, although it often stumbles, it does not affect the game's sense of substitution on psv (although the PC version of this game has a good picture and does not stumble, I personally think that the sense of inclusion is far less than that of handheld consoles, especially when turning off the lights at night and lying on the bed to play
)
"Hell Hidden"
This game is pretty good-looking, just that shadow, the resolution is too low
The biggest enemy is friendly forces, a game with infinite joy online. The most regrettable thing is that it cannot be in-person contact. My engine oil and I can't even cheat each other outside without turning on the hot spots. I'm trouble ( ▔, ▔ )ㄏ
"Talent Doctrine"
Like high breaks, although there are quite a lot of special effects, they are all simplified by the console version, and the optimization is much worse than the high breaks, so the effect doesn't seem to be very good, and the advantage is that the resolution is native
It has the same shade material as Exvs, such as the helmet in the picture above (I have time to look for the shader code for this material. It looks pretty, and it is also good to borrow and use it
)
The effect of this multi-point parallel light source is not very good. The main reason is that the modeled material has been simplified, so the light that is not beautiful
The Japanese version of this game is a real 50 free shipping game. At that time, it was 90 free shipping with Oga Melody to satisfy curiosity
"Shadow Prison: Another Princess"
I guess I am familiar with a bar friend from a certain factory. Even if I don’t know about this game, just look at the following picturesYou can also easily guess who made this game
Exquisite torture instruments (the quantity of polygons, texture quality, and special effects design are all very nice) + good character modeling + simple scenes = psv version of shadow prison screen
The dynamic resolution that the pants take off the pants' devil likes to use
Make players take off their pants and clothes so they can't stop
And the proud moral integrity of the demon taking off his pants
The game is interesting, but only if your mental age is already an adult. It doesn't matter if you don't understand Japanese in this game. As long as you are willing to use your brain and have class integrity, you can enjoy the fun of this game
"Castlestorm"
This 3D game with a style of painting is actually quite suitable for PV. Basically, it can achieve very good results by just sticking pictures (1.5 points in the 2-point special effect score comes from the physical system of this game)
The game is very fun and has Chinese, but it is recommended to play it on a home computer or PC. The small screen of psv + small joystick is not suitable for playing this game
"Oga Melody"
There are quite a lot of special effects, and the style of painting has a microscopic feeling. The overall feeling is not good or bad.
50 Free Shipping Series 2, a combat audio game, but because the beat is difficult to find and the operation is inconvenient, it is not recommended to enter
"Batman: Black Door"
The material of character modeling is very good, the textures are also very clear and there are good pre-renders. The overall picture looks very real. If it weren't for the small horizontal version passing scene, the third item score would be ranked in the top spot
I don't know if I encountered some optimization problems or the reason, the resolution in the detection mode is only half as good as that in normal state
I personally feel that the game itself is more fun than the 3D horizontal version of the Assassin Chronicle, but only in terms of combat, of course, this is still far ahead.
"New King's Tale" 6.5 points-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The style of the picture is very Q. Although there are not many special effects, the picture makes people feel comfortable to play (that is, when there are too many people on the same screen, it will cause a bit of frame drop and slow down). I hope that ffw, who will take the Q version route in October, can have such or better pictures
The smell of 3ds games to play
It's still a high-definition power enhancement version
(No malicious, I think it is best to use 3ds resolution or Q print style. If it comes with a normal style, unless there is a very powerful optimization,... I understand it)
The style is really good, but unfortunately, except for baseball games and this game, Korami has basically never produced any games on V. It is either transplanting or pitfalls
There are also beautiful cg
I play Japanese, and I can't understand it basically, but I still find it quite interesting. If you can understand Japanese or accept the English version of Japanese games, I guess it will be more interesting~
"Nation of Death"
The small range of real-time light and shadow adds a lot of color to the picture of this game. Other aspects of the picture are normal for ps3 and 4 transplantation
I personally think this game is more fun than the same type of old drivers in hell
"Son of Light"
Because this game is very suitable for V, I want to recommend it to you, and the heroine is indeed 3D modeling, and the scene is also 2D in 3D mode (Ubisoft is specially used to make 2D games with a customized 3D engine - UBlart engine). Overall, it can be regarded as a 3D game, so I stuffed it in (polygon is obviously unfair to this game, so I gave the standard score of 7 points at native resolution, and the scores of the first two items are normally evaluated according to the scoring standards)
The light and shadow special effects are perfectly combined with 2D and 3D
This American-style Japanese rpg collection is a collection of two-series games, unique in rpg, giving people a very good experience (especially on psv). Of course, if you have always played Japanese games, you should choose carefully
"Pure Chess" 10 points-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Although chess is well known to everyone because of its superb scenes, the number of bar friends who actually bought this game is probably not as popular as some unpopular gals. However, since so many people mentioned it, I will review it based on the screenshots of a bar friend, but because 1. I have never played it in my actual phone 2. This is not a popular 3D, so the ratings are not included in the ranking
First of all, the biggest contributor to the V version of chess is the artwork, with full-score pre-rendering (because the lighting position is fixed and the chess piece cannot be turned, so the chess piece can be pre-rendered), real textures of different materials, extremely exquisite handmade normal maps, and clever use glossy maps with different thresholds on the chess piece. To be honest, from the labor consumed in production, the chess pieces in DLC are absolutely worth it (because the lens is relatively close, you should be able to see that the chess pieces and chess boards rely on pre-rendering to support the field)
In fact, there are not many types of special effects in this game. In addition to the normal and gloss map mentioned above, the remaining special effects on the screen include Ambient Occlusion shading, small highlight overflow, specular reflection on the board, surface shaders of different materials (different super real shaders can be made according to different pieces, and programmers of this game are also very good), and semi-instant shadows with low resolution
Why is the overall view of this game so good? The principle is toThe 6 is similar. The producer can greatly rely on pre-rendering to improve the image quality, and only needs to carefully optimize the things on the board. There is less modeling in the special effects application and less modeling (but there are still many polygonal surfaces modeled in this game). I even suspect that the background is just a photo with a light source (I haven't played it in the real machine, and I can't tell whether the background is 3D from the screenshots, and the score is considered fake). So it is unfair to compare this game with other psv games)
"VR Tennis 4"
I have been playing PC version before, but when I played V version, I was really surprised. Apart from shadows and some details, the V version and PC version are almost exactly the same. Especially for the audience on the field, except for the four major slam scenes, they are all 3D components like PC. If they are handed over to other producers for optimization, let alone GPU processing can't keep up, even the video memory will explode (but it is indeed a bug in my scoring item)
The characters and web shooting modeling of this game are very amazing. The texture resolution is very high, and the style map is very real. The surface material is made like real skin and clothing fabrics. The normal map of the full-scale art is accompanied by low-intensity gloss maps, mirror reflections, GI masking and hdr... so that the character's skin's veins, oil, sweat, beards, wrinkles, clothes' wrinkles and other details are all available, which is very real. The first character modeling game of psv can be said to be the one that is the one that is the one that is a real-life sports game. You can immediately feel how amazing the character modeling performance of vr4 on psv)
The shadows of this game are also very good. The resolution of the shadows is 2:1 or above, just like fifa. In addition, the producer hopes to create shadows of different depths on psv, so he used two layers of interlaced three-dimensional artifacts. However, I personally feel that the effect of doing this is not ideal.
The game's scene design is also very realistic. The light intensity and color on the field are very well matched with the sky map, and the pre-rendering of the scene map is also done well.
And another very worth mentioning is the ambient light diffuse reflection of this game. Although I estimate that the color and intensity of this diffuse reflection are fixed in every picture, the design effort and actual effect are still very commendable.
The frame count is very stable and smooth when playing ball, and the frame count will only decrease when the shot is close.
The virtual depth of field effect is also very good
This transparent medium is average but not bad
The physical effect is very good (can't see the screenshot)
The person I pinched lost the official optimization, and the effect was obviously much worse than the preset characters, which also reflected from the side the producer's attention to the optimization of character modeling (I tried for several hours at that time to pinch out the current effect of my girl in the picture below. I guess there should be few in it that are more beautiful than my girl in it
)
vr4 is my favorite sports game. It is full of gameplay and authenticity. It is full of variety and strategy. It is full of American flavor and does not lack the fun of Japanese. It is full of character development, random events, and funny settings. It is even more fun when you meet with friends with two or four people (Network is global, and there are many people playing every day. I also added a lot of friends from Hong Kong servers in the process of network connection of this game). However, the digital version of this game was gone for a long time for some reasons. Now you can only buy physical cards. There are fewer and fewer merchants on Taobao now, and second-hand ones are getting more and more expensive. Friends who are interested should hurry up.
"Anti-Gravity Racing 2048"
(The rating comes from the actual game screen rather than the screenshot mode)
This is a game that gives people a sense of second-generation in terms of picture quality, scene, UI, BGM or game theme. To be honest, this game should be hailed as the first representative work of PV. Unfortunately, the popularity of IP, the audience of the game, Sony's publicity strength and other factors determine it. It can only become a treasure-type game
Let's talk about the screenshot mode of this game. The existence of this game's screenshot mode is on the surface because as the first game, Sony hopes that the screenshots that are leaked are as good as possible, but in fact, it is because, without the screenshot mode, players may not even be able to appreciate half of the charm of this game! Screenshot mode is also an important part of this game!
(For example, the picture below, there are so many carefully crafted scenes outside the track, but players usually just speed by them. If there is no screenshot mode, how much can the player feel?) (And, due to the limited view of screenshots and image compression, even the screenshot mode is still difficult to show the full charm of this game screen)
The scene production of this game can be said to be extremely attentive. The landscape of each track has its own characteristics. For example, the picture above is modern and the picture below is future style; the roadside light box advertisements are numerous and very clear, and some are even video advertisements;
The scenes outside the track will not be covered with a background map like other racing games. They are all 3D modeling that applies special effects (the road in the first picture originally appeared in the following picture, but it seems that because I was too lucky when I took the screenshot, the picture was full of Xiaohuang taxi TvT);
The buildings on both sides of the road have specular glass reflections and metallic luster maps... They have basically all the special effects they should have, and they respond to all virtual light sources; (The picture below also shows the beautiful particle effect of this game)
All buildings have very high pre-rendering maps;
The road is not ordinary map, it has surface special effects materials with very good effects... There are many excellent details in the scene of this game. If you are interested, you canFriends of the bar can slowly savor it in the screenshot mode
After talking about static scenes, let's talk about dynamic. There are a large number of virtual light sources in this game. Combined with dynamic textures, gloss maps, specular reflections and particle effects, I personally think that the effect is much better than the mosaic real light source of the first generation of psv engine (of course, I mentioned earlier that the effects of virtual light sources require manual design, and the real light source is automatically calculated by the system, so many producers would rather use eye-catching real light sources than design virtual light sources with good effects)
The quality of the vehicle body modeling is also very high; the special design of various highlight overflow effects combined with HDR makes the picture extremely dazzling
There are also air twisting effects that appear in tailings and explosions. I have not found a way to make them yet (I came across this game last year and I really wanted to add this effect to the games I am playing, but no one will do TvT)
The only obvious disadvantage in this game is the trees on both sides of the road. These trees are often single-piece maps with low clarity and high color inconsistency. If these trees are more beautiful and some future scenes do not lose their sense of reality due to the overly dazzling effect, the overall view of the game will be able to get full marks~
This game itself is very interesting and creative, but because the difficulty in the later stage will be relatively high, it is better to recommend that all bar friends first evaluate their strength and then make a choice~