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Is the mobile game Assassin's Creed fun (Chinese background gameplay of Assassin's Creed by mobile phone)

Is the mobile game Assassin's Creed fun (Chinese background gameplay of Assassin's Creed by mobile phone)

At the Ubisoft Preview Conference in September this year, Ubisoft officially released the news of several of its new works, and the most eye-catching one was the information about the Assassin's Creed mobile game code-named JADE.

As an internationally renowned 3A game developer, Ubisoft's previous works include National Blockade, Rainbow Six, Watchdog, Far Cry and other masterpieces, but now he has put down his figure and started developing mobile games, and he is still working with Tencent Tianmei Studio, which reminds people of the former Blizzard "Do you don't have a mobile phone?"

It has just been three months since the release, and the actual video of "Assassin's Creed: Codename JADE" has been leaked.

From the video content, Tencent and Ubisoft designers set the starting location of the game on the Great Wall. According to the subtitles, it can be seen that the time was in the Qin Dynasty in China, and typical Assassin's Creed-style movements and combat methods such as parkour can also be seen inside.

Although "Assassin's Creed: Codename JADE" has also brought classic gameplay into the game as a whole, judging from the discussion in the video comment section, this work has caused a lot of controversy, including both lack of understanding of Tencent's participation in development and doubts about gameplay.

As we all know, the Assassin's Creed series has always been a game type that focuses on single-player narratives, and players can immerse themselves in the game to experience game stories in the context of real historical events.

But after transplanting to mobile games, it is highly likely that the game will change from a buyout system to a free system, and the game will probably become an online game, and there will be a high probability that social gameplay will not be less. In this way, the taste of Assassin's Creed will be completely lost. After all, when you go out to the street, you will see that players play more assassins than NPCs, which will probably make people feel very outrageous.

In contrast, "Magic World Mobile Game 2", jointly developed by NetDragon and Kingsoft World Games and has just announced that it will be launched in early January. Although it is also a mobile game born from classic game IP, the difference between "Magic Realm Mobile Game 2" and "Assassin's Creed: Codename JADE" is that the former itself originated from the online game "Magic Realm".

This name should be well known to players who are familiar with domestic online games. Around 2006, the launch of "The Magic Realm" once triggered a craze for online games in China, and its popularity once overshadowed works such as "Legend" and "Zhengtu", especially the classic team battles and fantasy beast gameplay. Compared with previous online games, the profession restrictions on raising babies were lifted, and the shadow of the "The Magic Realm" game mechanism can be seen in many domestic online games.

In "Magic Realm Mobile Game 2", many classic "Magic Realm" game designs have been inherited, and the graphics, game engines, etc. have been upgraded to make the game more textured. For example, the signature fantasy beast gameplay has also been innovated. The types of fantasy beasts are more abundant and the cultivation methods are diverse, giving players great autonomy.

In addition, there are also essential brick-moving settings in online games, in the gameIt has rich virtual trading channels in the game, such as game booths, game trading stores, etc., and has also opened a cross-server consignment store in the game. At the same time, a large amount of non-binding materials can be dropped in the game copy, which facilitates players to conduct virtual transactions in the game, earn magic stones or exchange props and equipment they need, which is also very friendly to brick-moving parties.

In general, the reason why players have doubts about the game is mainly because of the operation mode and gameplay of the game. It is indeed difficult for a stand-alone player to make a mobile online game, and players may not necessarily buy it. It should be a big challenge for designers.

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