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Assassin's Creed Revolution CG animation (How about Assassin's Creed CG picture)

Assassin's Creed Revolution CG animation (How about Assassin's Creed CG picture)

The assassin who kills invisible is like a falcon soaring in the sky, ready to hunt locked prey at any time.

The scene of the eagle soaring in the CG animation of the "Assassin's Creed" series appears many times, and it is a strong and flexible falcon. Ubisoft is probably the real Falcon in 3D. Ubisoft is a game development studio that is sincere in making game CG. Although CG is to promote the game and sell the game better, the seriousness can be experienced in every frame of the picture, every hair, wrinkle, and every light rendering. (The money spent every year due to CG is really a lot, and it is also a money-burning process) So we can completely appreciate it as a 3D anime and experience the real and beautiful scenes created in 3D. So let's analyze the charm of the ultimate picture of the "Assassin's Creed" series CG, after all, this game is still very popular.

1. The ultimate picture, close to the real 3D characters.

I think in fact, many painters who play "Assassin's Creed" are all aiming at the game's CG animation, the assassination techniques and fighting actions like clouds and water, the immersive scenes, and the magical dubbing. Every time I watch the CG of Assassin's Creed, I feel excited and excited. I think that I am the one in the game, and I will start a vivid battle in the game, giving myself a chance to show my skills and fulfill the heroic dream of a childhood. When watching the CG series of Assassin's Creed, you will find the power of Ubisoft. First of all, the scene processing will be detailed to the thin gap of a brick on a wall and a stone on the ground (when I recall the domestic online games, it feels like it was posted in a picture), the branches of each tree, the snowflakes, and the close-ups of many characters in the animation. If you observe carefully, we can find that whether it is the wrinkles of the hair, the wrinkles of the clothes, the eyelashes, the dark lines under the eyes, the light hitting the face is very consistent with the real situation, so it sometimes looks confused with the reality. (In "Assassin's Creed" Tyrant Washington, the Washington in this CG is really portrayed incredibly realistically, with the eyes, gestures, sitting postures, and expressions very realistically, and the lip shape of the words is just right, and every sentence is naturally transitioned.) So behind this extreme picture, Ubisoft really spent a lot of time and effort.

2. Fluent movements, movie-level fight scenes.

The "Assassin's Creed" series is very operational, and the movements are as smooth as CG and there are many combos. Every time the action fight scene is played in CG, I feel that these moves are completed under the guidance of a martial arts teacher. Each counterattack, every attack, sneak attack, weapon pulling, and serial killing are all very familiar. I really have to admire the scenes of 3D characters to this level (when killing those troops in the snow, the background is the snow scene is already very real and beautiful, but in this backgroundKilling, the action of the assassin jumping on the tree, the scene of jumping down to fight against the soldiers, and the action of waving weapons is very suitable for authenticity. When throwing out weapons, it is very handsome. ) The fight scene is also very macro, not just fighting in one scene. It may be the entire city, an island, sailing boats, snow in the wild, etc. When the match is played, it feels like a movie-level realism, and it is not tight enough but just an animation fight.

3. Superb lens editing techniques and unique dubbing.

Asians who have watched the CG series of Assassin's Creed can find that this animation will start with some grand and beautiful scenes, leading us to watch those huge scenes from the perspective of something (eagle, assassin, crowd) and watching the real 3D structures of Ubisoft itself proud of, trees, sky, climate scenes, terrain and characters. The editing technique is layer by layer and reproduces details. It is also very natural to edit the fight scene. Each fight scene is in line with the audience's aesthetics and the logic in their minds, so it looks very comfortable, smooth and natural. (Thinking about the current popular 3D animations, the action looks really terrible. The special effects are added randomly, and the basic movements of the camera are not smooth. I just want the special effects to present awesome effects, just like running without learning to walk, and it looks very stiff and embarrassing.) The dubbing is also great. Most of them are original music, and the music matched with each link is very nice, the rhythm is just right, and the fast pace is fast and exciting music. (During the "Assassin's Creed" Revolution, the rhythm of the four assassins resisting the army sounded very pleasant, very excited, and it might be a piece of shit if it was removed.)

So Ubisoft's strength is easily visible. If you feel it with your heart, you will find that a good CG anime is not easy to make, and it also gives us such a shocking feeling. Children who have not seen the CG series of Assassin's Creed have gone to look at it quickly, and they will not be disappointed, a true work of conscience.

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