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Assassin's Creed Odyssey chooses to let Demus go (Assassin's Creed Odyssey racism)

Assassin's Creed Odyssey chooses to let Demus go (Assassin's Creed Odyssey racism)

Why many people choose to let Demus go when playing Odyssey is related to their origin!

I personally think there are three reasons.

1: It may be because we already know that there is a "happy ending", whether it is learned through inference or spoilers.

2: Dialogue option induction.

3: I think this is more critical: the Kassandraki displayed when swiping "full side missions". (As we all know, Odyssey chooses the male lead, and many dialogues in many places will have the sense of incongruity of "this dialogue is obviously for the heroine", so it is generally believed that the plot is for Cassandra by default. For convenience, Cassandra is the protagonist here.)

1: If the brother who chooses to save the slave like the slave owner and slave on Ubeya Island will inevitably lead to the kind-hearted slave being kicked off the cliff by his brother (of course, the next fate of this brother is to die with his younger brother, and it is highly likely that the player will be sent down from the same position with Spartan kicks and mad attack arrows). If players know that there is no dialogue to avoid this ending, more people may choose to send their slave brother to death - after all, it is better to die less than one more than one more in vain.

However, many players know through spoilers that the happy ending of the main line exists, and that parents and brothers can all be pulled onto the ship to be crew members (ship upgrade picture). Or a very simple reasoning, no one jumped out and yelled, "Why does this generation have no happy ending?" - For example, Mass Effect 3, the ending is exciting, and players all over the world are yelling - that means there must be a happy ending. At least it is a great reunion for your family.

So since many people think that it is better to die one less than one person, and know that this brother can persuade him to come back, it is natural to persuade him to do his best to persuade him - some people did not expect that spared me and would lead to additional deaths from others. If you design the ending like the brothers on Ubiya Island, the players will definitely run around and cause bad effects. This matter is quite unsolvable.

2: The dialogue option will naturally always retain the option of "Brother Stay" forever. This is not about the final option, but about the attitude, there is basically this option. Among these options, Cassandra showed a very high idea of "relatives are more important". Whether it is asking your adoptive father, mother, or brother, it is all "relatives are more important." Of course, this is just an option, and players can choose not. But the first time I was just a question, it might be natural for everyone to show some sympathy for me. After all, "It is better to die less than one person than to die more" (as long as this person is not sure that he will not turn back if he dies); however, after choosing the first time, I felt that Cassandra still loved me very much and would say some memories with me, so I might continue to choose later.

3: The problem with "full side missions". From the ideal RPGIn short, the player's tasks should be chosen. After doing some tasks, he cannot do other tasks. However, Assassin's Creed has not had this habit in history. As long as there are side quests on the map (non-random), they have to be done all of them - it's very simple, because the old Assassin's Creed was set as "synchronous rate". All the tasks done by players have been done in history. In order to achieve "full synchronization", players have been doing all side missions throughout the ages. Then these players will most likely be no exception when they arrive in the Odyssey. There are some random tasks that are not fixed branches, because you can gain experience and players will likely do it.

You will probably know what Cassandra looks like in the "full side mission". Even if you use the best-minded option to play Cassandra, you will also get a character like this: although kind-hearted, helping the poor and weak, you can take on all tasks as a mercenary - killing the Athenians, killing the Spartans, killing the commanders, killing the national leaders (even if the leader does nothing wrong), killing the mercenaries who want to do your own, killing the mercenaries who walk the lion on the road, standing still mercenaries, killing the politicians (non-combat units), killing civilians, killing animals, stealing things to save people, stealing things to save people, sending things to save people, sending things to cheat people, anyway, just do anything for Drakema and Zifu. Although people can play very kindly, they do not have the principles and political ideas of standing side by side. They basically care about their own family, their own experience and objects (as an RPG, this is too normal), and then take care of the weak. Especially the 30 military seals and the conquest war triggered by these military seals (reduced national strength), almost everyone did it. The war was so rich that it was even more powerful than the leader of the Gods.

Then players will naturally feel from these tasks that Cassandra does not have much preference for the country and politics. In many conversations, she can express that she hates Sparta and often helps Sparta fight Athens for people like her mother. So what about Bellicille? Just the leader of Athens. Besides, my mother always thinks she is Spartans, and the two are opposite, so Pericre may not be so close to Kassandra. Although I am really close to Fubai, I did not do it myself, and I could clean it up, so I avoided sharp contradictions.

Even if those people closely related to the main mission, such as Kira, learned that her father was the leader of the God whom she had wanted to kill for many years, and that it was her father who personally sent someone to kill her mother and chase her, she still showed great sadness, avoided all her resistance teammates, and held a funeral for her father alone.

This is the same as the origin. If you do too many tasks of origin and do all of them, you will really think that you are the guardians of Egypt. If you have done too many tasks to be determined to die, you will do it all, and if you do it on the main line, you will really think that you are a mercenary who cares about yourself and your family, just like Edward in the early stage of the Black Flag.

However, there is another reason, in the Assassin's Creed seriesIt was enough to be a reason to pay attention to one's own family - at that time, the age of Adam and Eve were not far away, and the carriers of high-purity Ishu DNA (Preliminary Bloodline) at this time were really gods. That can be called compassion for the same god. How important is the bloodline of the pioneer in this series? Anyone who has played it in the past generations will feel it. Every time someone asks me, "You are the messenger sent by Zeus/You are Athena Benna/You are Artemis's daughter", I answer truthfully, "Yes, yes, yes, it's me, they are all relatives of my family."

No kidding, this is the fact in the world view of Assassin's Creed. In order to prevent some newcomers from not knowing it, I would like to emphasize that these Zeus, Hera, and Athena are all names passed down by pioneers (but in the previous Assassin's Creed, they prefer to be called Roman gods, namely Jupiter, Juno, and Minerva), and humans were created by pioneers; and the so-called Ishu (that is, the racial title of pioneers) have high DNA purity, that is, the group of people who are closest to the pioneers among the descendants of pioneers who are married to humans; and the higher the purity, the more they will have abilities that ordinary people do not possess. Moreover, among the protagonists of all generations, Kassandra has the largest seniority and is closest to these gods - just like the generation of more than 100 generations of other people. Kassandra only has twenty generations of grandchildren, and they are all close relatives intermarriages. I don’t know how high the DNA concentration of Yishu is than the other protagonists. I made my sister Ka so good. Therefore, it is not normal for a brother who is also of special blood, and knowing that he is still looking back, there are a few racist thoughts in it.

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