In Assassin's Creed: Odyssey, there are many different weapons and the choice of inscriptions is also varied, so players will inevitably feel headaches. Below, the editor will bring you the full legendary equipment selection, inscription analysis, and detailed build guide of "Assassin's Creed: Odyssey" compiled by "Wu Geng 1".
Overview:
1. Simple recommendation
2. Inscription analysis (mainly introduces which can be superimposed, which cannot, and which can be placed in the secondary weapon column to take effect)
3. Recommended builds of various genres (most tank, highest damage, etc.)
1. Warrior flow
The most valuable perk inlay of warrior weapons:
1. Fire or highly toxic (must place the main weapon bar)
2. 30% armor penetration (it can take effect anywhere)
3. Frenzy attack consumption is reduced by 1 (it can take effect anywhere)
4. Increase damage by 15% and reduce health by 15% (it can take effect anywhere)
Among them, the cost reduction of the mad attack is 1 to the Minotaurus Double-Headed Axe. It comes with a perk. If you carry this artifact, just inlay the other three on the two weapons and the bow.
1. Fire or poison can directly provide 60% damage increase (being bonused by Warrior Flame Mastery and Assassin's Vigorous Mastery). When the fire or poison is full, other additional element bonuses will no longer take effect. For example, adding 20% fire damage and any other elemental enhancement are invalid.
The choice between fire and poison: Fire continues to damage high, and poison can provide damage-increasing effects, so choose slow weapons to catch fire (such as axe) and fast weapons to choose highly poison. (such as spear)
2. Armor penetration directly provides 30% damage increase, not affected by diminishing marginal benefits, which is very useful.
3. Reduce 1 in the mad attack consumption, which is equivalent to reducing the consumption of the ultimate move by 33%. In the battlefield mode, you can kill a lot of people at the beginning.
4. It is also a direct increase in damage and is not affected by diminishing marginal benefits.
Recommended Warrior Weapons
1. Axe flow: Main hand, double-headed axe (fire or highly poisonous) Deputy Krypton gold axe (armor penetration) Any warrior bow and arrow (15% damage increase -15% health)
Axe flow is the most worry-free school. After learning my perk, F2A, you can just do it without operating A, you can break the small shield by tapping.
The two-headed axe was obtained after defeating the four mythical creatures, Taurus. The Krypton Gold Axe is the only axe that is added at the same time with 15% warrior damage and 15% axe damage.
2. Other weapons: Other genres do not have 2 additional warrior damage and weapon damage at the same time, so you canMixed and matched, it should be noted that 15% of sword damage can be provided by the helmet (with krypton gold head) 15% of spear damage can be provided by the feet (with krypton gold feet)
The most important thing is that the weapon damage entry cannot be superimposed, for example, 2 15% heavy weapon damage can only play one role.
Weapon recommendation: Prometheus Sword (Fire Sword, the weapon with the highest damage in the early stage)
The spear given by Dagoras after recognizing the spear (the only weapon with defensive attributes can be used with a poison)
The best value of warrior adhesion is perk inlay:
1. All resistance +20% (breast)
2. 15% Warrior ability damage (head)
3. Curse, health is reduced to 25%, all damage is increased by 100% (foot), affected by diminishing edge benefits.
Because different people have different combat styles, here are only a few key things to talk about. 20% resistance is the most cost-effective defensive perk, which is obtained after collecting all the Greek hero sets. 15% of the warrior ability damage is obtained after obtaining the Spartan set, and the Curse is obtained after obtaining the Scythe of Olympus.
The warrior damage increase efficiency in this game is particularly low, the highest is +10% critical hit rate when full health. The novice mode recommends full-point defense to provide fault tolerance.
If the deputy hunter points the headshot, this will make the most profit in the early stage.
Newbie recommends that you have 30% defense full, wear Greek hero sets, and almost no one can hit you (except those who play fire, the fire damage in this game is very fascinating and you will be burned to death in one go)
2. Hunter (Beast King Hunting)
Main hand: Beast King Sword
Deputy: Hylicx Hammer Spear, any Hunter Arrow (complete the Hunter Mission Line of Fokis to obtain the full set of hunter equipment)
perk: Predator +20% damage, 25% headshot damage.
Hunter flow is the most suitable for beginners and the most suitable for early gameplay. Hunter damage is the highest in the early stage. In the early stage, killing is one shot, and the damage is all overflowing in the later stage. Only survival is a problem, so we can only discuss perk and armor.
Put down one by one with the predators. (It feels like playing in the wilderness of Ghost Action)
The Beast King Sword is very powerful. You can catch a bear before starting the fight and fight against the elite.
3. Assassin Flow
Novices are not recommended to play assassins, as they cannot kill anyone.
Part 2: The inscription part that everyone is most interested in
Inscriptions that cannot be superimposed:
1. AllYellow inscription
2. Weapon damage, such as 15% sword damage
3. All elemental enhancement and elemental damage have no effect after the relevant mastery is full
4. Curse, with Olympus and Curse Feet at the same time, it will not add twice. The panel will change when you first equipped, but it will change back when you open it again
Inscriptions that can be superimposed:
1. 15% warrior damage, hunter damage, assassin damage
2. All damage is 5%
3, 5% critical hit rate
4. Critical hit rate when full health
5, 25% critical damage
6, 25% headshot damage
7, 30% Defense
Basically, more than two attributes can appear on the armor and are superimposed.
Perk must be placed on the weapon being used:
Only fire and highly toxic.
Perk not placed in the weapon being used can also take effect:
1. Elemental enhancement
2. Armor penetration
3. Low chance to get 30% health shield
4. 25% increase damage to elites
5. Critical hit rate
6. Critical damage
7. Headshot
8. Curse
9. +50% damage after parrying
10. +25% damage after perfect dodge
Basically, it doesn't need to be placed in the main weapon field to trigger it. But there is a bug here. When the perk with a 1-reduced raid is placed in the second weapon bar, there is a chance that it will not be triggered (often not triggered). It is best to put this weapon in the first column.
Why do inscriptions receive restrictions:
The warrior damage and all damage are added directly to the panel, not multiplied, and the profit will be particularly low later. For example, perk with +5% damage
It's not the best, it's actually only a 2% bonus. However, 15% of weapon damage is multiplied, so be sure to have 15% of weapon damage perk.
15% Damage-15% Health This is directly multiplied and is not displayed on the panel (the reduced health will be displayed on the panel)
30% armor penetration is finalized, so it is very powerful
The curse is added to the panel, and can only provide about 30% damage increase in the later stage. It is not recommended to use it, but it has a great improvement in the secondary attributes. For example, the main warrior can directly +1 times the hunter and stingGuest damage.
25% Elite damage increase, it is fascinating. After testing, it will be useless and may encounter some kind of limitation.
The critical hit rate can make the skill critical hit, and catching fire can make the skill fire, so +10% critical hit when the health value is full should be the best damage expect perk. After all, if you fight a nightmare, you will either be full of blood or die.