"Formative Open World" is the most criticized by players in the "Assassin's Creed" series of works. Because although the historical background and character stories of each generation of games are different, the same task structure and running gameplay still make people feel aesthetic fatigue, making players feel that Ubisoft's "changing soup but not changing medicine" is perfunctory.
However, one of the main reasons why I personally think "Assassin's Creed Odyssey" is so fascinating, but it is precisely because of its open world; here are some of my personal opinions on this game.
1. Plot Story: Exquisite shell, boring inner
The Odyssey is the second work in the Assassin's Creed "Mythical Trilogy". It is set in the ancient Greek Peloponnese War and named after the Homer's epic Odyssey; it means that this is a hero's expedition, and it also implies that the game can bring players an epic experience.
(Homera's epic "Odyssey")
The storyline of the game is indeed in line with the plot direction of the epic "Odyssey": the hero sets off → encounters setbacks → the story goes to climax → the hero returns home. The protagonist in the game, just like Odysseus in the epic, embarks on the vast road to seeking relatives by fate. The later part of the game plot also has a plot of "returning home".
If the player chooses to help a family infected with the plague in the early stage, the entire island will be swept away by the plague in the later stage, which is very similar to the story of "Odysseus" discovering that things in his hometown changed after returning home. The main background of the game, "Peloponnese War", was a turning point with a huge influence in ancient Greece's history. The war between the two major city-states caused the ancient Greece to "demise and music".
So, the background material selection of the game is excellent. However, Ubisoft is still not as good as polishing the original story of the game. The main plot of the game is like chewing wax, and the plot of the dlc "Inheritance of the Sword" is even more shocking.
The character image is created in the game too dry, so players cannot feel the true feelings. For example, "Fubai", who is close to the protagonist, even if he receives the lunch box in advance, it is difficult for players to empathize with him.
(The game does not tell the good story of the bond between Fu Bai and the protagonist, so it is difficult for us to have feelings for him)
Born and boring plots lacking meaning; coupled with the deliberate and rigid character performance, "Odyssey" tends to be an action game and a "tourism simulator" rather than a role-playing game in the eyes of players.
2. Art style: exquisitely crafted classical beauty
As one of the birthplaces of Western civilization, ancient Greece's material and spiritual cultural achievements have attracted worldwide attention. Therefore, restoring the natural and humanistic style of the ancient Greek world in the game is itself extremely attractive.
Game textThe layout of Greek city-states in real history, and its proportions, perfectly restores the beautiful island scenery along the Aegean coast in the game, the magnificent "golden proportion" Parthenon and the statue of Athena, the various details are breathtaking.
In addition to the restoration of the real historical landscape, the game's display of myths is also wonderful: the sea of flowers and gods in heaven, the karma fire and three-headed dogs in hell, and the concentric circle structure of Atlantis. Mythical characters such as Medusa, Agamemnon and Hedith also appeared in the game one after another. For those who like mythology, the Assassin's Creed Mythology trilogy is a masterpiece that cannot be missed.
The character styling and costume design in the game are some of the characters restored the authentic ancient Greek appearance style in history, and some are also adjusted according to the high-tech background story of "Yishu Civilization"; they have the elegant beauty of ancient Greek civilization and reflect the sci-fi atmosphere of the future.
(A list of the legendary quality equipment of this game)
3. Battle system: a refreshing gaming experience
"Odyssey" provides three skill upgrade branches for the character's growth system: assassin, warrior and hunter, and there are also three corresponding damage values; players can obtain skill points through upgrades and choose to add points by themselves. And they are not conflicting, that is, players can cultivate their characters into a "hexagonal warrior" by lighting up the active and passive skills of each branch.
The thick and powerful blowing feeling and the smooth and natural character movements make the combat experience of this game particularly "highlights". The numerous mythical quality weapons, coupled with the blacksmith's free inscribed system, also allow players to fully utilize their originality and form a personalized combat method.
IV. Open World: Complementary Exploration Gameplay and Spiritual Core
Compared with linear plots, the author believes that the open world is more suitable to show the charm of "Assassin's Creed Odyssey". Why? Because the gameplay is the same as the core of the epic "Odyssey", it emphasizes people's spirit of daring to explore and exploring. Only by relying on the open world gameplay can players experience the epic atmosphere of Odysseus's struggles but resolutely moving forward.
In addition, the ancient Greek world that the game focuses on restoring can only fully demonstrate its vastness and tranquility under the carrier of the open world. Driving the boat out of Kefalonia Island and sailing on the gentle Aegean Sea; the surging waves accompanied by the songs of sailors, the vast sea area contrasts with the tiny boats, and a sense of relief of "the sea is wide and the fish is leaping".
Exploration, tempering and perseverance are the spiritual core of the epic "Odyssey". The open world gameplay of "Assassin's Creed Odyssey" formally restores the epic story theme. Let players choose the game plot direction by themselves and set up a "bad ending"Fa also paid tribute to the core art form of ancient Greece - Greek tragedy.
The protagonist of the game was abandoned by his father. In the process of finding his mother's footprints, he gradually uncovered the secrets about his past life experience. In addition to the experience of the protagonist of the game being left behind and leaving his hometown, the inexplicable plot branches such as "killing the father", "destroying each other" and "destroying the family" in the game plot are also a reflection of the aesthetics of ancient Greek tragedy.
Aristotle believes that tragedy is to arouse people's compassion for the characters in the play and fear of the impermanent fate, thereby purifying people's feelings. This game may not tell the protagonist's story well, but it grasps the essence of ancient Greek thought and culture well, allowing us to see the brilliant light of ancient Greek civilization.
(Ancient Greek tragedy "Medea")