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Assassin's Creed Shadow Blademan skill points (Analysis of the pictures and texts of Assassin's Creed Shadow Blademan's original color points)

Assassin's Creed Shadow Blademan skill points (Analysis of the pictures and texts of Assassin's Creed Shadow Blademan's original color points)

In the game of Assassin's Creed, Shadow Blazer is a profession that many players love, but how do you add points to Shadow Blazer? How to use Shadow Blademan’s skills? Let me tell you this guide from me!

Assassin's Creed Shadow Blademan details points

Silent Flying Knife

Look at Shadow Blade's skill first, the first Silent Flying Knife. Some people say that this skill is the key skill of Shadow Blade to attract enemies. I don't agree with it. I also pointed it higher than this skill in the previous internal test, but I was quite dissatisfied with it. Usually, when there are many enemies, we want to attract them to kill one of them one by one, but this skill cannot be. I remember that at the roof, I used a flying knife to pull one of the three enemies downstairs. As a result, when the flying knife went down, I was discovered by all three enemies and entered the combat state. It was completely different from the imagined effect. It did not play a role in pulling the enemy alone, so I decisively gave up this skill. Of course, what I said was based on the internal test, because my points were given up on this skill a long time ago. It is not clear whether this skill has been improved in the current version. I hope that players who have used it will talk about it here

Shadow Stealing

The second skill does not need points, and the second skill does not need points, while the third skill increases the hidden value, which is still very effective. Usually, there is no warning in ordinary areas such as parkour, opening boxes, etc., so the level of alert for you is slowly increasing, and increasing the hidden value can slow down the speed of the enemy's alertness to you, and even walk in front of the enemy without being discovered. Sometimes when the running is accidentally seen by the enemy, you can give you enough time to react before the warning strip turns yellow. The third skill in the first line is full.

Span-shaped flying knife

Then the second line, the fan-shaped flying knife skill, which is decisively filled, is the second important skill for me. This skill needs to be fully filled before it can produce an effect. After the fullness, the skill range has changed from fan-shaped to 360 degrees. I have forgotten how many degrees it was originally. The target is five, with a range of 15 meters, and a 5-second shock, the effect is equivalent to a small smoke bomb. I usually use this skill when the smoke bomb is about to end and the enemy has not cleared yet, so that the enemy will continue to be stunned. The most important skill is naturally the smoke bomb.

I didn't add the second blinding iron tool. A smoke bomb is enough to sway the market, so I didn't consider blinding the enemy

Shadowless

The third one is invisible, the same as the third skill in the first line, and the one is decisively filled up

Then the third line of skills is a combat skill. It increases attack power. After the full point, the cooling is very short. It is almost continuous. It looks good. However, the enemy in the later stage is really not something that can be used with a point of attack. This skill that only increases damage without other effects is almost a waste machine. There is no grandmaster contract during the internal test, and the enemy is not so strong. I gave it up because of the skill.When there are only four active wheels, the combat skills of Kaying Blade are not as good as the combat skills of Kaying Blade

Armor Piercing Raid

The third line does not increase the activeness, and naturally the second strengthens its passiveness will not increase.

The third line is passive, which increases the accuracy of one-to-one combat, which is completely meaningless. Just hit the dim and assassinate it in one-to-one, and there is no need to die anal

Smoke bomb

There is no objection to the full active smoke bomb in the fourth line. It is worth mentioning that it is 10 seconds to stun and 20 seconds to cool down. When used, I think the cooling down is not only 20 seconds. After use, the skill first turns blue, read about two seconds, and then becomes gray to read the cooling bar. Therefore, the attribute of stun time needs to be improved, extend the stun time, reduce the gap cooling time between one stun and the next time, and increase the stun time. One is a passive skill that relies on a berserk battle, and the other is a chest emblem. Many chest emblems have attributes to add stun time. This attribute is too practical for Shadow Blade

Shadow Dancer

The second passively increases the range of smoke bombs in the fourth line, and the decisive point is full, and the full increase is 10 meters. Add 5 meters in its own right, which is a total of fifteen meters. The range becomes larger. You can use smoke bombs to knock the enemy farther away from the enemy, which is great

The third one in the fourth line, killing people to recover blood. I don’t consider the amount of blood for weak enemies. Anyway, I can’t hit me. However, I don’t dare to lose blood when the enemy with strong contracts in the later stage. One sword can cut off three-quarters of your blood. The chance of recovering after killing someone is 100 drops of blood is really a bit useless compared to the enemy’s damage of four or five hundred, so I gave up this skill.

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