"Assassin's Creed Chronicle: India" is a new work in the Assassin's Creed Chronicle series. There are many collection elements waiting for players to explore. Here we bring you a complete storyline collection of pictures and text strategies. Let's learn about it together.
Interface Operation
Left mouse button/W, D key/↑, ↓ key: select
Enter key: Confirm
Backspace key: Back
Detailed explanation of the game system
Introduction to Menu/Interface
Home Menu
Continue the game: If the game already has a save, you can directly click "Continue the game" to continue in the previous saved game. If there is no save, "Continue to play" will not work.
New Game: Open the new Assassin's Creed Chronicle: India game.
Read memory: Read the archive, the game can save multiple archives at the same time, and players can read the archive you want to make.
Help and Settings: Make game settings.
UPLAY: Log in to UPLAY to purchase extra content of the game and view the UPLAY client.
ANIMUS Database: View the game guide.
Producer list: Check out the list of relevant producers and studios who produce "Assassin's Creed Chronicles: India".
Leave the game: Leave the game and return to the desktop.
ANIMUS Database Menu
People: Check out the full introduction of the characters in "Assassin's Creed Chronicle: India".
Location: View all scene introductions of Assassin's Creed Chronicle: India.
File: View all relevant historical records of the Assassin's Creed Chronicle: India.
Guide: Check out the Assassin's Creed Chronicles: India game guide.
Extra: Check out some of the precious items that need to be unlocked in the Assassin's Creed Chronicle: India and their introduction.
Game difficulty selection menu
General difficulty: This is a standard gaming experience, and players will be able to understand the storyline in an easy way, and unlock skills and upgrades.
Enhanced difficulty: Skills and upgrades unlocked from the general mode will be able to experience the enhanced game mode together. You have the opportunity to unlock higher-level upgrades, and also increase the score bonus during the game.
Super Difficulty Strengthening Difficulty: This game mode is only for real assassins and will test all the skills you have learned in general game modes.
Enhance the difficulty to expand your gaming experience, but your health will be only one square, and your enemies will react faster when they are suspicious. Unlock the enhancement by completing the general modeThe difficulty of the version and super difficult enhanced version.
0 people have already downloaded
Introduction to the game interface
Level Overview Interface
A level overview will be displayed whenever you enter a level.
Level name: The first line is the level name, the year and location of the plot when it occurs below.
Plot summary: The second line is the plot summary, here we will briefly summarize the cause of the story.
Upgrade: The third line is the upgrade content. As long as Mill gets the specified level points in this level, you can unlock the upgrade content.
Secondary target: The usual indicators of the Assassin's Creed series. As long as the secondary target of the level is reached and the level is completed, the level can be 100% synchronized.
Minor Target Reward: You can also get additional level points when you achieve the secondary goal.
Game Interface
Mil's health: (upper left corner of the screen) Mill's health is represented by a white horizontal bar. Every time an enemy attack is attacked, one piece of health will be lost.
Task Tips: (below Mir's health) When you enter the checkpoint or just complete a phase goal, a task prompt for the task goal and the secondary goal will appear. When the phase goal or secondary goal is completed, a mark will appear in front of the target prompt that the player has completed the target (the font will turn green).
Prop slot: (lower left of the screen) There are four grids in the prop slot. Press the 1, 2, 3, and 4 keys to select one of them, then press the F key to use, and press the G key to activate.
Key Tips: (upper right corner of the screen) Generally, the most basic prompt keys are the left mouse button, right mouse button, space bar and C button.
When a font prompt appears next to these four keys, it means that the player can press the corresponding key to operate.
Subtitles: (lower in the screen) Everyone's conversation and narration will appear here.
Points and points statistics table: (lower right of the screen) In normal state, the scores of points Mir currently obtained will be displayed on a white horizontal line. If the player reaches a checkpoint, the points obtained by the player between the previous checkpoint and this checkpoint are displayed.
Challenge Room Interface
Unlock: Challenge Room needs to be unlocked with a certain number of animus fragments.
Challenge Room Score: In the Challenge Room level, the highest score is achieved with the shortest time to be discovered. Every Challenge Room has its full mark.
Map Interface
Scene name: The upper left corner of the screen will display the current scene name of Shaoyun.
Scene Overview: Players can press W, A, S, D keysLet's view the overview of the current scene.
Task Target: The location of the exclamation mark is the prompt position of the current task target.
Legend: Right-click to open the legend to understand the meaning of the icon displayed in the current map interface.
Zoom map: Press G to zoom the map.
Pause interface
Back to the game: Exit the pause menu and return to the game.
Start again from checkpoint: Give up the current progress and return to the checkpoint saved by the last game.
Back to home page menu: Exit the game and return to home page menu.
Level overview: (On the right side of the screen) Check the level name, number of collection items (ANIMUS fragments and treasure chests), upgrade content, secondary goals of this level, etc.
Level end interface (level integral interface)
Maximum level score: You can get a gold medal without killing or being discovered, and the scores you get in the gold medal should be higher.
A level is divided into several checkpoints, and adding the scores of several checkpoints is the final score of this level.
Collect: Check the synchronization points of this level, the collection of ANIMUS fragments and treasure chests, and the game time-consuming.
Upgrade: View the upgrade content of this level.
If the score reaches the upgraded score index, then Shaoyun can unlock this upgrade content.
Climb the side wall
Press the space bar on the side wall and climb up.
Press the WASD key to climb up and down.
When climbing the wall, press and hold the shift key to speed up the climb.
Press the C key to jump off the wall, press the left mouse button and the right mouse button on the roof to assassinate the enemy.
When jumping or falling, press the C key to grab the climbable object.
Winch
Press and hold the W key to turn the winch to open some mechanisms.
Plane Switch
Some scenes are not in the same cross-section, and these cross-sections are connected by some wooden boards and bridges. Then walk to these connections and press the W key to switch the plane.
Revenge Attack
When the enemy is subject to multiple consecutive attacks in a short period of time, it will launch a quick counterattack to break through the current predicament.
Shaoyun needs to pay attention to blocking at this time.
Hawkeye
When you launch Hawkeye, you will find that the enemy will appear red and gold, and red refers to ordinary enemiesPeople, and gold is the target person.
Enemy walking routes will be displayed on the ground, and their walking routes will emit a breath of the same color as them (in Hawkeye state).
Tiger
The guards use tigers as a tool that can immediately sound alarms, as they can detect nearby invaders.
If you enter the tiger's alert range, they will immediately make all nearby guards alert.
If you want to avoid triggering an alarm, you have to think of eight methods to bypass the alert range of these tigers.
Introduction to the whole person
Introduction to the whole person
Note: This part of the content is gradually supplemented as the progress of the strategy progresses.
Albaz Mill
Albaz Mir was a Kashmir native who was a member of the Indian Brotherhood of Assassins during the 19th century.
Arbaz Mir was born in the early 19th century, and his exact date and location were unknown, because in 1819 Kashmir was conquered by Prince Rajit Singh. Because of this incident, Albaz lost his parents and became a thief. Later he met a master of assassin, Hamid, who under his protection, Albaz also respected him as his mentor.
After many years, Albaz became an assassin with his own abilities and began to work with Hamid, which eventually led them to steal the diamonds of Mount Light from the prince. During this mission, Albaz met the Knights Templars murdered Prince Rajit Singh, and he had no time to stop it. He began to plan to get the diamonds back and met Princess Puyala Kaor.
Puyara Kaor
Puyala Kaor is the daughter of Prince Karak Singh of the Sikh Empire and the granddaughter of Prince Ranjit Singh, the lover of the assassin Albaz Mir, and the ancestor of Indian actress Monima Das.
Since childhood, Puyala has lived a leisurely life in the Amritsar Palace. Her beauty is world-renowned and often accompanied her grandfather Ranjit Singh (also the founder of the Sikh Empire) to attend the official ceremony. At an official ceremony in 1839, she met Mill.
Introduction to all enemy troops
Introduction to all enemy troops
Sikh Guard
Health: Medium
Damage value: medium low
Attack speed: slow
Reconnaissance: slow
Special skills: able to block basic attacks from the front, and be able to launch revenge attacks
Introduction: Basically, you can only attack the enemy in melee, and you can only use a sword. Although it was not fatal when fighting him alone, the danger at more than a hundred remains quite terrible.
Sikh Rifle Guard
Health: Medium and low
Damage value: Medium
Attack speed: very slow
Reconnaissance: slow
Special skills: cannot roll and cross, can launch revenge attacks
Introduction: This basic type of long-range enemy is equipped with a Jesai rifle, which has a certain accuracy, but has a slow fire speed. His weapon length helps to block the enemy and cannot roll and pass through.
Sikh Elite Guard
Attack speed: fast
Reconnaissance power: fast
Special skills: high alert ability, will rush to the front line to attack, will be able to attack in various melee attacks, and be able to perform revenge attacks
Introduction: These elite guards have higher perceptual abilities than other guards around them, so you must be very careful when passing by to avoid being discovered by them.
East India Company Corporal
Health: Medium and high
Damage value: Medium
Attack speed: Medium
Reconnaissance: Medium
Special skills: can attack various melee and can launch revenge attacks
Introduction: These soldiers are equipped with swords and flintlock pistols, making fighting with them very deadly, and they tend to keep a distance from their enemies before using the pistol.
East India Company Indian Soldier
Health: Low
Special skills: Sometimes they will launch melee counterattacks on the front and back, rush to the front line to attack, various melee attacks, and be able to launch revenge attacks
Introduction: The most basic infantry of the East India Company, equipped with swords and iron shields. As the experience has accumulated a lot of combat experience, these elite soldiers will stick to their positions to the end.
East India Company Infantry
Health: High
Special skills: able to block basic and heavy attacks from the front, can attack various melee attacks, cannot roll and cross, and can launch revenge attacks
Introduction: It can equip Brownbeth rifle, and although it is slow in long-range attack speed, it is very fatal.
Sequence 1: Assassin's Heart (Process-1)
Sequence 1: Assassin's Heart (Process)
100% Synchronization Condition: Pickpocketing from the guards/scaping 3 gems
Collect: Bird's Eye View Point × 1, animus fragment × 9, treasure chest × 2
Plot: Amritsar, India, 1841. Albaz Mir stole the Mount of Light diamond from the prince's palace under the eyes of the Templar. Albaz's mentor Hamid thought the diamond was a powerful fragment of Eden, but Albaz was even more interested in the beautiful Princess Puyara.
Her grandfather, Prince Ranjit Singer, was brutally killed by France Kotten, who was the Knights Templar, and the whole country was in a state of chaos. As the Templars infiltrate into the East India Company to gain control, the British army really strengthened its influence in controlling the area.
The situation became worse and worse with the death of Carragher, the son of successor Ranjit. The parliament is preparing to support another prince, Dalip, as king, when Albaz is deciding to venture into the summer palace in Amritsar.
I was really on guard today, and someone must have noticed Mill. Even without weapons, I can knock down several guards, but it is better not to let the enemy have excuses to shoot Mir. It's right there, now it's time to think about how to get close. Mir stayed unarmed in this place where he shouldn't have appeared, and was full of palace guards, and it seemed like things would be interesting.
step1. Run to the right, jump through the gap on the roof, then climb up the wooden ladder, then use the rope to slide to the distance. On the way, you will get the first animus fragment (1/9 of the fragment). This animus fragment will inevitably be obtained, so you are not afraid of missing it.
Then turn the winch between the two peacock statues to open the gate below, then climb along the red patterned wall to the lower level, and then pass through the gate.
step2. Passing through an elephant, I saw two Indian soldiers talking between the two trees, climbed onto the tree, jumped between the trees and avoided their sight. In fact, I went directly into the bunker next to the tree, pressed the A or D keys to move directly, and the soldiers in the conversation would not notice it.
Go to the right of the main entrance of the Xia Palace to climb to the middle floor using the red patterned wall. There are two guards patrolling back and forth. Enter the hideout and wait for a guard to follow the guard who walks to the left while walking to the right, and then climb to the upper floor.
At this time, you can get animus fragments (fragments 2/9) next to the pavilion on the left. This animus fragment is very conspicuous.
Then you can reach the first bird's eye view point in this level (synchronization point 1/1). The game prompts to press the space bar, but remember to press the C key to synchronize the bird's eye view point first.
step3. Use the Leap of Faith to fall to the garden below, and squat down through the elephant statue. First, do not climb up the tree, but enter the pavilion on the right. Here you can get an animus fragment (fragment 3/9), and then walk to the right side of the pavilion to open the first treasure chest (treasure 1/2).
Then they climbed up the tree and jumped to the pavilion, and used the wooden beams to go far away.
When you reach the top of the gazebo in the distance, jump to the hut on the left to get an animus fragment (Fragment 4/9).
step4. Go to the two-story pavilion and whistle on the left side of the pavilion to attract the guards on the top to look to the left, then you can move forward through the wooden beam on the right.
Use two hiding places to avoid a patrol guard next to the lower pond, and then climb from the left side of the two conversation guards to the second floor.
Immediately climbed onto the wall of the three-story building on the right, and moved to the right with the help of the red patterned wall.
step5.Float the middle floor on the right, where two guards patrol in front of the two hiding places. When they wait for the two to walk to one side at the same time, Mill will transfer. On the middle stage, you can get an animus fragment (fragment 5/9). This animus fragment will definitely be obtained on the must-pass road. Then it falls from the red patterned wall at the bottom right.
step6. In the garden, you can avoid the guards here by moving quickly in the pillar bunker.
Go to the door on the right, tie the ceiling with the G-key hook rope, and then climb to the upper floor.
Sequence 1: Assassin's Heart (Process-2)
step7. There are two trees in this courtyard. From the tree on the left to the middle, you can get an animus fragment (fragment 6/9). This animus fragment is in a very eye-catching position and is not easy to miss.
With the help of two trees jumping to the exterior wall on the second floor on the right, climbing along the edge to the right, and going to the middle section to the ceiling on the first floor, you can get an animus fragment (Shape 7/9).
step8. After passing through this two-story building, use a sliding shovel to pass through an elephant statue. Only then will the guards next to the grass on the right start patrol, climb over the grass, use the pillar bunker to avoid the guards, and then climb onto the platform on the right.
At this time a guard appeared at the door below, followed him and knocked him out, then climbed up the upper corridor.
Then landed next to the stream on the bottom floor, knocking out the orange guard here, and plucking out the first gem (secondary target 1/3).
Then you will go to the building and consider knocking down a person and climbing up along the red patterned wall in the middle.
step9. Enter an internal corridor, turn the winch to open the gate on the right. A patrol guard will appear in the corridor on the right, with a gem on his body.
When he goes to the area on the left, knock him out or follow him to steal, you can get the second gem (secondary target 2/3).
When entering the corridor on the right, press the Ctrl key to squat down and move, otherwise you will wake up and sleep on the floor.guard, then flipped down from the window on the right.
step10. Use the big tree to slide down the bridge deck on the lower floor, and then use the red patterned wall to fall to the bottom floor to search for the last treasure chest of this level (treasure chest 2/2).
Then go back to the bridge deck, go to the guard who is chatting, turn to the side of the bridge and move through the two.
step11. Go to the front of the building and see a guard sleeping next to the tiger, turning to the edge of the wall to move without squatting through them.
Then go back to the road and enter the hiding place. When the two guards here walk to the right, Mill needs to lean on the left edge of the hiding place, and then knock out the guard who is walking at the end. At this time, the guard walking in front may have noticed it, and then knock out him while he is unprepared.
Immediately use the whistle to lure the guards above to not look on the ladder. Go to the right side of the ladder to get an animus fragment (fragment 8/9).
Climb to the upper level and enter the hideout on the right first, use the whistle to lure the elite over and knock him out to get the last gem (secondary target 3/3). , then go to the left side of the sleeping soldier to get another animus fragment (Shape 9/9).
step12. Climb into the room on the left and use the movement between the windows to avoid waking up the two sleeping soldiers and a patrol soldier in the room.
Flip onto the exterior wall, climb upwards, steal the key of the guard who jumped to the left window, and then open the door on the right.
Then climb to the roof and land from the left position into the princess' room.
Plot: The princess turned out to be waiting for Mir as an assassin. Although the princess held Mir's neck with a knife, his heart had long been captured by her, and the two immediately hugged and kissed each other.
Sequence 1: Assassin's Heart (Collect-1)
Sequence 1: Assassin's Heart (Collected)
Birds-eye view point (1 in total)
Synchronous Point 01
Go to the fourth floor of the Summer Palace to find the first bird's eye view point. At this time, the game prompts to press the space bar, but remember to press the C key first to synchronize the bird's eye view point.
animus fragments (9 in total)
animus fragment 01
Run to the right at the initial position of this level, jump over the gap on the roof, then climb up the wooden ladder, and then use the rope to slide to the distance. On the way, you will get the first animus fragment of this level. This animus fragment will inevitably be obtained, so you are not afraid of missing it.
animus fragment 02
Go to the right side of the main entrance of the Xia Palace to climb to the middle floor with a red patterned wall. There are two people here.Go back to the patrol guards, enter the hiding place and wait for a guard to follow the guards who walk to the left as they walk to the right, and then climb to the third floor.
At this time, you can get animus fragments next to the pavilion on the left, and this animus fragment is very conspicuous.
animus fragment 03
The first time this level uses the Leap of Faith to fall to the garden below, you can squat through the elephant statue in the following way. Don’t climb up the tree first, but enter the pavilion on the right, where you can get an animus fragment.
animus fragment 04
After moving to the distance with the help of wooden beams for the first time, when you reach the top of the pavilion in the distance, jump to the cottage on the left to get an animus fragment.
animus fragment 05
Mill only moved when two guards patrol in front of the two hiding places, waiting for the two to walk to the side at the same time, and a fragment of animus could be obtained on the middle stage.
Sequence 1: Assassin's Heart (Collect-2)
animus fragment 06
After using the claw hook for the first time, in a courtyard with two trees, you can get an animus fragment from the tree on the left to the middle section. This animus fragment is in a very eye-catching position and is not easy to miss.
animus fragment 07
Near the fifth animus fragment, use two trees to jump to the exterior wall on the second floor on the right, climb to the right along the edge, and go to the middle section to the ceiling on the first floor, and you can get an animus fragment.
animus fragment 08
Go to the front of the building and saw a guard sleeping next to the tiger. A fragment of animus can be found at the far right.
animus fragment 09
This animus fragment can be found next to a sleeping soldier on the left side of the upper layer of the seventh animus fragment.
Treasure chest (2 in total)
Treasure Box 01
When this level uses the Leap of Faith to fall to the garden below, you can squat through the elephant statue in the following way. Don’t climb up the tree first, but enter the pavilion on the right. Walk to the right side of the pavilion to open the first treasure chest of this level.
Treasure Box 02
After encountering the first batch of sleeping enemies in this level, use the big tree to slide down the bridge deck on the lower level, and then use the red patterned wall to drop to the bottom level to search for the last treasure chest of this level.
(To be continued)
The above are the Indian graphic guides for players' reference.