"Kill one person in ten steps, and do not leave a thousand miles; leave after the matter, and hide your life and reputation." Assassin, this ancient special profession, has been satisfying the fantasies and longings of the people of the world in different ways since ancient times. As an emerging popular entertainment medium, electronic games are also uncountable for the portrayal of assassins. The most well-known one is the "Assassin's Creed" series under Ubisoft.
The total global sales of the "Assassin's Creed" series have exceeded 200 million sets, and countless derivative games, novels, comics, and movies are available. It has long been upgraded to a successful IP, and has been integrated into contemporary popular culture to some extent, and it is difficult not to understand and contact whether you have tried the original work or not. So today we will review the development history of the series of regular stories and see why this experimental legend can grow into a legendary IP step by step.
>>>"Assassin's Creed" almost became the legend of "Prince of Persia"
Time went back to 2003, Ubisoft's "Prince of Persia: Sands of Time" won unanimous praise from the media and players after its release and won numerous awards. The success of this action-adventure game series has helped Ubisoft accumulate a wider user base, and in order to meet player expectations and commercial interests, the sequel development work has been urgently put on the agenda.
So the producer of "Prince of Persia: Sands of Time" and Canadian game designer Patrice Désilets took on this difficult task and led the team to quickly start developing the next generation of works. Remember the name of this guy. He is a graduate of film studies and literature at the University of Montreal. The Assassin's Creed series is well-known today. His artistic vision and creativity are of great significance. His later experience of going to court with his old boss Ubisoft is even more regrettable.
Back to the point, in 2003, Zheng Zhi Sony and Microsoft's seventh-generation game consoles began to be promoted. In order to make the new works of the "Prince of Persia" series shine on the new consoles Xbox360 and PS3, Desiletz plans to abandon the previous linear narrative design language, switch to open-world gameplay and add new characters. He believes that the traditional "Prince" character in the series has become aesthetically exhausted after experiencing the baptism of the trilogy, and the attributes of waiting for succession limit the plot tension, so it is imperative to create a new character.
After a few thoughts, Desiletz remembered a novel he had read, Vladimir Baltor's "Alamut". The book describes the story of the "old man in the mountains" Hassan Isabah and his assassin group, the Assassin Sect, who captured the Alamut Mountain Fort after several twists and turns. Now our familiar creed is "Everything is empty and everything is acceptable." (Nothingis true, Everything is Permitted. )” It comes from this novel. In this way, a thought called "Prince of Persia: Assassin" gradually emerged in Desilets' mind.
The initial idea has been formed, and the team is working hard to develop the initial stages. In the first edition of the concept design drawing, the original artist Khai Nguyen extracted the agile characteristics of the assassin aircraft based on Desiretz's description, and gave the concept of "Blazers of Prey", which was subsequently embodied into an image containing many eagles. Thinking about the inspiration from "The Eagle's Nest", Desiletz naturally resonated with this design, so he began to refine it. In the end, the assassin was named "Altaire", which means raptor in Arabic. The specific image is to wear a white robe and tie a red ribbon around the waist. The character has taken shape, so it is time to improve the gameplay below.
Although the previous "Prince of Persia" series abandoned linear narrative, Desiletz believes that the gameplay rhythm cannot slow down due to the open world, and that compactness and intensity are more in line with the concept of Assassin. So he added many real parkour movements to the game, and the characters moved faster. In addition, Desiletz also remembers that the book "The Eagle's Nest" once described the action of jumping from the edge of a house into a haystack to avoid tracking, so the concept of "Leap of Faith" gradually emerged. Because of studying film research and literature, the lens language of Hollywood movies has been used as a polite reference, and "Altaire" has gradually become the image we are familiar with.
As the concept matured, the initial R&D work took only about nine to twelve months, and after another year of improvement, it came to 2005. At this time, "Prince of Persia: Assassin" had begun to take shape. The game plan allows players to play the role of the assassin protecting the prince and follow him on his adventures along the way.
But as development costs and time further increased, Desiletz had a disagreement when presenting the results of his work to Ubisoft management. Ubisoft feels that this work is more like a work of extrinsic nature, and hopes to focus more on the "Prince of Persia" series. New characters occupying a large amount of space may make players uncomfortable. Obviously the development team did not compromise on this, otherwise there would be no follow-up story. After several debates, Ubisoft proposed the idea of removing the elements of "Prince of Persia" to create a new IP, which coincides with the ideas of Desilitz and the development team. It would be too extravagant to spend a lot of manpower and material resources just to do a storied book. So the game was officially named "Assassin's Creed", and the Assassin became the only protagonist in the game.
After another year of processing and refinement, the first part of the Assassin's Creed series was officially released on Xbox360 and PS3 platforms on November 14, 2007. This work draws on some plots from the novel "Eagle's Nest", and the story is set during the Third Crusade in 1191.During the game, the player plays the modern character Desmond Myers, who has been promoting the modern storyline in the next four episodes. In the game, we can experience the simulated reality plot transformed from the genetic memory of our ancestor Altay Bin Rahhad through a machine called Animus.
The first generation of games has laid out a huge subsequent worldview setting for us, leading to the most important organization in the two series of games, Brotherhood of Assassin and Templars. The subsequent plot revolves around the battle between many characters from the two factions for the artifact "Fragments of Eden", and then establish a peaceful and prosperous era in one's mind. We will personally experience Altaïr's growth process from youth to maturity, and make up for the mistakes he made before through nine goals in the assassination process to regain status and honor. During this period, Ubisoft also showed its strong technical strength, and it was gratifying for the restoration of urban landscapes such as Masyaf, Jerusalem, and Damascus. It can be said that the first generation of Assassin's Creed could already bear the reputation of "Tourism Creed".
Although this work is a brand new IP, it has quickly gained widespread attention thanks to the reputation accumulated by Ubisoft's works. Players criticized their monotonous attack methods, their terrifying enemy AI, simple map design and messy camera language, but they praised their stealth action gameplay, exquisite image quality, huge worldview and storyline. Although they can't say they have received rave reviews once they were released, they have achieved good commercial results. Assassin's Creed beat the well-known New Year's product "Call of Duty: Modern Warfare" to the UK sales list in the first week, and by 2009, more than 8 million units have been sold. At this point, this new IP has successfully laid a good foundation for so many sequels in the future, which can be said to be a "wonderful start".
>>>The legendary "Egio" trilogy opens up a broad market
The first generation of games has caused a strong response, and Ubisoft naturally won't miss the opportunity to continue deepening its IP. The sequel to "Assassin's Creed II" can be said to be a milestone work. Ubisoft's Montreal and other studios have jointly created a character that is deeply rooted in the body and mind - Egio Auditore da Florence. The "Egio" trilogy that has since started has also become the most praised "Assassin's Creed" series in later generations.
Assassin's Creed II started production shortly after the release of the first generation of the game. On October 20, 2009, Ubisoft released a series of short films "Assassin's Creed: Bloodline" to build momentum, which introduced the protagonist Egio's father Giovanni Auditore and a series of backstory stories. More than a dozen days later, the highly anticipated sequel on November 17 was finally officially released.
The plot follows the previous work, and the Templar's modern organizational form is a multinational pharmaceutical companyAbstergo, they had learned that Desmond had projected his ancestor assassin Altaïr through the Animus machine, so they decided to kill and silence him. Fortunately, with the help of the Modern Brotherhood of Assassin, we were able to escape from birth. In order to continue to fight against the Templars in modern times, Desmond needs help from other Assassin ancestors.
This time we will come to the Renaissance in 1476 and experience the life of Egio Auditore da Florence. Unlike the first generation of games that only had about two months, Assassin's Creed II tells the story of 23 very important years in Egio's life. There is an old Chinese saying: "Don't bully the young man is poor", which is vividly reflected in the young Egio. From being deeply resentful of blood to finally becoming a member of the Assassin Brotherhood, Ben has portrayed a wonderful growth history as ours.
The gameplay of "Assassin's Creed II" is more complicated than the previous game. We can disarm the enemy when counterattack, and follow up the attack to execute the enemy immediately. The AI and map scenes that were criticized in the previous work have also made great progress. The tasks in the game also show a variety of designs, including escorting targets, stealth assassination, and bribery battles. As the players choose differently, they can also transform into chase or annihilation battles in the missions by themselves.
After the release, this game received unanimous praise from players and the media. The average score of M stations was as high as 90. The global sales exceeded 1.6 million units in the first week, an increase of 32% compared with the first generation. As of 2010, more than 9 million units have been sold. There are countless praises from various media, including the Best Adventure Game of the Year and D.I.C.E. Game of the Year, all won the heavyweight awards. However, because Ubisoft's Uplay platform requires the entire networking to be launched, the official did not modify it until December 2010, which caused some players to be in trouble to play in the area where they are. But obviously this problem has not affected the excellent quality of Assassin's Creed II, and the sales of the PC version are also quite impressive.
Since Egio's character's charm is unmatched, players can't wait to know his follow-up story. Ubisoft Montreal Studios quickly finalized the sequel, and took only one year to bring the sequel "Assassin's Creed: Brotherhood".
In the plot, this game follows the previous generation of stories, and players will continue to play Desmond to experience Egio's genetic memory through the Animus device. The Egio family was revenged. After the personal grudge ended, he was confused and hesitant about his future, but the Templar's conspiracy emerged again, and they still wanted to plot against the world through the artifact "Fragments of Eden". This time we will follow Egio's footsteps to Rome. At that time, the huge and exquisitely built city setting once again demonstrated Ubisoft's powerful technical power, historical sense, and culture.The feeling is undoubtedly the peak. Compared with other games during the same period, realistic scenes and high restoration have since become one of the labels of Assassin's Creed.
The gameplay has also made significant progress. On the basis of maintaining a high-level stealth assassination and action combat system, "Assassin's Creed: Brotherhood" has added a multiplayer mode for the first time. Players can compete online with others in different maps. While performing assassination missions in this mode, they must also be wary of attacks from other pursuers. We can increase the level by gaining experience points during the game to unlock new skills, new levels and more rewards.
The developers cleverly balanced the size of stand-alone and multiplayer modes. Thanks to Ubisoft's joint development of multiple studios, it can be said that both must and maintain an extremely high level. Some media commented that Ubisoft's "Assassin's Creed" series has become a standard for evaluating game production level and the maturity of the game manufacturer system. This evaluation is still applicable today. Although some players complain that the "can" open world design is dull and boring, it is indeed worthy of admiration and praise to be able to launch such a complete game year after year.
By the way, do you still remember Patrice Desiletz, one of the creators of Assassin's Creed, which we mentioned earlier? Halfway through the development of Assassin's Creed: Brotherhood, he had announced that he would "rest for the time being" after the project was over, and he did not even attend the launch of the 2010 E3 Game Show. He then founded his own studio and went to court with his old boss Ubisoft because of the copyright of another game project.
Desiletz won the lawsuit, but he also expressed that he did not want to continue producing 3A works, and we will have to wait until August 2020's "Ancestors: Human Odyssey" to play the game he led the development again. The reason for this has now become a part of history, but Decilec's name and the world view formed by the first generation of works have been deeply engraved in the "Assassin's Creed" series. Although it is difficult to see him take action in person in the future, I think all players should thank him for his hard work and efforts to do that back then, otherwise the Assassin would be just a legendary legend of "Prince of Persia".
Back to the point, "Assassin's Creed: Brotherhood" did not fall into the curse of "three generations of bad works" that year. It broke the sales mark of 1 million in a week after its release. It also won the Best Action Adventure Game Award at the Spike TV Electronic Game Awards that year. The British Academy Electronic Game Awards gave 7 awards nominations. Although the game of the year was "Mass Effect 2", the player's evaluation was enough to be proud of the game. It can be said that at this point "Assassin's Creed" has grown into one of Ubisoft's appearances, and the multiplayer game mode has helped this IP become more popular and gained a loyal following.
The success of the sequel has strengthened Ubisoft's plan, one year later, 201Assassin's Creed: Revelation was released on November 15, 1998. This game is still a third-person action adventure game. Whether it is the combat system or stealth action gameplay, it basically follows the previous game, without any essential changes. It is worth mentioning that the multiplayer mode continues to return in this game. In addition to the original excellent design, the diversity of winning conditions and mission gameplay has been further improved. The Templar also began to have its own plot in this mode. The PC version of this game finally gave up the requirement of permanent online startup. After the player first verified, even if he uninstalled and reinstalled, he no longer required that he had to connect to the Internet to play.
The story is set up more complicatedly. Egio, who has been with the player for so long, has finally entered the old age stage, and the first protagonist Altaire will also make his debut again. This time we still need to play Desmond to relive the memories of our ancestors, and the story timeline comes to 1511, when the Templars try to unravel the secrets left by the first protagonist Altaire, and to stop them, Egio travels to Constantinople to take the lead in search of the key. During this period, the game depicts the war between the Ottomans and the Byzantines, and the blessing of historical events further enhances the epic feeling of the story.
Finally we see that Altay has turned into a dry bone and has become a part of history, and Egio, who has been rebellious all his life, finally took off his burden and retired from the Assassin Brotherhood. The protagonist of the Modern Line, Desmond, learns further about the crisis that is about to face on Earth and begins to seek a perfect solution to avoid destruction.
Due to the tight development cycle, the initial evaluation of this work has declined compared to the predecessors. Many players believe that compared with Renaissance Italy, the new scene in Constantinople is not satisfactory. In addition, the gameplay of the sequel has been too familiar with the gameplay of the year-on-year sequel, and players are generally a little aesthetically exhausted, but the overall evaluation is still flawless. Starting from this work, Ubisoft also decided that the "Assassin's Creed" series will become a "New Year's goods" game, and at least one regular work will be released every year.
The media has been applauding, and IGN said, "This is the best Assassin's Creed series so far. Altaïr and Egio, who have been with players for so many years, are experiencing the final adventure, and all fans of the series should not miss it. In terms of commercial performance, it has achieved remarkable results. Assassin's Creed: Apocalypse's first week sales were 4% higher than the previous game, and it was the best-performing game in the series that year. As of February 2012, more than 7 million sets have been sold worldwide.
>>>The modern line story gradually became a waste of money "Assassin's Creed III"
After the preparation of four works and the exit of the legendary Assassin Egio, players are full of expectations for how the next work "Assassin's Creed" will be laid out. However, this actually has the fifth main story of the series, and its production has been in 2010.After the start, Ubisoft started the third part shortly after the release of Assassin's Creed II, but after the second part was successful, the plan changed significantly, and the original ending and plot direction were also updated.
Assassin's Creed III was finally officially released on October 30, 2012. The game size is twice the size of the previous game, and the development engine has also been converted to AnvilNext. Therefore, both the graphics quality, character models and enemy AI have made great progress, and the character's action system is smoother and faster. Due to the update of technology, many bugs have occurred after the game is released. NPCs even often have many weird movements of hanging tracks, which has caused players to complain, and it also makes people sigh that there are gains and losses.
In this work, we will continue to play Desmond. This time, players will return to the 18th century to experience the assassin story during the American Revolutionary War. The scenery restoration of Boston, New York City, and the United States' colonial border is still very vivid, and the "Tourism Creed" continues its usual high quality. The prologue of the game depicts the story of Haytham Kenway, the father of the protagonist Connor and a leader of the Templars, who implements the justice he understands during the French and Indian wars.
Then the story timeline further advances the protagonist Connor's appearance. He initially established a strong cooperative relationship with George Washington, but because Washington once led a team to attack his village and caused the death of Connor's mother, he completely parted ways with him, and finally embarked on the path of an assassin after a chance encounter.
Although the story ended with eliminating the Templars of the Colonial and helping the American people achieve independence, Connor felt that he had failed the people who trusted him. Because the wheel of history rolls forward, the price paid by the indigenous Indians for peace is hard to ignore. In the modern line, Desmond, we play, eventually found a way to save the crisis on earth. He rejected the temptation of high-level civilizations to become a god, but chose to sacrifice himself to provide more possibilities for future generations. So far, the modern line protagonists who accompanied us from the first generation of works have put an end to their own story.
It can be seen that the plot in this work strengthens the Templar's motivation to act and get rid of the simple dualism of good and evil. Players can also further think about the similarities and differences between Assassin and Templars, and this new story is still very commendable. The story of Modern Line has caused a lot of discussions. The protagonist's death has caused many players to worry that Modern Line will withdraw from the "Assassin's Creed" series. Looking back at this worry from the current perspective is not without reason. Although modern settings are still active in subsequent works, it is an indisputable fact that they gradually become useless.
Assassin's Creed III also introduced naval combat gameplay for the series for the first time. Players can control the Skyhawk to engage in artillery battles at the sea and support upgrading of hull weapons and armor.However, the Skyhawk can only be used during some main and side missions, and cannot be regarded as an independent gameplay system. However, this game emphasizes cinematic narrative too much, weakening the part of the game RPG. At the beginning of the release, many players complained about the simplification of the equipment system, which greatly weakened the gameplay and was disappointing.
The reputation of players in "Assassin's Creed III" is not better than that of their predecessors, but they still maintain a very good level. Most of the criticism comes from the repetition of the action gameplay system, countless boring tasks on the open world map, and the length of the protagonist's father in the prologue caused the game rhythm to be split. However, players still praised new stories, new protagonists, new systems, and picture upgrades. Assassin's Creed III's commercial performance was very good. In 2012, Ubisoft said that the number of pre-orders for this game had exceeded 10 times the number of pre-orders for Assassin's Creed: Apocalypse, and by February 7, 2013, more than 12 million units had been sold worldwide.
>>> "Assassin's Creed IV: Black Flag" which further opens up new ideas on naval warfare
OK, finally arrived at the sixth main work of the "Assassin's Creed" series, which is a particularly special one in the entire series, and it is also the author's favorite one - "Assassin's Creed IV: Black Flag".
This work was officially released on October 29, 2013. In terms of plot, Desmond died in Assassin's Creed III, the Modern Assassin found that samples extracted from his body could continue to explore genetic memory using the Animus device. So the new generation of protagonist Edward Kenway appeared. He won the trust of legendary pirates such as Blackbeard step by step in the Caribbean. In the end, he chose to wear a hood and become an assassin. His experience of choosing to wear a hood is legendary. Although this work was once teased as "pirate creed" in the early stages of its release, there is no doubt that this work fully demonstrates the charm of the Age of Discovery.
In terms of operation, stealth, parkour, and leap of faith are all available, and the overall style continues the style of the Assassin's Creed series. The combat methods basically include stealth assassin, defensive counterattacks, and various execution actions. Players can freely choose the combat style, or assassinate or use "anti-counter" to defeat the enemy head-on.
The game still uses an open world design, with the endless sea and vast land echoing each other, and the huge world map combined with random events, enhancing the realism of the game. In terms of gameplay, the most distinctive one is the naval battle system. In the "Black Flag", the sea will become the most important part of the open world. Players will plunder or fight between 50 islands, multiple side missions, and more than 75 special places to explore make the player feel like he is the freest man on the sea. The "Black Flag" ship song is also worthy ofIt is called a classic, and whenever the crew hums the tune, it makes people sigh at the magic of the "Jackdaw" from heaven and earth. Combined with the relatively melodious and peaceful background music, it will give players a full immersive experience.
Our ships can be upgraded and contain some custom elements to deal with different enemy ships. Attacks with different ammunition and strategies for weak points, hull collisions, shore combat, and even the protagonist can be selected to board the ship by hand and sword battle, which brings an extraordinary game experience. But accordingly, the naval warfare system is so complete that the other parts account for a small proportion of scenes. Being addicted to naval warfare and forgetting the main line will inevitably make the series players feel a little strange. But looking at the reputation of this work today, you will understand how unforgettable the overall quality of this work is.
The excellence of "Assassin's Creed IV: Black Flag" is obvious. This work not only continues many settings in the "Assassin's Creed" series, avoiding the withdrawal of the modern line protagonists and sequels. At the same time, the completeness of the naval warfare system also sets a new benchmark for open-world games. Commercial achievements are equally gratifying, and despite the transition period of the seventh-generation game console, the work has sold more than 15 million sets as of 2020, making it one of the most popular works in the history of the series.
>>>The "Bend" and "Great Revolution" released in the same year are regrettable
If it is reasonable to say that the changes and progress of "Assassin's Creed IV: Black Flag" are still in "Assassin's Creed III", and the exit of the protagonist of the modern line also opens up a broader space for subsequent works, then the seventh main story of the series "Assassin's Creed: The Rebellion" released on November 11, 2014 is unexpected everywhere.
From this work, the plot of the modern line has gradually been neglected, and basically plays the role of opening the world view. However, the reason why this work is special is mainly because the series first entered the perspective of the Templars. During the French and Indian Wars from 1752 to 1760, the protagonist Shay Patrick Comarco defected from the Assassin Brotherhood to the Templars camp. In the game, he said: "It is precisely because he once shared life and death with them that he has to kill them now." He is not a pure assassin, and he is different from other Templars. The grievances between the two factions, the future of the American colonies, the French-Secret War, freedom and order, etc. formed an indescribable problem of Shea, and we who were affected by the vortex couldn't help but think: Does the assassin represent justice?
The open world gameplay and naval combat system of this game basically continue the previous game. It can be understood that Ubisoft wants to maintain stability in the general direction of the series. However, after so many years, players have indeed become bored with this gameplay system. Even though the storyline is still fascinating, the boring sidelineThe overall situation makes it difficult for players to see the progress of the "Assassin's Creed" series, and the desire to explore the world has also declined further, and the final reputation has been mixed.
Unlike Ubisoft's previous promise of one movie a year ago, another series of works - "Assassin's Creed: The Revolution" was released simultaneously on November 11, 2014. You can tell from the name that this work is based on the historical background of the French Revolution that broke out in Paris in the late 18th century. This time the player will play the role of Assassin Arnold Dorian, and in the story, it needs to work hard to reveal the true power behind the revolution while finding his own father-killing enemy.
At first glance, this seems to be a "normal" series sequel. However, due to the frequent triggering of bugs in the game in the early stages of the launch, and the overall optimization problems have caused serious problems of lag and frame drops. In addition, the lack of a vehicle system has led to the slow movement speed of players and the game rhythm, which can be said to have a sharp decline in reputation.
It is worth mentioning that the series introduced the online four-player cooperation mode for the first time, but unfortunately the system is also mixed. It is difficult for pure online stand-alone players to complete the gameplay alone, but many skills and rewards are forced to be bound to it. This undoubtedly greatly increases the duration of the game, but it is also a burden for many people.
Of course, the most famous thing about this game is that after the Notre Dame fire in 2019, the game restored the Notre Dame scene, and some players believe that the scenes can be used to repair them. Ubisoft even announced a donation of 500,000 euros to restore Notre Dame Cathedral, and also began a limited-time free collection activity, greatly enhancing the reputation of the game.
However, in general, there are many regrettable parts of the "Bend" and "Revolution" released in the same year. Even Ubisoft's proud picture materials did not open up a significant gap compared to contemporary works. The map's unique question marks and side tasks did not bring corresponding benefits. The slight improvement is difficult to bring fun to later games. Many game bugs and other problems have led to obvious mixed reviews for the first time in the series.
>>>"The Heroes" which integrates systems of the past dynasties have some effect on the evaluation
After experiencing the decline in reputation of the previous two works, the IP of Assassin's Creed urgently needs to make changes to restore the situation, and Ubisoft also handed over the development leadership to the Quebec Studio for the first time. After a year of development and production, "Assassin's Creed: The Hero" was released on October 23, 2015. This work has also made many innovations based on integrating the advantages of game systems of previous dynasties.
This time we are coming to 19th century Victorian London,During the period of the industry revolution, the national economic level developed rapidly, but in contrast, the increasingly difficult living conditions of the lower class people, and the gap between the rich and the poor has exacerbated the class contradiction. Assassin's Creed: The Heroes pioneered the introduction of a dual protagonist design, with both Jacob Fry and Evie Fry as actionable characters. Players will control them to punish evil and promote good in the city of London, establish and strengthen their own gangs, fight for the peace and dignity of the lower masses, and ultimately sweep away the unscrupulous rule of the Templars.
The architectural style of the previous work "Assassin's Creed: The Heroes" has changed a lot. The development team deliberately widened the area of the streets and roofs so that players can move more conveniently in the open world. The vehicle system is also back, and players can drive a carriage to gallop on the ground. To put it more, the carriages in the game can be robbed on the street at will and are particularly strong. At some moments, we can even feel the driving pleasure similar to "GTA". At the same time, the train system running through the map ensures rapid movement. In addition, there are ships opening up water maps. In addition, the city of London has a continuous stream of NPC pedestrians, and the day-night cycle and dynamic weather system that has been added for the first time, the overall part of this game's open world is still commendable.
In terms of gameplay, many classic systems in this game have been subtracted. The movement method is efficient and concise, and the combat system is simple and easy to understand. QTE execution has suddenly reduced the difficulty. Even if you don’t sneak, you can defeat the enemy head-on. To some extent, it is the easiest work in the series. The main plot does not explore too much about the concepts of Assassin Brotherhood and Templars. New players can regard it as an independent story, throwing away a lot of psychological burdens, and the multiplayer mode is eliminated in the game. Players only need to regard the level as their goal.
This game is relatively conservative in map design. The main tasks are often carried out in scenarios with smaller areas, but most of them are high ground drops and maps as the main changes, and the planning of level routes does not require much rigor. Ubisoft Quebec may want to absorb the advantages of box-style design, but it is somewhat superficial, so the fun in the process is slightly lacking. It is worth mentioning that the branch design of this work is also the side design. Many familiar celebrities in history have appeared, including Nightingale, Marx, Darwin, Dickens, etc. Conan Doyle's terror crime branch has excellent rhythm and more rigorous reasoning, which really adds a lot of glory to the game.
In the end, the reputation of players in this game rebounded, and the commercial performance even increased by 1 month after the release of the entire platform's digital version, which greatly surpassed the results of the previous game in the same period. Considering the declining reputation of players and the first official takeover of Quebec Studio, the results of "Assassin's Creed: The Hero" can be said to be quite good, and may only be considered a fair-size for old players, but if I recommend players who don't know the first taste of "Assassin's Creed" at all, that is undoubtedly very suitable.
>>GodThe trilogy reshapes the reputation of the "Assassin's Creed" series
Previously, Ubisoft promised to release a series of "Assassin's Creed" every year, but in 2016 they lost their appointment. After a year of empty-out period, the 10th work of the series, "Assassin's Creed: Origin", finally came out on October 27, 2017. The gameplay system, game atmosphere, plot theme and other contents of this game have been greatly changed compared to the previous work. It can be said that it is the beginning of this old IP transformation path.
Just like the title, the game focuses on the word "original", the player will return to Egypt in 49 BC, when Cleopatra VII reigned. The protagonist Bayek is a descendant of a guardian. He leaves his hometown Siva, hoping to find some little-known mysteries during his long journey. His footprints will be spread throughout Egypt, and with state turmoil and regime change, he is also drawn into the wave of history and will witness the birth of the Brotherhood of Assassin.
Assassin's Creed: Origins has also undergone a comprehensive innovation in the gameplay. Although it is still a third-person open-world action RPG game, the operation feel and combat logic can be said to be very different. The most intuitive thing is that in this game, using the smug sword to assassinate some enemies, it cannot kill them in one blow, which greatly reduces the benefits of stealth gameplay. The player's positioning, the size of the weapon, and the speed of the strike will have a decisive impact on the hit rate. The addition of the violent state highlights the guiding idea of frontal combat, which can be said to be far from the way the assassin fights in our impression.
In addition, the logic of defeating enemies to obtain experience points and then upgrading points skills was not the first time this game has introduced, but its importance was the best in the series at that time. If we want to pass the level smoothly, we must study the logic that is more in line with our own points. Whether you choose a warrior, hunter or prophet, the ultimate gameplay is more in line with ordinary players' imagination of "traditional" RPG. Many fans complain that it has lost the enlightening assassin flavor.
However, Ubisoft maintains the tone of "Travel Creed", thanks to technological progress, the picture quality and fineness of "Assassin's Creed" have once again climbed a new ladder. This game is very restored to the Egyptian desert scene design, and players will experience heat stroke after exposure to the sun for a long time. When I first saw the Khufu pyramid at the end of this continent of gods and ghosts, the visual shock was indescribable.
This work ended up with good commercial results, selling more than 1.5 million sets in the first week, and achieved a good result of 300,000 sets on the Steam platform alone. The sales during the same period were twice that of "Assassin's Creed: The Hero". The M station scored more than 80 points on each platform. Although it is not as good as the first trilogy of "Assassin's Creed II" with more than 90 points, Ubisoft's bold change has received a lot of praise andAcknowledgement.
Frankly speaking, as a "remaining old man", I did not recognize the changes made by Assassin's Creed: Origins, and even had a lot of complaints about the mythical trilogy of weakening assassin's attributes. However, Ubisoft's attempt to boldly innovate in such an important series is indeed worthy of admiration. No matter what, the myth trilogy kicked off, and the Assassin's Creed series is also moving further and further along the path of increasing RPG elements.
After a one-year development cycle, the second part of the Myth series, Assassin's Creed: Odyssey, was officially released on October 5, 2018. This time we came to ancient Greece, which had a stronger mythological color in 431 BC. Players can wander among the numerous city-states of ancient Greece and discover little-known historical stories during the Peloponnese War.
This game basically follows the combat mechanism and interface UI of the previous work, and the mode of male and female double protagonists will also return. The plot selection of the Spartan warrior Alexe/Kassandra we play is more free, and the development team has also set up separate plots and tasks for players who join different camps. Whether it is the battle at the Hot Spring Pass at the beginning of the story or the subsequent struggle between various forces, we can see that Ubisoft has put a lot of effort into the story this time.
Playing In addition to the traditional mission mode, Ubisoft has also added the independent exploration mode for the first time. We need to explore the world's discovery destination or item advancement process based on the information provided by NPC, which undoubtedly deepens the player's immersion. Keeping the traditional mode also ensures that players with different preferences can find a gameplay that suits them. By the way, the classic naval warfare system of the series will also return. Although the space occupied is not as full as the "Black Flag", the fun is still very good. The newly added conquest war system similar to the national war is also full of presence. It can be said that in this work, you will not worry about not being able to find something to do. In addition, Assassin's Creed: Odyssey further introduces RPG elements, including rich dialogue choices, branch missions, multiple endings, unlimited love development, and more. I was so laughed to death that I almost couldn't recognize that this was the "Assassin's Creed" series for a moment.
But it was not until this moment that I realized that behind the joke of "Tourism Creed", how much effort the development team had to put in order to build such a complete open world setting. Although the boring process of full map question marks has not been improved, considering the release speed of the "Assassin's Creed" series of New Year-style products, the maturity of Ayu Game Factory is amazing. To be honest, it was only after experiencing this work that I gradually recognized the innovation of the mythological trilogy and also let go of my obsession with traditional assassins.
"Assassin's Creed: Odyssey" does lose the assassin flavor. The protagonist can even jump directly to the ground with the leap of faith. The later skill upgrade is even more invincible. There is still a big push to choose this kind of problem. But if a game is indeed an excellent RPG, and drawThe quality of the face, theme, action system, and large scenes are all available, so why bother wearing tinted glasses to examine it? The commercial results prove that many players recognize the production level of the work just like me. "Assassin's Creed: Odyssey" successfully broke the sales record of this generation of consoles in the series one week after its release, becoming the highest-selling work in the first week. One year after its release, it even achieved a good result of more than 20 million sets worldwide.
The success of the second work reshapes the reputation of the "Assassin's Creed" series. Both players and the media have more and more new expectations for this old IP, which further strengthens Ubisoft's investment in the mythological trilogy. But due to well-known epidemic problems and the resignation of the creative director due to litigation, the final work of the mythological trilogy, "Assassin's Creed: Valhalla" did not officially meet players until November 10, 2020.
This work was developed by Ubisoft Montreal Studios, and there are 14 other studios around the world participating in the game production. This time we are coming to Norway and the continent of England in 873 AD. To be honest, comparing the mysterious Egyptian and ancient Greece with rich mythological colors, the map scene characteristics of "Assassin's Creed: Valhalla" are not very distinctive, but fortunately, thanks to the release of the next-generation console, the quality of the map, overall frame number, and light and shadow effects have all reached a higher level. The vast land and ocean still contribute many beautiful scenery. Players can still experience the fun of "tourism" when exploring the open world.
In the story, we will play the protagonist Aivol, a Viking warrior whose young parents were killed by hostile clans. They were awarded the title of "Wolf Kisser" for escaping at the wolf's mouth during the escape. Later, in order to survive, he led his tribesmen through the cold North Sea, leaving Norway, which was devastated by war and scarce resources, and arrived in England, where the royal power was fragmented but abundant. Despite the difficulties, Evor must do his best to defend his dreams and glory about the Valhalla.
Assassin's Creed: Valhalla still continues the idea of the continuous increase in the proportion of RPGs in terms of gameplay. The relationship between dialogue branch options and NPCs in the process affects the plot direction, and every decision made by players will affect the entire game world in real time. On this basis, this game also has a new residential system, and players will have their own home. By managing the residents here to arrange production work reasonably, they can unlock new buildings and new functions, which greatly enriches the gameplay. Players can also form alliances with other NPC clans, further enhancing their strategy.
The overall combat system is still an RPG design, but the physical bar system added for the first time completely changed the rhythm of the game. Players can no longer solve the problem by pressing attacks and dodging, so armor and weapon configurations are even more important. In addition, the overall action design of this work is relatively realistic, and I even tasted a little "Glory War Soul" in it. I was so funny that Ubisoft can be considered as the best use of it. In addition, assassinationThe system and hood have finally returned, which really makes old players, including me, burst into tears. In this game, we can sneak into assassination of most enemies. Although this assassin texture has changed, it finally makes people shout that I am young!
Ubisoft in "Assassin's Creed: Valhalla" has also greatly improved many of the previous places that were criticized by players. First, the map full of question marks was replaced with a high-bright starlight display. Although some friends still think it is a snatching bell, in fact, in addition to the better appearance, the existence of side mission design and camp system have indeed filled in the boring problems to a certain extent, which is always a kind of improvement.
BUG has been reduced a lot compared to before, and no particularly serious problems were found during the first release. In addition, designs such as dual-held weapons, enemy difficulty reminders, naval battles, robberies, etc. all reflect the completeness of the open world design of "Assassin's Creed: Valhalla". It should not be an exaggeration to say that the culmination of Assassin's Creed for more than ten years. In the end, the commercial results of "Assassin's Creed: Valhalla" also proved its high quality. This work once again set the fastest sales record in the first week of the series, with the digital version selling more than 1.7 million sets in the first month, 50% higher than the previous work.
>>>About the "unlimited" "illusion" of the future "assassin's Creed" series
Talk to this point the main story of the "Assassin's Creed" series, and we'll finish reviewing it. It seems like it’s just a moment to write this way, but the creed of “Everything is empty and everything is acceptable.” has been with us for more than ten years. Whenever I talk to my friends about the Assassin's Creed series, I would describe it as a unique history teacher. During the game, virtuality and reality seem to interact at a certain node, making people unconsciously imagine that perhaps in a certain world line, the assassin and the Templar are around us, and then make people recall those discussions about justice and stories about legends. It is a pity that it no longer looks like it was now. I am very glad that it has kept up with the pace of development of the times. I believe that the content surrounding this legendary IP will only increase in the future. Let us wait and see...
In addition to the main series, there are many IP derivative games of "Assassin's Creed", including many high-quality works, such as: "Assassin's Creed: Altaïr Chronicles", "Assassin's Creed Chronicles", etc. The news of the new works "Assassin's Creed: Fantasy" and "Assassin's Creed: Infinite" has also attracted the appetite of players, and it will not be expanded here due to the space. Everyone is welcome to supplement communication in the comment area. If you think we are doing well, you can like and follow us. Of course, we are also welcome to put forward opinions and suggestions, so see you in the next article. Bobo~
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