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Where is the Pyramid of Khufu in the Origin of Assassin's Creed (The Pyramid of Khufu in the Origin of Assassin's Creed)

Where is the Pyramid of Khufu in the Origin of Assassin's Creed (The Pyramid of Khufu in the Origin of Assassin's Creed)

Earlier last week, scientists discovered a brand new secret in the 4,500-year-old pyramids located in Egypt's Giza region. The recently launched Egypt-themed (Masahi) travel game "Assassin's Creed: Origin" does not require any updates. According to Ubisoft developers, they had already made one before the discovery of the new secret room of the pyramid.

A document obtained in the game mission roughly marked the internal structure of the pyramid

Assassin's Creed: Origins took place around 50 BC, when it was ruled by Cleopatra. In the game, players can not only visit these pyramids, but also contain secret rooms that existed before they were discovered and ramps that have never been mentioned in the literature. Ubisoft’s developers say they are actually designed based on the pyramid-structural reasoning theory of French architecture scholar Jean-Pierre Houdin. The hidden secret room in the game is located at the upper end of the "Lobby" section.

Maxime Durand, who is responsible for historical research in the Assassin's Creed series, said: "We have always believed that Jean Pierre-Udan's inference on the internal ramps, two vestibule and royal patrol are reliable, which is why we designed the internal structure of the pyramid according to his theory. We expect the true internal structure of the pyramid to be discovered some time in the future, so we will join in for players to experience it."

The cross-sectional view of the pyramid provided by the ScanPyramid website, the secret room discovered this time is located in the empty part

According to a Ubisoft spokesman, Ubisoft developers have worked with Udan for many years, and the architecture scholar also released a trailer for Assassin's Creed: Origins on his Facebook last August.

For those who do not understand the Great Pyramid of Khufu, many people may think that the internal design of the pyramid in this work is a "cut corners". In fact, from a game perspective, it is not that exciting to compare the other games in the series to climb to the top of the pyramid. After all, in various games, the inside of the pyramid has always been a "rich and colorful" adventure process. However, if you understand a little, you will understand that the internal exploration of the pyramid in the game is actually a real restoration, so this is not just a pure virtual sightseeing, but also verification and textual research.

When the player has a group of hyenas from the north, he can enter the interior of the Khufu pyramid from a crack. After moving forward a little further, you will find a long slope, which is also the location of the "big gallery".

The end of the large gallery is the royal family, and at the bottom of this ramp is the queen's room

The big gallery ramp of the pyramid in reality

There is a secret room at the bottom of this gallery ramp, which is undisputedly the Queen's Roomwhere. The room that climbs up to the end of the gallery is also the King's room that archaeologists and scientists have discovered.

There is a small tunnel between the kings that can be penetrated, and then the area that was once undetectable and scanned was located. These two huge rooms full of treasures are the vestibule described by Wu Dan in his inference. The new discovery mentioned in recent reports confirms the two rooms of Game and Wudan’s inference.

The two front halls in Wudan's inference are also one of the secrets discovered this time

The second vestibule and the place where the stone tablet is located

After these two front halls, there is a corridor called the Royal Patrol. In his inference, Wudan believed that this was the ritual passage used by the pharaoh when he held his funeral.

The Royal Path behind the two front halls

In 2007, Wudan published a controversial academic inference about how the Great Pyramid was built. Wudan believes that during construction, the pyramid construction workers used a progressive internal ramp to assemble the pyramid piece by piece. And an Egyptian antiquities scholar named Bob Brier refuted the claim, saying that such a ramp could be more than a mile long. He believes that the more reasonable method of building a pyramid "from the inside to the outside" is through a straight ramp that surrounds the shape of the pyramid.

A room found in the corner of the pyramid a year later confirmed Udan's inference, which he and Bob believed were used to turn when transporting masonry. In Assassin's Creed: Origin, players will encounter this straight building passage and one of the steering chambers after passing through the Royal Tour, and then find the way out of the pyramid.

When leaving the pyramid, Ubisoft added the terrain of this inference part to the game

At a corner of the building passage, according to inference, workers turn the huge stones here and transport them up

Although during the game of Assassin's Creed: Origin, players can open the game without visiting the pyramid, how can the obvious pyramid that can make people not want to find out? There is a side mission in the game that invites players to explore the ancient tomb group near the pyramid and find ancient stone slabs from the pyramid. These side quests are short, and each pyramid is a journey like a maze exploration.

When the player enters the Great Pyramid of Khufu, he will find the secret room we have explored in the past, but if he wants to obtain the stone tablet, he must enter the room designed by Wudan's architectural inference. The most efficient way to get out of the pyramid is to continue moving through the building ramps inside. We experience its authenticity in advance before a reason is proven.

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