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Recommended Assassin's Creed Origin Weapon (Pros and Disadvantages of Assassin's Creed Origin Weapon)

Recommended Assassin's Creed Origin Weapon (Pros and Disadvantages of Assassin's Creed Origin Weapon)

First first talk about the non-weapon equipment, the attributes and points of the weapon, as shown in the figure:

The recommended points for skill dots and circles in the picture. The recommended points for melee attack are all points, the recommended points for adrenaline are all points, and the recommended points for mad attack chain throwing skills must be points. Sometimes, the difficult big shield soldiers can use throwing seconds.

There are three regular swords in this one. The first one is obtained randomly, the second one is given by a friend who died, and the third one is krypton gold (there will be an H sign in the upper right corner of krypton gold)

The three regular swords are used as representative of melee weapon attributes

Passive: Curse (note that it is a curse, not a curse, curse is that your blood bar falls to 33%, but has 200% attack power)》Poisoned, Fire, Special Skills, Sleep, Kill to get xx or hit to get xx.

The curse is the strongest passive. The effect is that once triggered, the target health value will be reduced to only 33% of the original health (percentage of blood loss). High difficulty is also suitable. Once triggered, even the patrol officer will be reduced. Press R2+R2 keys

It's time to go in seconds. The second best thing is poisoning and ignition, because the enemy's patience is increased due to the increased patience of high difficulty, it is not as strong as the curse. Special skills such as instant power accumulation, with this passiveness, you can unlimitedly push the enemy,

Press R2 key and fall to the ground and make up for a knife,

Press the R2 key and fall to the ground and make up the cycle, which can kill most human-shaped enemies. A few enemies do not take the straightness. The advantage of sleep is that they can directly assassinate after activation. As for the two of them, the latter ones are basically useless or useless.

Skill: Critical Probability》Adrenaline Regeneration》Critical Damage》Injury Trigger xx, etc.

The full critical strike probability can be done in one stroke. Secondly, adrenaline regeneration can last for a violent raid. The subsequent depends on your preference.

Okay, after talking about the attributes, let’s talk about two treasures

This is the strongest conventional sword, which is randomly exploded. Although passive is useless, if you have strong skills, you can walk sideways. With these two attributes, more than 80% of them are critically hit, which is considered the strongest treasure against human-shaped enemies.

This is the strongest double sword, you can buy it at 250H of krypton gold. The probability of full critical strike and the continuous battery life of level 2 adrenaline are completely against animal treasures. You can see a few cuts and there will be a violent raid. For this large animal, it is best to use the kill output, because the size becomes larger, so it will become flesh.

Let me talk about bows and arrows, and first talk about attributes

Passive: Curse" High Attack Bonus (currently, I have seen the only one that adds damage to the passive bow and arrow)" Being hit and poisoned, on fire" Being hit and kill to get xx.

Same curse trigger can directly shoot the head in seconds. The advantage of being high is that it is to stand at a high place to snipe people, poisoning and catching fire is the same as melee weapons.

Skill: Hidden Damage, Critical Damage, Speed of Fire, Poisoned and Fired, Hit and Killed xx, etc.

Hidden damage and critical damageSuitable for predator bows and hunter bows, while the rate of fire is suitable for light bows, and the warrior bow is a useless trick.

Melee weapons are divided into: conventional swords, sickle swords, double swords, heavy blunt weapons, scepter, spear, and bare hands (usually not used or will use them when fighting trophys).

Range weapons: Hunter's bow, light bow, warrior's bow, predator's bow.

The following are the advantages and disadvantages of each weapon:

Regular sword: fast charging, can dodge and accumulate power, moderate distance, fast swing sword, flexible playing style, good positioning, strong attack skills (with own charge), almost no shortcomings, and a treasure against humans.

Scythe sword: Advantages, light attacks are powerful, can dodge behind people, the movement is very sexy, the disadvantages are that the power is average, and there is no harm, it can only pull people down. If it is not sexy, it is beaten to death. The movement stability is not as stable as the conventional sword. The crazy attack skill is to add state to give bullet time, and this crazy attack skill is useless.

Double Swords: fast attack speed, fast battery life, fast adrenaline accumulation, strong attack skills (with jumping), and treasures for animals, especially elephants.

Heavy weapon (axe): the power-causing attack has a domineering body, high damage, strong attack skills (with jumping). The only disadvantage is that the weapon moves slowly and the power-causing time is long.

Heavy blunt weapon: heavy attack

Press the R2 key and the bounce will be bounced back, which will have high damage and high damage to attack. However, the weapon is heavy, the movement speed is slow, and the dodge cannot accumulate energy, and the accumulation time is long.

Scepter: A very useless weapon, the damage is not as good as axe blunt weapon, the speed is not as fast as a double sword, the attack distance is not as long as the spear, and the power is not as fast as the conventional sword, and the four-dimensional appearance is not as fast as the four-dimensional appearance.

Spear: The attack distance is very wide. A light attack means sweeping. The charging force comes with a small charge and sting. The dodge is a jump and chop. The distance is long. The only disadvantage is that the damage is low, and the mad attack skill is useless.

Hunter's bow: The distance is moderate and can be charged. It is suitable for mid-range charging point shooting or mid-range grass or high-level headshots.

Light bow: a very powerful bow, a high-difficulty artifact that can be used to hit and retreat, and can be controlled until death (the enemy will be shot for a short time).

Warrior Bow: It has its own shield-breaking effect, high damage and close distance, but it is too much for bows and arrows, so it is in a useless situation.

Preater Bow: a long-range sniper weapon, especially when it is pointed, it can control arrows, and it can kill any enemy from a distance. If it is equipped with critical strikes and concealment, one shot in the grass can snipe tens of thousands of damage, and the maximum is 9 shots.

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