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How to add points to the Dark Emperor in the Origin version of DNF (recommended recommended for the latest skills of Dark Emperor)

How to add points to the Dark Emperor in the Origin version of DNF (recommended recommended for the latest skills of Dark Emperor)

The buff and passive are

The power of soul absorption (please choose this for fashion tops)

Shadow energy storage (the stacking method is 6-piece set of Dark Down King + horns + full of 11 levels. After the level is full, use green energy storage to fill the rest of the positions)

Soul Puppet (The revision has added magic critical hits, so you can deduct several levels of passive magic critical hits, and the critical hits entering the map are greater than 97)

Bo Mu (Originally, the fashion top was Bo Mu and could be replaced with soul-drawing)

Big-Man active skills are

The Second Awakening Divine Punishment: The Decision of the World (You can use a fashion top to change the dress)

Shadow Feast+

The Heavenly Punishment of Death+

The Sword of Heavenly Punishment (Three Quality Consecutives are still the core output)

Soul Release Missile (small SP requirements, shorter CD)

One-time free gift (the current version has the highest data, and if the frame rate is unstable, some attacks will be lost)

Functional skills based on personal habits before transfer

Crouching + leaping + magical critical strike + blocking + three-stage slash

Functional skills after transfer are

Shadow Confinement+

Shadow Escape

Point template

The other output skills that can be chosen are

60/70

Prison/Mirror/Sword Draw/Rage

Soul Intake/Shadow Attack/Shadow Spear

Grandy Pig Raising Number Recommended

60/

70/

Draw the knife/

Intake

The remaining sp is

Mirror and/

Trial between rage

Mirror is out of hand and performs for many times

Furious Strong Control Single-Stage Performance Short)

If you are also full of SPTP

The damage is half a pound, and the mirror hits slightly higher

Large size targets Anthun and Luke can be used to monsters in seconds

Recommended

60/

70/

Rage

The remaining sp is

Intake

Mirror

Choose two between prisoners and killers

Because Fury will interrupt Luke's skill and make it quickly and invincible to the next stage, it needs to be used with consideration

The operation method of ingestion is similar to that of missiles, and you need to face monsters head-on

The control time of entanglement attack is shortened, and it is necessary to use a different world set or other control skills to make the clown break the defense

If the character lacks battery life, it is more suitable for shooting missiles with full prisoners

For subsequent copies of Warcraft

Because furious will interrupt the monster's action

The long time of the prison kill is not suitable for multiple people to suppress the hit

So Warcraft dungeons are more suitable for the small skills such as full ingestion of Vortex Spear to continuously output (tickling)

I'll discuss it later, and I won't expand the topic yet

Because vortex and soul-absorbing no longer need TP

The current version of 43 points TP is used

Feast full

Prison/Mirror/Essence/Rage/Draw the Sword/Verpillar Six Choice Three

Tangling Point 1

① Any skill after transfer that does not want to be fully adjusted is worth 1, because it requires soul accumulation/control ② The attack method of the mirror becomes a tombstone judgment. You can hit 13 hits at any position within the range, but when the frame rate of the team is unstable, you will lose hits, and the damage will be cut in the middle. The damage of 12 hits is less than or equal to rage

③ Lucky characters have a slight impact on the damage proportion of skill, and the first and second awakening will be higher, because the passive part is less than 5%, and the furious missile naturally does not eat the dusk, so the gap between the skill ratio and the non-lucky characters will be more obvious ④ When using missiles during the prison killing period, the slash damage of the prison kill will be included in the missile, and the actual output volume has not changed, but it will cause the illusion that the damage of the prison kill is very low (actually very low)

The following table is my own skill analysis model, which can explain some of the relationship issues of damage/cd/sp

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