"Assassin's Creed Chronicles" is a collection of three short stories from China, India and Russia. The overall game contains a platinum trophy. There are new works in the Assassin series of home computer versions every year, and such 2.5D horizontal board passing type does bring a lot of new ideas, especially when the Chinese version was first released, I also played the home computer version. I just came across it and felt that the touch was pretty good, especially the operation was very smooth. The line "I can cover you, don't forget to cover me" became a famous saying that the editor joked about at that time. I recently played this collection in depth and felt that different chapters do contain different styles. During the entire game, people can feel the different cultural atmospheres of the three countries. Of course, there are also many unsatisfactory aspects, especially on the handheld platform. The author is playing the PSV version, and the following is mainly for reviewing this game on the PSV platform.
The three-part picture style is very different and the historical background is prominent
Although the picture has more or less reduced, it has not brought much impact. After all, the handheld version of the game released on multiple platforms will face this problem. First, let’s take a look at what characteristics the three articles have. The excellent performance of the Chinese ink style on Vtia is not reduced at all. The thickness of the brush and ink in the distant mountains and near water is staggered, revealing a strong Chinese style. The dialogue between the enemies uses Chinese pronunciation. Although it is not very standard, you can still understand it without reading the subtitles. The protagonist of this article is the female assassin Shaoyun. After "Assassin's Creed 3: Liberation", it is a big favorable point for women. Our goal is very simple to eliminate the Eight Tigers eunuchs, and there are naturally many forced battles. In terms of difficulty, as the simplest chapter of the trilogy, the author believes that it is also the best among the three.
India's background was in the war between the Sikh Empire and the East India Company. Perhaps the most impressive thing in the whole article is its unique architectural style and the most distinctive animal elephant in Southeast Asia. Perhaps due to the tropical monsoon climate of this country, most of the background images I saw during the tour were yellow sandy yellow colors, which of course also made some gorgeous plants even more eye-catching. The overall difficulty has widened the gap between the Chinese chapters in the previous few chapters, and it is impossible for most places to fight hard.
The story of the Russian chapter is mixed in two comics: "Assassin's Creed: Fall" and "Assassin's Creed: Chains". After all, it was in the civil war period, and the overall background in the game was basically only black, white and red, while the power grid, trains, and rifles became the characteristics of this article. The game uses dual protagonists Nikola Olelov and Anna, and the richness of the plot and the tension and excitement of the two players are higher than the previous two articles. In terms of difficulty, it should be said that it is comparable to India.
Three difficulties are optional. Is it a hard truth to sneak into the whole article?
The following will explain in detail the so-called unsatisfactory parts. No matter which article in this work begins, there will beThere are three difficult choices, but this choice is almost meaningless. At the beginning, I could only choose the lowest normal difficulty. The difference between high difficulty was that there was one more enemy in a certain scenario, and the real changes were very small. The advantage may be that the highest difficulty will not be very difficult. To win the ghost gold medal is nothing more than practicing repeatedly with the video guide. The disadvantages are also obvious, and it is not easy to pass the level normally. China Chapter If you only want to pass the level, most places can fight, kill and rush over, and it can be seen that the characters' small movements during combat are very interesting. In the 2D scene, facing one enemy in front and one behind, the protagonist's forward and back skills are already amazing. For any sneak attack behind, he can be said to have achieved the eight-character mantra "bending over and leaning back and blocking quickly". As long as the operation is easy, he feels that the girl is already unstoppable. It is not that easy to get to India, which is full of traps and Russia, which is full of bullets. Of course, the Assassin series is about diving, and you must be careful to deal with the settings of each enemy position in the level. But the game also has a gold medal for fighters and an assassin gold medal. The original intention is to tell players that the way to pass the level is not the same. So when you think about it, why put three almost the same difficulty? It is completely possible to be hard-worked at low difficulty, wouldn't it be better to sneak in at high difficulty? The handheld version is not operating properly. The parkour judgment is too strict For V version, operation is a big problem. The operation settings of the game are not too complicated, but the Vita rocker is not very flexible. Sometimes, the rocker will be pushed. If the system fails to keep up with your reaction, it will be easy to be discovered by the enemy if the system slows down by half a beat. Of course, the Vita rocker is very small, and there are many times when the operation is slightly faster and it is very easy to connect. The most troublesome thing is the parkour process, which requires forced backboard and luck. No operational errors are allowed, and no half a second of hesitation is allowed. For example, when jumping between two platforms, you must stand on the outermost edge of the left platform to jump to the right platform. The setting of losing a thousand miles is a bit too strict. Normally, the parkour link in diving into the genre can experience the smoothness a little, and at least half of it can be solved by reaction. But the settings in the game are too tricky. I used an editor next to me who usually likes to play platinum to do experiments. I chose a Russian level and told him about the general operation of the game. Then, he only relied on his normal reaction ability to play parkour, and he couldn't get through a very small link in the middle after repeated several times. In addition, the V-version buttons and rockers are definitely worse than those of home machines. The author can only list it as an unfriendly setting here, and there is no way out unless the backing is stuck in every place where the back is stuck. Severe malignant BUGs are often unexpected If hitting people with a butt stock is the same as stabbing a knife in the back, these are nothing in 2D games, then the bugs in this game will probably be enough to become a topic. V versionThe bug is definitely more outstanding than the console version. For example, in the Indian version, a wall that is lifted and lowered cannot climb up no matter what, and it will not improve even if you exit the game and load it again. Later, I found that this wall can only be climbed occasionally. After carefully comparing the video of the console version, I found that it was indeed a bug. In the picture below, when I walked to an open space, I suddenly swept over by a machine gun and died on the spot. I only found that there should be a building here that was not displayed at that time. Another time, I encountered an enemy in the Russian chapter. He should have made the move to stare at the previous period and then stare back for a while. We used this gap to sneak in, but the action of the enemy looking back was permanently cancelled, and the loading was not changed many times. Finally, the game forced the code repair process. At this time, it should have entered the stop state and the screen was white. I waited for the repair to be completed before the game was played. However, during the repair, the game suddenly started automatically, directly triggering an alarm and then the task failed. It feels like if it is just some of the map errors, players who have played the Assassin series will definitely be accustomed to it, but the above-mentioned unforeseeable and such a serious problem in the V version is really unpleasant. Finally, there is another small problem. Chinese subtitles sometimes block some key points of infiltration, but subtitles can be turned off or replaced with English. There are also solutions. The building that should have appeared on the right disappeared The characters should have the action of looking back without showing Code fixes the game suddenly starts in a white screen, which directly leads to failure Summary: It was originally very creative but the overall difficulty was relatively high In fact, it is still very creative to make the "Assassin's Creed" series into 2.5D, especially when the game is just started, many players will find it very fresh and interesting. But there are probably not many players who actually play the game until the trilogy passes. Even if you don’t pursue the platinum trophy, you will definitely want to try the difficult ones after you pass the level. Then the problem described above is a wake-up call. Although the three articles have different styles and relying on the unique historical background of the three countries, you will always feel that the level repetition rate is too high when you play in the later stage, especially if you play the trilogy in succession. Of course, "repeat" does not mean that it is easy to pass the level. You will enter the process of repeated death-back-death again, and we will slap your patience bit by bit. For players who like to play trophys, look at the low platinum rate on the Internet, it will be deterrent. Of course, if this type of game completes the entire trophy, I believe that the sense of accomplishment of harvest is also quite high. In terms of trophy setting, India and Russia have also weakened the collection elements that the Assassin series has always emphasized. Therefore, if it is for the signature of Assassin's Creed, I don't recommend this collection very much. In short, too much death in the game will definitely make you lose confidence in playing. You can try one of them first before making a decision. It is mainly recommended to you if you want to challenge yourself, you are very confident in the operation, and you like 2D diving.Players who enter the genre. Game Rating: 16/30