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How about the North Heaven Medicine Sect in Jianwang 3 (All-round game review of the North Heaven Medicine Sect version)

How about the North Heaven Medicine Sect in Jianwang 3 (All-round game review of the North Heaven Medicine Sect version)

I still remember the words that floated in the barrage at the press conference of Kanjian.com 3 at the end of August. In a blink of an eye, it was the day when the "Bei Tian Medicine Sect" was officially launched. It would have been so fast if my jail time could pass through so quickly.

As before, Sword Net 3 will start the test server before the official version arrives, gather the knights to participate in the trial play, and catch insects. So this time we also took advantage of the situation and had the qualifications to play in the experience server for a while.

Of course, as a traditional PC game with a little "time black hole", Jianwang 3 includes a lot of content in one version. In addition to the new sect Beitian Medicine Sect, there is also the new desperate battlefield, Tianyuan desperate battlefield, a new surprise battlefield, a new world leader, a new five-person secret realm and a team secret realm, etc. Even a quick experience takes a lot of time, so instead of taking everything into consideration, I still tend to talk as detailed as possible about the parts I have experienced.

Let’s start with the experience of the new sect.

It can be close or far, this nurse is a bit different

Friends who are familiar with the plot of Jianwang 3 know that although the Beitian Medicine Sect is a new sect, its roots have actually been buried in the world background as early as when the server was opened, but they have always existed as a "destroyed" background board. The Beitian Medicine Sect, which appeared in this expansion film, is actually a new sect organized by Chen Yue, an old friend of the knights.

Pecao Pharmaceutical, from medicine to medicine, the Beitian Medicine Sect has been hidden deep in the dense forest of Tianchi, Changbai Mountain for hundreds of years, and has devoted itself to practicing ancient and mysterious herbal medicine. The newly born Beitian Medicine Sect sect also lives here. At the press conference, Guo Weiwei mentioned that in order to restore the wonders of Changbai Mountain to fit the sect settings, satellite technology was used to comprehensively scan the Changbai Mountains and Tianchi areas, as well as a large number of real-life photos as maps, and superimpose ecological elements such as vegetation, snow fields, rivers and other ecological elements bit by bit. After this set of work, the real-life effect is indeed quite good.

The school uniform design of Beitian Yaosect has a strong regional ethnic temperament, and is paired with the exclusive weapon "Hundred Grass Scroll", which gives people the impression of being a very special medical style and a strong atmosphere of traveling around the world. Due to the existence of a floating mechanism, it is also very useful for viewing when taking the combo routine. In terms of visual design, when the public screen occasionally cuts to this topic, most of the players I have observed still give affirmation.

Like the existing sects of nurses, the two sets of mental methods of Hojo Pharmacy are the "no prescription" that focuses on output and the "lingsu" that focuses on auxiliary treatment, which facilitates players to switch between "Carean Sect's Three Er, cannot be cured" and "Why is the milk man so fun".

However, whether it is the output mental method or the therapeutic mental method, there is a core mechanism: Warm cold and neutral.

Simply put, BeitianThe Medicine Sect has a special energy bar. If you cast a warm skill, you will accumulate a warm trough. If you cast a cold skill, you will accumulate a cold trough. On the energy bar, you will have a very beautiful flower-like special effect;

The main routines of outputting the mind method and healing the mind method are exactly following the layout of 2 warm and 2 cold, which can just meet the form of combining "warm" skills and "cold" skills.

The warmth and coldness are intuitively correspond to the nature of traditional Chinese medicine herbs, and when the coldness and warmth skills are used interlaced, a "neutralization" effect will be produced. When in the "no direction" state of outputting the mind method, the neutralization effect will cause one damage to the target and add "reversal" continuous damage; and when in the "spiritual" state of auxiliary treatment of the mind method, the neutralization effect will immediately treat the team members with the lowest health within the range of 30 feet.

This mechanism is very simple and easy to understand. In fact, it means that when using skills, you can continuously exert neutralization effects and gain the highest profit. When I was playing, I actually felt that the "neutralization" effect was relatively stable, and it took a long time to accumulate to ensure the benefits. In other words, it was necessary to ensure that the skill release was reasonably arranged in a battle to achieve as much neutralization as possible, which would be the basic technique requirement of the Beitian Medicine Sect.

Of course~, this does not mean that the Beitian Medicine Sect is a childish sect like "you shoot one, I shoot one". You actually have many ways to achieve neutralization quickly. For example, when accumulating 4 cold marks, you can use Angelica Si Ni to quickly obtain 4 warm marks in 2 seconds, and can also use the four consecutive neutralization effects to achieve the purpose of burst treatment.

It is not only treatment, but it is worth mentioning that in the output section, this "reversal chaos" can be stacked to up to 8 layers. If neutralization can be quickly created within a period of time, it can rely on reverse chaos to bring very considerable output.

This is just a use case. In my experience, "Zhonghe" is very similar to a flying knife of the Beitian Medicine Sect. You can freely arrange the time to use it, especially in PVP, this opportunity is very important. Since the skills of the Beitian Medicine Sect will be accompanied by a warm and cold mark, it has a low demand for players' proficiency.

After Penglai, there is another infinite floating gameplay (Finger, can you still hold on!)

The good news is that the Beitian Medicine Sect can fly in the air! The kind that doesn't fall into the ground!

The bad news is that after the technical transformation of No. 22, it will be implemented (sad).

Many friends may know that the new sect can move repeatedly in the air. With the skills such as "Lingran Tianfeng" and "Dufeng", the Beitian Medicine Sect can achieve quite free displacement in mid-air when releasing its skills. Before the technical transformation on the 22nd, the floating time was close to infinite. After the technical transformation, the breathing time increased, ending the short helicopter era of the Yaozong, but the floating mechanism still brought a very good control feel.

The maneuverability in the air is not very effective in PVE, but for the Beitian Medicine Sect, this is the cost of melee professions in PVP. Putting aside pragmatic considerations, it is tiring to be able to play around in the air, but it is indeed very fun. I like this design that is not about pursuing output or treatment, but can make people feel interesting and find happiness from it - I really happily studied the continuous postures in the air for a long time. .

Rough experience of surprise attack on the battlefield

To be honest, in the official server, I am not a player who is very passionate about camp offensive and defensive battles. However, the surprise battlefield added to the new version really makes me feel fun.

The surprise attack battlefield is not an "independent" offensive and defensive battlefield, but is attached to the traditional gameplay of large offensive and defensive, so it is naturally opened synchronously with the main battlefield. But unlike the previous offensive and defensive rotation, in the surprise attack battlefield, the Evil Valley and the Haoqi Alliance have no clear offensive and defensive roles - for example, when the Evil Valley serves as the attacking side on Saturday, the Haoqi Alliance can easily go to the Evil Valley's surprise attack battlefield to launch an offensive, and the same is true when the Haoqi Alliance attacks the side on Sunday.

Compared with the heroes who like frontal attacks, the "Surprise Battlefield" whose combat scale and combat intensity will be reduced by one level seems to be more like a scattered battle. Of course, the actual liveliness has not decreased at all. Due to the ban on large light power, flying mechas and vehicles, players can only stay on the ground, and the frequency of encounters when the map is maneuvering has also become much higher. Players who have just returned from the nostalgic server experience may feel a little intimate and familiar.

I do like to use the rhythm of encountering enemies with a strong sense of randomness, starting a fight → fighting into a small group battle, for players who are not so keen on participating in group battles and prefer free fighting, the Aura Battlefield will be a very good adjustment product, not to mention that at the reward level, it is completely consistent with the battlefield.

New work in the home system

In the experience server, the official also awarded each knight a start-up capital for home gameplay, which allows people to experience the corresponding gameplay. In this new version, what is related to the home system is a new content called "Ji Lu Jianghu", which is a set of "redeem" mechanism. Just participate in the home gameplay and you can get relative points, which can be used to redeem exclusive furniture and enjoy the additional gains it comes with.

For example, after completing the task of "Auspicious Stars Shining the Bird God", I can get a "fighting show" point. After accumulating enough points, I can redeem the interactive dressing table prop "Jingui State". As long as I place the dressing table in the scene, I can get a gain state that is like a tiger's wings.

What is more interesting here is that a furniture that can go to the toilet is "relieved". After exchanging the points for success,You can squat the toilet at home once a day. Squatting on the toilet may trigger the arrival of strange goods merchants. Players of all servers can come to your home for a limited-time shopping. I was once confused about the setting of "All the heroes who served the toilet and came to congratulate me after squatting on the toilet", but then I thought, this might be the same as posting "Hungryly celebrating a gentleman's successful defecation" in the company...

In addition, the heroes can now obtain the toy "Zigu Di". After use, you can go to the butler to assist in the battle in the secret realm of the past and any secret realm of dissatisfaction. The male butler will provide healing for the heroes during the war, and the female butler can output during the war, which is a feature that facilitates trumpet and casual players.

Other convenience changes

The most important convenience change is the trading company. In the new version, the keyword search function of the transaction bank has been upgraded, and correspondingly, the product classification has been fully updated, making it easier to find a certain product.

In addition, the newly added "Daily Average Price of the First 30 Days" function allows you to browse the price trend of the prop when purchasing, which is completely open and transparent.

The batch operation function is launched to facilitate the Knights to purchase or consign similar products at one time. This function is also suitable for the operation of re-listing products.

The series of changes in the trading bank can be called silent, but it is very important. As a function that is very frequent for players to use in daily life, the optimization of the three links of search, sweeping goods and price comparison can significantly improve the experience of the transaction link. Especially for newcomers or returning players, being able to see the price fluctuations of an item within 30 days is a very reliable pricing reference. There is no need to ask the master and friends one by one, the convenience is actually improved.

Conclusion

In fact, when writing this review, I also noticed some interesting details in the community. For example, for the version of "Bei Tian Yao Sect", the part that many players care about is the scene and duration of the sects they play in CG. There are even funny guys who start counting the appearance time of each sect, which is so meticulous in milliseconds.

It seems like everyone is joining in the fun, but this actually reflects the expectations of the Jianwang 3 player community for the new version of this game.

In fact, for old-fashioned PC games like Jianwang 3 that have been operating continuously for many years, compared with drastic innovations and seemingly powerful new gameplay, what players want more is the content output of familiar things that have been around them. The story of the sect I love is still going on, the pits buried in the plot are still being filled in one after another, and the familiar gameplay framework is still being improved and new elements are being brought. These warm content updates can prove this Tang RiverThe lake is still vivid and active.

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