Singer of Death Karthas is definitely an old hero from ancient times. As early as the S1 and S2 competition, Karthas was an either-select. After several seasons, Kalsas gradually withdrew from the wing and moved to the field. With his extremely high explosive harvesting ability, he is once again well known to everyone. The 10.15 version of Kalsas' ranking soared and returned to the middle lane, but how to master and use this hero well? Let me tell you in detail.
Death Singer
version analysis
It is not difficult to see that Dead Song is a high-spirited song in the new version, with its overall ranking soaring 9 places, ranking second in the T1 mid laner. In fact, from a different perspective, the main positioning of the Dead Song in the picture above is still jungler, which also means that the Dead Song is just good at the data, but has not become mainstream. Finally, there is the current middle lane pattern of 10.15 version, which is still mainly assassin, which is very unfriendly to Death Song.
Death Singer Basic Configuration Recommendation
Runes Recommendation
The Death Song in the Middle Road holds two sets of runes, and we will analyze them separately.
The first set is the main and secondary precision system, small runes adaptive, adaptive, and magic resistance.
The main system dark harvest attacks the enemy with residual blood to collect souls and increase subsequent damage to the enemy with residual blood. There is no doubt that it is necessary to output the Death Song harvest in the later stage. The taste of blood plays against the line endurance, the eye collector kills and harvests provide adaptability, and the greedy hunter converts our skill damage into healing effects with the kill, which is mainly reflected in the team battle endurance.
The deputy group Qi Jing Shen Yi Yi Killing and Participating in the Killing Recovery We have a certain mana value and permanently increase the maximum mana, which is considered as a guarantee of Death Song's killing or assisting in killing Blue Volume End. The health value of perseverance is too low increases our output damage, which is in line with the passive skills of Death Song.
The second set is the precision of the witchcraft secondary system, small runes adaptive, adaptive, and magic resistance.
This set of runes is for reference only. Don’t think that Ai Li helps with laning, Death Song has no laning. The two sets of runes develop stably in the early stage and there will be no qualitative differences. The subsequent gains provided by dark harvest are stronger. Aili, mana flow lace, absolute concentration, and anxiety are all runes that improve laning consumption and battery life.
The sub-system has nothing to say, and the calmness and leisure are still to ensure the blue endurance. Not used for perseverance, a fatal blow increases damage to the enemy with residual health, ensuring stable harvest and killing.
Product recommendation
In fact, the hero Death Song can simply understand the equipment. The focus is on laning skills. I will focus on the explanation later. I will briefly talk about it here.
Equipment with Dolan Ring + Red Medicine in the early stage is the best choice. Don't choose corruption potion.You did not equate the output of assassins like Fishman in the early stage. Fishman and these assassins bring corruption to maintain battery life, and have sufficient damage and self-protection ability. But even if Death Ge is caught by the enemy, he will be half dead. The laning cannot be carried out at all. If he is left alone, he will be killed. Therefore, the Ring of Dolan is the best and must-have.
The medium-term equipment also has no diverse and selectiveness. The Staff of Time must first start with health, mana, and magic imposition and further enhance these attributes over time. Then we choose Morelo Secret Book or Hourglass. At this point, some friends are sure to wonder if the Archangel is not a good choice? Yes, the Archangel is very good, but the Archangel needs a long period of development transition. Wouldn't it be nice to change the output equipment? What's more, there is calmness in the rune. Isn't the Archangel unnecessary? The subsequent addition of the hat and magic stick is to pile up the output to the limit, so that the enemy is close to you is a threat.
There is also a set of mid-term installation routes that are not many choices. You can refer to it. The late-term income is lower than the Staff of Time, but the mid-term income is much greater than the Staff of Time. That's right, he is Luden. Luden's advantage is that he can give priority to small secrets to ensure stable blue volume and battery life, which is a bit similar to the traditional mage. The rest remained unchanged afterwards, adding Morelo Secret Books and Hourglass, etc.
Add some recommendations
It is still recommended to add mainstream points: main Q and secondary E,a little bigger.
Summoner Skill Recommendation
I have seen the hero skills and believe that my friends have a little understanding of how to play the dead songs in a laning and how to play the team, but what should I do if I really encounter a difficult opponent? That’s right, start with the summoner skills.
Dead Song does not lack explosive output ability, so especially for mainstream assassins in the current version, weakness is undoubtedly the best choice. The output of level 1 dead song is actually not low, especially against mages who are extremely weak in the early stage of the laning. They can easily kill with the Q skill. For example, when the troops arrive, we take the initiative to step forward and suppress him and let him leave the troops. We pull the normal attack and cooperate with the Q skill to output. If the enemy's health is over half, it will be weak. If you can't kill, you can make a flash.
The second one is teleportation. The current revenue of teleportation is still quite good, and it is most suitable for semi-meat development mages. There is nothing to explain when teleporting. There is nothing to do if you push the remaining blood or the troops under the enemy tower. Go home and thenT came back and continued to develop.
Hero Skills
The first thing I want to talk about is Dead Song’s Q skill, which has a 100% linear utilization rate. The general attack mechanism of Death Song is extremely slow. It’s okay to use him to practice finishing, but you’re so naive to finishing the laning. Secondly, Death Song's Q skill CD is extremely short, which also causes Death Song to frequently use Q to finish the line. The Q skill mechanism is also very special. When Q single target, the damage will be superimposed. In combination with the E skill mechanism, the killing and resuming blue volume can be achieved. As long as each Q kills the target or multiple Q kills the target, you can use Q to fight against the line to develop wirelessly.
The most commonly used one is the edge of Q, such as the two positions of the wreath on the way. It is best to have a small soldier who is still in the residual health, so as to ensure one Q kill. The second is that when the magic becomes stronger, you don’t have to be so harsh. Just directly, the enemy with more soldiers will be cleared and pushed the line quickly!
Many players who play Death Song will have times when they are inaccurate. Not to mention Death Song in the middle, even if you play Death Song in the jungle Death Song, you will basically be in a mess. How to improve our output, or increase the hit rate of Q skill? That's right, besides the W skill, there are close enemies. As can be seen from the Glitter, Death Song is output by the blind monk's backhanded EQ. The Q skill is released around him. If he avoids Q, he cannot output us. If he does not avoid Q, he will be output by us.
To be honest, it's a bit silly to teach you how close-up output is a bit silly. After all, you can only do this if you have good equipment. So what should I do if your equipment is not good, and you can say that the equipment is average? Let’s look at the above animated picture. That’s right, it is the maximum utilization of the W skill mechanism. First, the released position allows the enemy to eat the skills and slow down the entire speed. Then we predict the enemy’s move Q skill to stabilize the output and cause killing.
The Death Song is no longer the old version of the Death Song, and the current version is not the old version, so the Death Song is not recommended to send a death flow. Especially when fighting a group, when we see the enemy ganging together, we directly flash E and use the hourglass to output, and then WQQR. The benefits of this approach are not bad, but the benefits of your Q skill Poke output are much greater than the rash death.
The output of the Dead Song is so terrifying. This is why the Dead Song has poor mobility and unstable output control, but it can still appear in the player's field of vision. Super high burst output can melt any enemy.
Detail recommendation
Although the dead song of the mainstream jungler can get ahead, the efficiency of clearing the wild monsters is still very fast, so if the soldiers are suppressed, they will eat their own F6, and if the soldiers are suppressed, they will eat their own F6. In short, they will give priority to ensuring their own self-reliance.If you have your own development, don’t have to care about your teammates. Because you can play a game when you get up. Although it is a way of fighting alone, it is more hateful. But the moment they take them to victory, they will be grateful to you.
In addition to eating alone, W skills can be explored, I believe many friends have already known it. I would like to emphasize here that Death Song must not explore the grass in the later stage. If you have foresight, you can use foresight. If you don’t have W skills, you can explore the way. After all, the casting distance is a little further than the Q skills, which is safer.
The last one is the timing of singing the ultimate move. Many times, the final chanting is not necessarily the best time, and many times, the first chanting is not necessarily the best time. Yes, the actual song can be interrupted by the enemy when singing the actual song. If the song is not timely after death, it will be impossible to release it by default. Therefore, the best move at the right time can be twice the result with half the effort.
Recommended skin: Hellfire Karthas
The Death Song has two skins that are most worth buying. The first one is the Light of Disaster. Kalsas. Not only has the original painting of the game been changed, but the special effects are also full of thought. But the arrival of Hellfire Karthas broke all this. More cool special effects, plus detailed processing of the mechanism. All of them reflect the taste of money. It feels good to use it several times (in fact, the skin of Death Song has the same feel), but with this special effect, it is worth buying!
Summary
After a round of strengthening, the single-line ability of the dead song has been enhanced, and some players have begun to try the dead song to take the middle route and perform very well. There is already a tendency to restore the ancient version of Death to rule the middle lane, and it is recommended that players start to try to practice.