After World of Warcraft was implemented on the eve of 9.0, the test server still did not stop their exploration and official patches, and each of the five-player has basically been passed, so some players are already summarizing these dungeons. In order to prepare for the official opening of the future, what skills does the BOSS General Carl in the Red Abyss have?
Introduction to General Carl's skills in "World of Warcraft" 9.0 dungeon of Red Abyss BOSS
BOSS Skills
Dark Sky Flying Wind (Important)
At reaching 100 energy, General Carl releases a powerful wind of heart energy infusion, causing 14,647 shadow damage and repelling all enemies.
Shining the glory (important)
Board the essence of Zlali to create barriers around you, reducing damage taken by all nearby allies by 65%, removing layers of evil wounds and immunizing them from knockback effects.
Malice sprint
General Carl marks several targets and charges against them. After a few seconds, she rushed towards each target, using the evil wound to attack all enemies within 5 yards of the target's location.
Evil wound (epic difficulty)
General Carl teared the enemy, causing 7,310 physical damage and causing it to bleed, taking 586 physical damage every 1 second, and lasting until the end of the battle.
Puncture afterimage
General Carl created a series of his own afterimages, charging forward at a super fast speed, inflicting 8,788 physical damage to all enemies in the straight line in front of him. On epic difficulty, General Carl will create multiple [Puncture Afterimage] afterimage images.
Study Analysis
It is also a fixed timeline BOSS, with 38 seconds per round.
[Dark Sky Flying] is related to the energy of the BOSS. Each cycle is full of energy for 34 seconds. After that, the reading bar will cast [Dark Sky Flying] for 4 seconds.
Players carrying [Shining Glory] (usually T) need to click on the extra skill to generate an aperture in place, and other players enter the aperture to reduce damage and immune knockback effects.
[Malice Sprint] Each time two players are named, the players are named and the crowd is dispersed. In addition, the players who are named will also be bleeding dot and need to enter [Shining Glory] to be lifted.
[Puncture Afterimage] Each time, three afterimages are generated in the left, center, right or upper, middle and lower part of the field, causing AOE damage to the straight line after 3 seconds. It is best to stand in the center of the venue and determine which oneThe afterimage on the edge attacks first, and then moves to the safe area after the first afterimage attacks.
[Malice Sprint] and [Puncture Afterimage] are released twice each round, and these two skills appear at the same time, so it takes some spirituality to call out players with scattered crowds.