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How effective is the Earth Storm Diamond (Detailed explanation of the Earth Storm Diamond attributes)

How effective is the Earth Storm Diamond (Detailed explanation of the Earth Storm Diamond attributes)

After the World of Warcraft WLK nostalgic server was launched on the eve of the World of Warcraft, due to the great changes in the game mechanism, many players have adjusted their equipment and talents in time, but it may be difficult for everyone to cover everything. Xiao Tan will talk to you about 4 places that are easy to ignore.

The system requires more than 1% hits

The magic DPS has always needed to pile 17% of the hits, but there is a bug in the TBC version. The last 1% hits cannot be achieved no matter how the player piles them. Therefore, magic players only need to make 16% of the hits. Blizzard modified this bug in the WLK nostalgic server, and the last hit can be achieved, and the hit required for magic DPS has become 17%.

Many magic players don't know about this change, and still follow the old plan and only pile up 16% of the hits, which will lose 1% of the DPS in vain. Currently, the latest BIS equipment for the mage profession is full of 17% hits. For example, the mysterious magic in the picture above provides 10.93% hits, and the talent is 6%, which is a total of 16.93%.

In addition to magic DPS, in order to maximize the hatred of ice touch (magic damage), DKT also needs to pile up 17% of hits as much as possible. Other physical DPS can basically pile up 8% of hits. Only thieves need secondary damage. In order to deal with dual-hold punishment, they can pile up a little more hit attributes according to the actual situation.

Hunter's quiver will no longer speed up

The TBC version of Hunter Quiver is no less important than a crossbow, because it not only stores arrows, but also provides the hunter with a 15% attack speed bonus. It can be said to be the most important partner of hunter players.

In the WLK nostalgic server, Blizzard canceled the attack speed bonus of the Hunter Quiver, turning it into a whiteboard package. What's outrageous is that the capacity of this package is not large enough, so it's better to use an ordinary package. Moreover, this wave is a hard cut, and there is no clear compensation mechanism for the hunter. It is estimated that this is one of the reasons why the WLK version of the hunter is not strong enough.

Therefore, the WLK version of hunters can choose backpacks at will, and quivers are no longer a must.

The three-plate armor profession needs to replace colorful gems

Reasonably, both physical DPS should use the Cruel Earth Storm Diamond, which provides 12 Agility and 3% Critical Damage. However, after the WLK nostalgic server unified the critical level/hit level of magic and physics, the 12 critical level of Chaos Sky Fire Diamond (0.26% critical) is better than the 12 agility (0.16% critical hit by warriors and death knights, and 0.23% critical hit by paladins), so players with financial resources can change the gems. Of course, it doesn't have much impact if you don't want to change it.

The enchantment of the weapon of the samus must be replaced with double mongoose

Because the enhancement sa has become a mixed damage output, and the WLK's armor-breaking mechanism has become a percentage armor-breaking mechanism, and it is impossible to achieve zero armor anymore, so the benefits of enchanting killing have become very low. Enhancement sa requires upgrading the weapon enchantment from kill + mongoose to double mongoose, and you can get at least 2% extra DPS.

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